Message: Interface\AddOns\SVUI_!Core\system\gear.lua:221: attempt to call field 'GetEquippedArtifactRelicAttuneInfo' (a nil value)
Time: Tue Jul 24 07:19:42 2018
Count: 1
Stack: Interface\AddOns\SVUI_!Core\system\gear.lua:221: attempt to call field 'GetEquippedArtifactRelicAttuneInfo' (a nil value)
Interface\AddOns\SVUI_!Core\system\gear.lua:221: in function `GetRelicItemLevel'
Interface\AddOns\SVUI_!Core\system\gear.lua:176: in function <Interface\AddOns\SVUI_!Core\system\gear.lua:166>
Interface\AddOns\SVUI_!Core\system\gear.lua:234: in function `ParseGearSlots'
Interface\AddOns\SVUI_!Core\system\gear.lua:414: in function `UpdateGearInfo'
Interface\AddOns\SVUI_!Core\system\gear.lua:461: in function <Interface\AddOns\SVUI_!Core\system\gear.lua:446>
____________________________________
### Generally Luas
- happened to all my Chars **AFTER** Installation
```javascript
Message: Frame SVUI_RaidToolMenu: Unknown script element OnClick
Time: Tue Jul 24 07:23:13 2018
Count: 1
PetBar (Hunter/Warlock/ FrostMage etc)
TempFix: Spell Book -> Pet -> Mouseover a ability
Changing Map resets the TempFix!
Targeting a Dummy
There seems to be no error anymore
Fighting
This Error appears when Mobs Channel Casts
1.
Message: ...AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:255: attempt to perform arithmetic on local 'endTime' (a boolean value)
Time: Tue Jul 24 10:23:44 2018
Count: 1
Stack: ...AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:255: attempt to perform arithmetic on local 'endTime' (a boolean value)
...AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:255: in function <...AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:248>
(tail call): ?
Interface\AddOns\SVUI_UnitFrames\libs\oUF\ouf.lua:184: in function <Interface\AddOns\SVUI_UnitFrames\libs\oUF\ouf.lua:175>
(tail call): ?
[C]: in function `Show'
Interface\FrameXML\SecureStateDriver.lua:83: in function <Interface\FrameXML\SecureStateDriver.lua:73>
Interface\FrameXML\SecureStateDriver.lua:137: in function <Interface\FrameXML\SecureStateDriver.lua:119>
Locals: self = SVUI_Target {
0 =
PortraitTexture = {
}
UNIT_MAXPOWER = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\power.lua:87
Range =
{
}
UNIT_SPELLCAST_CHANNEL_START = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:248
mousetags =
{
}
UNIT_MAXHEALTH = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\health.lua:37
UNIT_POWER_BAR_SHOW = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\power.lua:87
UNIT_SPELLCAST_NOT_INTERRUPTIBLE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:188
ActionPanel = {
}
UNIT_SPELLCAST_CHANNEL_UPDATE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:306
InfoPanelRight = {
}
RAID_TARGET_UPDATE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\ricons.lua:27
UNIT_CONNECTION =
{
}
Debuffs = SVUI_TargetDebuffs {
}
Update = defined @Interface\AddOns\SVUI_UnitFrames\frames.lua:327
unit = "target"
UNIT_SPELLCAST_DELAYED = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:202
UNIT_SPELLCAST_STOP = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:222
UNIT_AURA = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\aura.lua:744
HealPrediction =
{
}
PLAYER_ENTERING_WORLD = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\ouf.lua:175
XRay = SVUI_XRayFocus {
}
UNIT_SPELLCAST_INTERRUPTIBLE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:174
UNIT_POWER_UPDATE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\power.lua:87
SetBackdropBorderColor = defined =[C]:-1
TextGrip = {
}
StatusPanel = {
}
Panel = {
}
Power = {
}
SetBackdrop = defined =[C]:-1
UNIT_HEALTH = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\health.lua:37
InfoPanelBG = {
}
PortraitModel = {
}
UNIT_MODEL_CHANGED = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\portraits.lua:88
UNIT_PORTRAIT_UPDATE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\portraits.lua:88
Portrait = {
}
colors =
{
}
UNIT_DISPLAYPOWER = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\power.lua:87
UNIT_SPELLCAST_START = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:60
RefreshHealthBar = defined @Interface\AddOns\SVUIUnitFrames\elements\essentials.lua:630
UpdateBackdrop = defined @Interface\AddOns\SVUI!Core\system\api.lua:498
__elements =
{
}
Health = {
}
> 2.
