Closed dnormX closed 6 years ago
Can be fixed by uncommenting (or deleting) line 110
Checking with oUF8.0 it seems that the Event UNIT_POWER was split into UNIT_POWER_FREQUENT and UNIT_POWER_UPDATE
So I tried this:
if(power.frequentUpdates and (unit == 'player' or unit == 'pet')) then
self:RegisterEvent('UNIT_POWER_FREQUENT', Path)
self:RegisterUnitEvent("UNIT_POWER_FREQUENT", unit)
else
self:RegisterEvent('UNIT_POWER_UPDATE', Path)
self:RegisterUnitEvent("UNIT_POWER_UPDATE", unit)
end
EDIT: Got that wrong, UNIT_POWER is now UNIT_POWER_UPDATE. UNIT_POWER_FREQUENT existed already.
Can also be fixed by changing any instance of UNIT_POWER to UNIT_POWER_UPDATE. Patch changed the name of this value.
Getting a Lua error that seems to be preventing the unit frames from drawing.
UnitFrames [Load]: @(07/18/18 06:52:45) - ...e\AddOns\SVUI_UnitFrames\libs\oUF\elements\power.lua:110: Attempt to register unknown event "UNIT_POWER
Near the end of the install dialogue, the installer is blank, appears to be the same lua error?
(I'm not a programmer so this is probably wildly unhelpful but trying because I'm a fan.)