FailcoderAddons / supervillain-ui

Custom World of Warcraft User Interface
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Spellbar error commit 8788404 #204

Closed hotluck closed 6 years ago

hotluck commented 6 years ago

I was in my garrison and did right-click on one of the mission rewards (this one was Tormented Girdle) to create a new piece of armor and the following came up -

SVUI_UnitFrames\libs\oUF\elements\castbar.lua:70: attempt to perform arithmetic on local 'endTime' (a boolean value) SVUI_UnitFrames\libs\oUF\elements\castbar.lua:70: in function `?' SVUI_UnitFrames\libs\oUF\events.lua:81: in function <SVUI_UnitFrames\libs\oUF\events.lua:74>

Locals: self = SVUI_Player { 0 = PortraitTexture = { } CombatFade = false UNIT_SPELLCAST_CHANNEL_START = defined @SVUI_UnitFrames\libs\oUF\elements\castbar.lua:248 Resting = { } UNIT_MAXHEALTH =

{ } PLAYER_UPDATE_RESTING = defined @SVUI_UnitFrames\libs\oUF\elements\resting.lua:22 RefreshClassBar = defined @SVUI_UnitFrames\class_resources\warrior.lua:40 Aggro = SVUI_PlayerThreatAlert { } UNIT_SPELLCAST_NOT_INTERRUPTIBLE = defined @SVUI_UnitFrames\libs\oUF\elements\castbar.lua:188 ActionPanel = { } alternativeUnit = "vehicle" style = "SVUI_Player" ClassBar = "Conqueror" InfoPanelRight = { } UNIT_EXITED_VEHICLE = defined @SVUI_UnitFrames\libs\oUF\ouf.lua:51 UNIT_CONNECTION =
{ } Debuffs = SVUI_PlayerDebuffs { } UNIT_HEAL_PREDICTION = defined @SVUIUnitFrames\libs\oUF\elements\healprediction.lua:98 UpdateBackdrop = defined @SVUI!Core\system\api.lua:498 unit = "player" UNIT_SPELLCAST_DELAYED = defined @SVUI_UnitFrames\libs\oUF\elements\castbar.lua:202 Conqueror = { } UNIT_AURA =
{ } Threat = { } HealPrediction =
{ } MaxClassPower = 6 CHARACTER_POINTS_CHANGED = defined @SVUI_UnitFrames\libs\plugins\oUF_RaidDebuffs\oUF_RaidDebuffs.lua:142 _key = "player" BackdropNeedsUpdate = true InfoPanelLeft = { } Combat = { } UNIT_ENTERED_VEHICLE = defined @SVUI_UnitFrames\libs\oUF\ouf.lua:51 UNIT_SPELLCAST_INTERRUPTIBLE = defined @SVUI_UnitFrames\libs\oUF\elements\castbar.lua:174 SetBackdropBorderColor = defined =[C]:-1 elements =
{ } StatusPanel = { } Panel = { } LossOfControl = { } Castbar = { } MediaUpdate = defined @SVUI_UnitFrames\SVUI_UnitFrames.lua:294 SetBackdrop = defined =[C]:-1 UNIT_THREAT_SITUATION_UPDATE = defined @SVUI_UnitFrames\libs\oUF\elements\threat.lua:29 UNIT_HEALTH =
{ } Health = { } UNIT_POWER = defined @SVUI_UnitFrames\libs\oUF\elements\power.lua:87 UNIT_MAXPOWER = defined @SVUI_UnitFrames\libs\oUF\elements\power.lua:87 UNIT_DISPLAYPOWER = defined @SVUI_UnitFrames\libs\oUF\elements\power.lua:87 PortraitModel = { } PvPText = { } Update = defined @SVUI_UnitFrames\frames.lua:178 UNIT_POWER_BAR_SHOW = defined @SVUI_UnitFrames\libs\oUF\elements\power.lua:87 UNIT_FLAGS = defined @SVUI_UnitFrames\libs\plugins\oUF_ActionPanel\oUF_ActionPanel.lua:97 UNIT_ABSORB_AMOUNT_CHANGED = defined @SVUI_UnitFrames\libs\oUF\elements\healprediction.lua:98 PLAYER_REGEN_DISABLED = defined @SVUI_UnitFrames\libs\oUF\elements\combat.lua:26 Buffs = SVUI_PlayerBuffs { } UNIT_SPELLCAST_START = defined @SVUI_UnitFrames\libs\oUF\elements\castbar.lua:60 RefreshHealthBar = defined @SVUI_UnitFrames\elements\essentials.lua:630 PLAYER_ENTERING_WORLD = defined @SVUI_UnitFrames\libs\oUF\ouf.lua:175 UNIT_SPELLCAST_SENT = defined @SVUI_UnitFrames\libs\oUF\elements\castbar.lua:55 UNIT_FACTION =
{ } PLAYER_REGEN_ENABLED = defined @SVUI_UnitFrames\libs\oUF\elements\combat.lua:26 UNIT_HEAL_ABSORB_AMOUNT_CHANGED = defined @SVUI_UnitFrames\libs\oUF\elements\healprediction.lua:98 RaidIcon = { } PLAYER_TARGET_CHANGED = defined @SVUI_UnitFrames\libs\plugins\oUF_Acti