```javascript
Message: ...AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:255: attempt to perform arithmetic on local 'endTime' (a boolean value)
Time: Tue Jul 24 10:24:37 2018
Count: 10
Stack: ...AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:255: attempt to perform arithmetic on local 'endTime' (a boolean value)
...AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:255: in function `?'
Interface\AddOns\SVUI_UnitFrames\libs\oUF\events.lua:81: in function <Interface\AddOns\SVUI_UnitFrames\libs\oUF\events.lua:74>
Locals: self = SVUI_Target {
0 = <userdata>
PortraitTexture = <unnamed> {
}
UNIT_MAXPOWER = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\power.lua:87
Range = <table> {
}
UNIT_SPELLCAST_CHANNEL_START = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:248
__mousetags = <table> {
}
UNIT_MAXHEALTH = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\health.lua:37
UNIT_POWER_BAR_SHOW = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\power.lua:87
UNIT_SPELLCAST_NOT_INTERRUPTIBLE = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:188
ActionPanel = <unnamed> {
}
UNIT_SPELLCAST_CHANNEL_UPDATE = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:306
InfoPanelRight = <unnamed> {
}
RAID_TARGET_UPDATE = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\ricons.lua:27
UNIT_CONNECTION = <table> {
}
Debuffs = SVUI_TargetDebuffs {
}
Update = <function> defined @Interface\AddOns\SVUI_UnitFrames\frames.lua:327
unit = "target"
UNIT_SPELLCAST_DELAYED = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:202
UNIT_SPELLCAST_STOP = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:222
UNIT_AURA = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\aura.lua:744
HealPrediction = <table> {
}
CHARACTER_POINTS_CHANGED = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\plugins\oUF_RaidDebuffs\oUF_RaidDebuffs.lua:142
___key = "target"
BackdropNeedsUpdate = true
InfoPanelLeft = <unnamed> {
}
__tags = <table> {
}
PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\ouf.lua:175
XRay = SVUI_XRayFocus {
}
UNIT_SPELLCAST_INTERRUPTIBLE = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:174
UNIT_POWER_UPDATE = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\power.lua:87
SetBackdropBorderColor = <function> defined =[C]:-1
TextGrip = <unnamed> {
}
StatusPanel = <unnamed> {
}
Panel = <unnamed> {
}
Power = <unnamed> {
}
SetBackdrop = <function> defined =[C]:-1
UNIT_HEALTH = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\health.lua:37
InfoPanelBG = <unnamed> {
}
PortraitModel = <unnamed> {
}
UNIT_MODEL_CHANGED = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\portraits.lua:88
UNIT_PORTRAIT_UPDATE = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\portraits.lua:88
Portrait = <unnamed> {
}
colors = <table> {
}
UNIT_DISPLAYPOWER = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\power.lua:87
UNIT_SPELLCAST_START = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:60
RefreshHealthBar = <function> defined @Interface\AddOns\SVUI_UnitFrames\elements\essentials.lua:630
UpdateBackdrop = <function> defined @Interface\AddOns\SVUI_!Core\system\api.lua:498
__elements = <table> {
}
Health = <unnamed> {
}
Castbar = <unnamed> {
}
UNIT_FACTION = <table> {
}
RaidIcon = <unnamed> {
}
PLAYER_TARGET_CHANGED = <table> {
}
Afflicted = <unnamed> {
}
MediaUpdate = <function> defined @Interface\AddOns\SVUI_UnitFrames\SVUI_UnitFrames.lua:294
UNIT_FLAGS = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\plugins\oUF
3.
Message: ...AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:255: attempt to perform arithmetic on local 'endTime' (a boolean value)
Time: Tue Jul 24 10:31:05 2018
Count: 2
Stack: ...AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:255: attempt to perform arithmetic on local 'endTime' (a boolean value)
...AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:255: in function <...AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:248>
(tail call): ?
Interface\AddOns\SVUI_UnitFrames\libs\oUF\ouf.lua:184: in function <Interface\AddOns\SVUI_UnitFrames\libs\oUF\ouf.lua:175>
(tail call): ?
