I was in my garrison and did right-click on one of the mission rewards (this one was Tormented Girdle) to create a new piece of armor and the following came up -
SVUI_UnitFrames\libs\oUF\elements\castbar.lua:70: attempt to perform arithmetic on local 'endTime' (a boolean value)
SVUI_UnitFrames\libs\oUF\elements\castbar.lua:70: in function `?'
SVUI_UnitFrames\libs\oUF\events.lua:81: in function <SVUI_UnitFrames\libs\oUF\events.lua:74>
I was in my garrison and did right-click on one of the mission rewards (this one was Tormented Girdle) to create a new piece of armor and the following came up -
SVUI_UnitFrames\libs\oUF\elements\castbar.lua:70: attempt to perform arithmetic on local 'endTime' (a boolean value) SVUI_UnitFrames\libs\oUF\elements\castbar.lua:70: in function `?' SVUI_UnitFrames\libs\oUF\events.lua:81: in function <SVUI_UnitFrames\libs\oUF\events.lua:74>
Locals: self = SVUI_Player { 0 =
PortraitTexture = {
}
CombatFade = false
UNIT_SPELLCAST_CHANNEL_START = defined @SVUI_UnitFrames\libs\oUF\elements\castbar.lua:248
Resting = {
}
UNIT_MAXHEALTH = {
}
PLAYER_UPDATE_RESTING = defined @SVUI_UnitFrames\libs\oUF\elements\resting.lua:22
RefreshClassBar = defined @SVUI_UnitFrames\class_resources\warrior.lua:40
Aggro = SVUI_PlayerThreatAlert {
}
UNIT_SPELLCAST_NOT_INTERRUPTIBLE = defined @SVUI_UnitFrames\libs\oUF\elements\castbar.lua:188
ActionPanel = {
}
alternativeUnit = "vehicle"
style = "SVUI_Player"
ClassBar = "Conqueror"
InfoPanelRight = { }
UNIT_EXITED_VEHICLE = defined @SVUI_UnitFrames\libs\oUF\ouf.lua:51
UNIT_CONNECTION = {
}
Debuffs = SVUI_PlayerDebuffs {
}
UNIT_HEAL_PREDICTION = defined @SVUIUnitFrames\libs\oUF\elements\healprediction.lua:98
UpdateBackdrop = defined @SVUI !Core\system\api.lua:498
unit = "player"
UNIT_SPELLCAST_DELAYED = defined @SVUI_UnitFrames\libs\oUF\elements\castbar.lua:202
Conqueror = {
}
UNIT_AURA = {
}
Threat = {
}
HealPrediction = {
}
MaxClassPower = 6
CHARACTER_POINTS_CHANGED = defined @SVUI_UnitFrames\libs\plugins\oUF_RaidDebuffs\oUF_RaidDebuffs.lua:142
_key = "player"
BackdropNeedsUpdate = true
InfoPanelLeft = {
}
Combat = {
}
UNIT_ENTERED_VEHICLE = defined @SVUI_UnitFrames\libs\oUF\ouf.lua:51
UNIT_SPELLCAST_INTERRUPTIBLE = defined @SVUI_UnitFrames\libs\oUF\elements\castbar.lua:174
SetBackdropBorderColor = defined =[C]:-1
elements = {
}
StatusPanel = {
}
Panel = {
}
LossOfControl = {
}
Castbar = {
}
MediaUpdate = defined @SVUI_UnitFrames\SVUI_UnitFrames.lua:294
SetBackdrop = defined =[C]:-1
UNIT_THREAT_SITUATION_UPDATE = defined @SVUI_UnitFrames\libs\oUF\elements\threat.lua:29
UNIT_HEALTH = {
}
Health = {
}
UNIT_POWER = defined @SVUI_UnitFrames\libs\oUF\elements\power.lua:87
UNIT_MAXPOWER = defined @SVUI_UnitFrames\libs\oUF\elements\power.lua:87
UNIT_DISPLAYPOWER = defined @SVUI_UnitFrames\libs\oUF\elements\power.lua:87
PortraitModel = {
}
PvPText = {
}
Update = defined @SVUI_UnitFrames\frames.lua:178
UNIT_POWER_BAR_SHOW = defined @SVUI_UnitFrames\libs\oUF\elements\power.lua:87
UNIT_FLAGS = defined @SVUI_UnitFrames\libs\plugins\oUF_ActionPanel\oUF_ActionPanel.lua:97
UNIT_ABSORB_AMOUNT_CHANGED = defined @SVUI_UnitFrames\libs\oUF\elements\healprediction.lua:98
PLAYER_REGEN_DISABLED = defined
@SVUI_UnitFrames\libs\oUF\elements\combat.lua:26
Buffs = SVUI_PlayerBuffs {
}
UNIT_SPELLCAST_START = defined @SVUI_UnitFrames\libs\oUF\elements\castbar.lua:60
RefreshHealthBar = defined @SVUI_UnitFrames\elements\essentials.lua:630
PLAYER_ENTERING_WORLD = defined @SVUI_UnitFrames\libs\oUF\ouf.lua:175
UNIT_SPELLCAST_SENT = defined @SVUI_UnitFrames\libs\oUF\elements\castbar.lua:55
UNIT_FACTION = {
}
PLAYER_REGEN_ENABLED = defined @SVUI_UnitFrames\libs\oUF\elements\combat.lua:26
UNIT_HEAL_ABSORB_AMOUNT_CHANGED = defined @SVUI_UnitFrames\libs\oUF\elements\healprediction.lua:98
RaidIcon = {
}
PLAYER_TARGET_CHANGED = defined @SVUI_UnitFrames\libs\plugins\oUF_Acti
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