[C]: in function `Show'
Interface\FrameXML\SecureStateDriver.lua:83: in function <Interface\FrameXML\SecureStateDriver.lua:73>
Interface\FrameXML\SecureStateDriver.lua:137: in function <Interface\FrameXML\SecureStateDriver.lua:119>
Locals: self = SVUI_Target {
0 =
PortraitTexture = {
}
UNIT_MAXPOWER = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\power.lua:87
Range =
{
}
UNIT_SPELLCAST_CHANNEL_START = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:248
mousetags =
{
}
UNIT_MAXHEALTH = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\health.lua:37
UNIT_POWER_BAR_SHOW = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\power.lua:87
UNIT_SPELLCAST_NOT_INTERRUPTIBLE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:188
ActionPanel = {
}
UNIT_SPELLCAST_CHANNEL_UPDATE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:306
InfoPanelRight = {
}
RAID_TARGET_UPDATE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\ricons.lua:27
UNIT_CONNECTION =
{
}
Debuffs = SVUI_TargetDebuffs {
}
Update = defined @Interface\AddOns\SVUI_UnitFrames\frames.lua:327
unit = "target"
UNIT_SPELLCAST_DELAYED = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:202
UNIT_SPELLCAST_STOP = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:222
UNIT_AURA = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\aura.lua:744
HealPrediction =
{
}
PLAYER_ENTERING_WORLD = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\ouf.lua:175
XRay = SVUI_XRayFocus {
}
UNIT_SPELLCAST_INTERRUPTIBLE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:174
UNIT_POWER_UPDATE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\power.lua:87
SetBackdropBorderColor = defined =[C]:-1
TextGrip = {
}
StatusPanel = {
}
Panel = {
}
Power = {
}
SetBackdrop = defined =[C]:-1
UNIT_HEALTH = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\health.lua:37
InfoPanelBG = {
}
PortraitModel = {
}
UNIT_MODEL_CHANGED = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\portraits.lua:88
UNIT_PORTRAIT_UPDATE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\portraits.lua:88
Portrait = {
}
colors =
{
}
UNIT_DISPLAYPOWER = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\power.lua:87
UNIT_SPELLCAST_START = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:60
RefreshHealthBar = defined @Interface\AddOns\SVUIUnitFrames\elements\essentials.lua:630
UpdateBackdrop = defined @Interface\AddOns\SVUI!Core\system\api.lua:498
__elements =
{
}
Health = {
}
Castbar
### Quests
- Always when I complete a Quest
```javascript
...libs\LibReputationData-1.0\LibReputationData-1.0-2.lua:203: table index is nil
...libs\LibReputationData-1.0\LibReputationData-1.0-2.lua:203: in function `?'
...libs\LibReputationData-1.0\LibReputationData-1.0-2.lua:31: in function <...libs\LibReputationData-1.0\LibReputationData-1.0.lua:31>
Locals:
event = "COMBAT_TEXT_UPDATE"
type = "FACTION"
name = nil
amount = nil
(*temporary) = <table> {
}
(*temporary) = true
(*temporary) = nil
(*temporary) = "table index is nil"
reputationChanges = <table> {
}
TimerAfter = <function> defined =[C]:-1
UpdateReputationChanges = <function> defined @SVUI_!Core\libs\LibReputationData-1.0\LibReputationData-1.0.lua:143
WorldQuest
Always when I complete a WorldQuest
Message: ...libs\LibReputationData-1.0\LibReputationData-1.0.lua:203: table index is nil
Time: Tue Jul 24 10:29:13 2018
Count: 1
Stack: ...libs\LibReputationData-1.0\LibReputationData-1.0.lua:203: table index is nil
...libs\LibReputationData-1.0\LibReputationData-1.0.lua:203: in function `?'
...libs\LibReputationData-1.0\LibReputationData-1.0.lua:31: in function <...libs\LibReputationData-1.0\LibReputationData-1.0.lua:31>
Locals: event = "COMBAT_TEXTUPDATE"
type = "FACTION"
name = nil
amount = nil
(temporary) =
{
}
(temporary) = true
(temporary) = nil
(temporary) = "table index is nil"
reputationChanges =
{
}
TimerAfter = defined =[C]:-1
UpdateReputationChanges = defined @Interface\AddOns\SVUI!Core\libs\LibReputationData-1.0\LibReputationData-1.0.lua:143
### Ragefire Chasm / Dungeons
![RagefireChasm](https://cdn.discordapp.com/attachments/471167121733189652/471179700664795169/unknown.png)
- Disable AddOns result in deselecting **ALL** AddOns.
> 1.
```javascript
Message: Usage: local position = C_Map.GetPlayerMapPosition(uiMapID, unitToken)
Time: Tue Jul 24 06:58:28 2018
Count: 3
Stack: Usage: local position = C_Map.GetPlayerMapPosition(uiMapID, unitToken)
[C]: in function `GetPlayerMapPosition'
Interface\AddOns\SVUI_Maps\SVUI_Maps.lua:292: in function `f'
...nterface\AddOns\SVUI_!Core\libs\_SVUI_Lib\Timers.lua:61: in function <...nterface\AddOns\SVUI_!Core\libs\_SVUI_Lib\Timers.lua:52>
Locals: (*temporary) = "Usage: local position = C_Map.GetPlayerMapPosition(uiMapID, unitToken)"
2.
Message: Interface\AddOns\SVUI_Maps\SVUI_Maps.lua:293: attempt to index local 'player' (a nil value)
Time: Tue Jul 24 07:02:25 2018
Count: 7740
Stack: Interface\AddOns\SVUI_Maps\SVUI_Maps.lua:293: attempt to index local 'player' (a nil value)
Interface\AddOns\SVUI_Maps\SVUI_Maps.lua:293: in function `f'
...nterface\AddOns\SVUI_!Core\libs\_SVUI_Lib\Timers.lua:61: in function <...nterface\AddOns\SVUI_!Core\libs\_SVUI_Lib\Timers.lua:52>
Locals: skip = true
cmap = 213
player = nil
(temporary) = nil
(temporary) = 213
(temporary) = "player"
(temporary) = nil
(temporary) = nil
(temporary) = nil
(*temporary) = "attempt to index local 'player' (a nil value)"
WMP_XYCOORD = true
parsefloat = defined @Interface\AddOns\SVUI!Core\libs_SVUI_Lib\LUA.lua:53
MiniMapCoords = SVUI_MiniMapCoords {
0 =
X = SVUI_MiniMapCoordsX {
}
XLabel = SVUI_MiniMapCoordsXLabel {
}
YLabel = SVUI_MiniMapCoordsYLabel {
}
Y = SVUI_MiniMapCoordsY {
}
Grip = SVUI_MiniMapCoords_MOVE {
}
}
CoordPattern = "%.1f"
### Cancelation of Casts
- Castbar continue running untill CastTime is finished even it got canceled.
![DreamWalk](https://cdn.discordapp.com/attachments/471167121733189652/471200571714568193/unknown.png)
![HeartStone](https://cdn.discordapp.com/attachments/471167121733189652/471202445851099136/unknown.png)
### Channel Spells
- Such as "Divine Hymn", "Symbol of Hope", "Drain Soul", "Drain Life" etc~
```javascript
Message: ...AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:255: attempt to perform arithmetic on local 'endTime' (a boolean value)
Time: Tue Jul 24 07:30:32 2018
Count: 2
Stack: ...AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:255: attempt to perform arithmetic on local 'endTime' (a boolean value)
...AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:255: in function `?'
Interface\AddOns\SVUI_UnitFrames\libs\oUF\events.lua:81: in function <Interface\AddOns\SVUI_UnitFrames\libs\oUF\events.lua:74>
Locals: self = SVUI_Target {
0 = <userdata>
PortraitTexture = <unnamed> {
}
UNIT_MAXPOWER = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\power.lua:87
Range = <table> {
}
UNIT_SPELLCAST_CHANNEL_START = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:248
__mousetags = <table> {
}
UNIT_MAXHEALTH = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\health.lua:37
UNIT_POWER_BAR_SHOW = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\power.lua:87
UNIT_SPELLCAST_NOT_INTERRUPTIBLE = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:188
ActionPanel = <unnamed> {
}
UNIT_SPELLCAST_CHANNEL_UPDATE = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:306
InfoPanelRight = <unnamed> {
}
RAID_TARGET_UPDATE = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\ricons.lua:27
UNIT_CONNECTION = <table> {
}
Debuffs = SVUI_TargetDebuffs {
}
Update = <function> defined @Interface\AddOns\SVUI_UnitFrames\frames.lua:327
unit = "target"
UNIT_SPELLCAST_DELAYED = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:202
UNIT_SPELLCAST_STOP = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:222
UNIT_AURA = <table> {
}
HealPrediction = <table> {
}
CHARACTER_POINTS_CHANGED = <table> {
}
___key = "target"
BackdropNeedsUpdate = true
InfoPanelLeft = <unnamed> {
}
__tags = <table> {
}
PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\ouf.lua:175
XRay = SVUI_XRayFocus {
}
UNIT_SPELLCAST_INTERRUPTIBLE = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:174
UNIT_POWER_UPDATE = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\power.lua:87
SetBackdropBorderColor = <function> defined =[C]:-1
__elements = <table> {
}
StatusPanel = <unnamed> {
}
Panel = <unnamed> {
}
Castbar = <unnamed> {
}
MediaUpdate = <function> defined @Interface\AddOns\SVUI_UnitFrames\SVUI_UnitFrames.lua:294
SetBackdrop = <function> defined =[C]:-1
UNIT_HEALTH = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\health.lua:37
InfoPanelBG = <unnamed> {
}
PortraitModel = <unnamed> {
}
UNIT_MODEL_CHANGED = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\portraits.lua:88
UNIT_PORTRAIT_UPDATE = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\portraits.lua:88
Portrait = <unnamed> {
}
colors = <table> {
}
UNIT_DISPLAYPOWER = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\power.lua:87
UNIT_SPELLCAST_START = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:60
RefreshHealthBar = <function> defined @Interface\AddOns\SVUI_UnitFrames\elements\essentials.lua:630
UpdateBackdrop = <function> defined @Interface\AddOns\SVUI_!Core\system\api.lua:498
UNIT_SPELLCAST_SENT = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:55
UNIT_FACTION = <table> {
}
TextGrip = <unnamed> {
}
UNIT_FLAGS = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\plugins\oUF_ActionPanel\oUF_ActionPanel.lua:97
RaidIcon = <unnamed> {
}
PLAYER_TARGET_CHANGED = <table> {
}
Afflicted = <unnamed> {
}
Power = <unnamed> {
}
AuraBarsAvailable = true
style = "SVUI_Targ
Craft-O-Matic
Archaelogy
Message: ...e\AddOns\SVUI_CraftOMatic\components\archaeology.lua:330: Attempt to register unknown event "ARTIFACT_DIG_SITE_UPDATED"
Time: Tue Jul 24 08:52:03 2018
Count: 1
Stack: ...e\AddOns\SVUI_CraftOMatic\components\archaeology.lua:330: Attempt to register unknown event "ARTIFACT_DIG_SITE_UPDATED"
[C]: in function `RegisterEvent'
...e\AddOns\SVUI_CraftOMatic\components\archaeology.lua:330: in function <...e\AddOns\SVUI_CraftOMatic\components\archaeology.lua:323>
...e\AddOns\SVUI_CraftOMatic\components\archaeology.lua:392: in function `Enable'
...terface\AddOns\SVUI_CraftOMatic\SVUI_CraftOMatic.lua:431: in function `SetJobMode'
...terface\AddOns\SVUI_CraftOMatic\SVUI_CraftOMatic.lua:551: in function <...terface\AddOns\SVUI_CraftOMatic\SVUI_CraftOMatic.lua:549>
Locals: (*temporary) = <unnamed> {
0 = <userdata>
}
(*temporary) = "ARTIFACT_DIG_SITE_UPDATED"
Docklets
Played around on Docklets and this happened. But can't tell exactly what I did~
SVUI_!Core\system\reports.lua:447: attempt to call upvalue 'GetCurrentMapAreaID' (a nil value)
SVUI_!Core\system\reports.lua:447: in function <SVUI_!Core\system\reports.lua:444>
Locals:
self = SVUI_FightOMaticInfoLeftStatSlot1 {
barframe = <unnamed> {
}
MenuList = <table> {
}
textframe = <unnamed> {
}
text = <unnamed> {
}
TokenKey = 738
TokenList = <table> {
}
scoretype = "Honor"
SetFrameLevel = <function> defined =[C]:-1
scoreindex = 5
0 = <userdata>
Panel = <unnamed> {
}
SlotKey = 1
}
bgName = nil
(*temporary) = nil
(*temporary) = "attempt to call upvalue 'GetCurrentMapAreaID' (a nil value)"
MOD = <table> {
SetSubSettingsData = <function> defined @SVUI_!Core\system\reports.lua:678
UnregisterUpdate = <function> defined @SVUI_!Core\libs\_SVUI_Lib\Registry.lua:509
CallBacks = <table> {
}
SetBrokerTip = <function> defined @SVUI_!Core\system\reports.lua:188
ToggleSharedData = <function> defined @SVUI_!Core\libs\_SVUI_Lib\Registry.lua:392
NameID = "SVUI [Reports]"
___eventframe = <unnamed> {
}
RegisterCallback = <function> defined @BugSack\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:90
ShowDataTip = <function> defined @SVUI_!Core\system\reports.lua:201
UnregisterCallback = <function> defined @BugSack\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:153
ReportAdded = <function> defined @SVUI_!Core\system\reports.lua:688
IsSharingEnabled = <function> defined @SVUI_!Core\libs\_SVUI_Lib\Registry.lua:384
ReportGroup4 = SVUI_ReportsGroup4 {
}
Accountant = <table> {
}
ChangeDBVar = <function> defined @SVUI_!Core\libs\_SVUI_Lib\Registry.lua:419
Load = <function> defined @SVUI_!Core\system\reports.lua:703
TitleID = "Informative Panels"
ReportGroup2 = SVUI_ReportsGroup2 {
}
EnableReport = <function> defined @SVUI_!Core\system\reports.lua:354
ReportGroup1 = SVUI_ReportsGroup1 {
}
RegisterUpdate = <function> defined @SVUI_!Core\libs\_SVUI_Lib\Registry.lua:493
SubSettings = <table> {
}
Plugins = <table> {
}
Sockets = <table> {
}
ReportGroup3 = SVUI_ReportsGroup3 {
}
UnregisterAllCallbacks = <function> defined @BugSack\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:174
initialized = true
ClearPrivateData = <function> defined @SVUI_!Core\libs\_SVUI_Lib\Registry.lua:412
NewHolder = <function> defined @SVUI_!Core\system\reports.lua:602
MakeSharable = <function> defined @SVUI_!Core\libs\_SVUI_Lib\Registry.lua:380
RegisterEvent = <function> defined @SVUI_!Core\libs\_SVUI_Lib\Registry.lua:448
ToolTip = SVUI_Report_ToolTip {
}
SetAccountantData = <function> defined @SVUI_!Core\system\reports.lua:668
SetDataTip = <function> defined @SVUI_!Core\system\reports.lua:180
NewReport = <function> defined @SVUI_!Core\system\reports.lua:414
References = <table> {
}
UnregisterEvent = <function> defined @SVUI_!Core\libs\_SVUI_Lib\Registry.lua:468
PrependDataTip = <function> defined @SVUI_!Core\system\reports.lua:196
UpdateAllReports = <function> defined @SVUI_!Core\system\reports.lua:517
IgnoreSharedKeys = <function> defined @SVUI_!Core\libs\_SVUI_Lib\Registry.lua:402
Schema = "Reports"
CombatLocked = false
}
GetCurrentMapAreaID = nil
classColor = <table> {
colorStr = "ffaad372"
GetRGB = <function> defined @SharedXML\Util.lua:615
OnLoad = <function> defined @SharedXML\Util.lua:604
b = 0.45
GenerateHexColorMarkup = <function> defined @SharedXML\Util.lua:646
WrapTextInColorCode = <function> defined @SharedXML\Util.lua:650
GenerateHexColor = <function> defined @SharedXML\Util.lua:642
GetRGBA = <function> defined @SharedXML\Util.lua:623
IsEqualTo = <function> defined @SharedXML\Util.lua:608
g = 0.83
r = 0.67
SetRGBA = <function> defined @SharedXML\Util.lua:631
GetRGBAsBytes = <function> defined @SharedXML\Util.lua:619
SetRGB = <function> defined @
Bank
Opened my crowded bank~
Message: ...ore\libs\LibArtifactData-1.0\LibArtifactData-1.0.lua:510: Attempt to unregister unknown event "ARTIFACT_MAX_RANKS_UPDATE"
Time: Tue Jul 24 12:34:01 2018
Count: 1
Stack: ...ore\libs\LibArtifactData-1.0\LibArtifactData-1.0.lua:510: Attempt to unregister unknown event "ARTIFACT_MAX_RANKS_UPDATE"
[C]: in function `UnregisterEvent'
...ore\libs\LibArtifactData-1.0\LibArtifactData-1.0.lua:510: in function <...ore\libs\LibArtifactData-1.0\LibArtifactData-1.0.lua:502>
...ore\libs\LibArtifactData-1.0\LibArtifactData-1.0.lua:759: in function <...ore\libs\LibArtifactData-1.0\LibArtifactData-1.0.lua:757>
...ore\libs\LibArtifactData-1.0\LibArtifactData-1.0.lua:857: in function `?'
...ore\libs\LibArtifactData-1.0\LibArtifactData-1.0.lua:486: in function <...ore\libs\LibArtifactData-1.0\LibArtifactData-1.0.lua:486>
Locals: (*temporary) = ArtifactFrame {
0 = <userdata>
EvaulateForgeState = <function> defined @Interface\AddOns\Blizzard_ArtifactUI\Blizzard_ArtifactUI.lua:154
OnKnowledgeLeave = <function> defined @Interface\AddOns\Blizzard_ArtifactUI\Blizzard_ArtifactUI.lua:254
ForgeLevelFrame = <unnamed> {
}
PerksTab = <unnamed> {
}
BorderFrame = <unnamed> {
}
wasAtForge = false
Panel = <unnamed> {
}
OnShow = <function> defined @Interface\AddOns\Blizzard_ArtifactUI\Blizzard_ArtifactUI.lua:69
SetBackdrop = <function> defined =[C]:-1
SetupPerArtifactData = <function> defined @Interface\AddOns\Blizzard_ArtifactUI\Blizzard_ArtifactUI.lua:199
OnTraitsRefunded = <function> defined @Interface\AddOns\Blizzard_ArtifactUI\Blizzard_ArtifactUI.lua:129
AppearancesTabButton = ArtifactFrameTab2 {
}
SetTab = <function> defined @Interface\AddOns\Blizzard_ArtifactUI\Blizzard_ArtifactUI.lua:179
AppearanceTabHelpBox = <unnamed> {
}
RefreshKnowledgeRanks = <function> defined @Interface\AddOns\Blizzard_ArtifactUI\Blizzard_ArtifactUI.lua:223
UpdateBackdrop = <function> defined @Interface\AddOns\SVUI_!Core\system\api.lua:498
KnowledgeLevelHelpBox = <unnamed> {
}
OnKnowledgeEnter = <function> defined @Interface\AddOns\Blizzard_ArtifactUI\Blizzard_ArtifactUI.lua:240
Background = <unnamed> {
}
OnInventoryItemMouseEnter = <function> defined @Interface\AddOns\Blizzard_ArtifactUI\Blizzard_ArtifactUI.lua:259
wasViewedArtifactEquipped = true
OnInventoryItemMouseLeave = <function> defined @Interface\AddOns\Blizzard_ArtifactUI\Blizzard_ArtifactUI.lua:272
ForgeBadgeFrame = <unnamed> {
}
OnLoad = <function> defined @Interface\AddOns\Blizzard_ArtifactUI\Blizzard_ArtifactUI.lua:60
OnHide = <function> defined @Interface\AddOns\Blizzard_ArtifactUI\Blizzard_ArtifactUI.lua:88
OnAppearanceChanging = <function> defined @Interface\AddOns\Blizzard_ArtifactUI\Blizzard_ArtifactUI.lua:133
SetBackdropBorderColor = <function> defined =[C]:-1
OnEvent = <function> defined @Interface\AddOns\Blizzard_ArtifactUI\Blizzard_ArtifactUI.lua:101
PerksTabButton = ArtifactFrameTab1 {
}
VisitForgeOverlay = <unnamed> {
}
numTabs = 2
SetFrameLevel = <function> defined =[C]:-1
CloseButton = <unnamed> {
}
AppearancesTab = <unnamed> {
}
selectedTab = 1
BackdropNeedsUpdate = true
}
(*temporary) = "ARTIFACT_MAX_RANKS_UPDATE"
Hunter
Select New Settings
Chat = Chat Defaults
Resolution = High
Color = Class Color
Unit Frames = Simple
Group Layout = DPS
Action Bars = 2 Small Rows
Auras = Icons
Installation ... Completed!
PetBar
Detailed Lua under Generally Luas because it happen to all PetBars
Trap Timer
Timer doesn't start to run
Priest
Select New Settings
Chat = Chat Defaults
Resolution = High
Color = Class Color
Unit Frames = Simple
Group Layout = Healer
Action Bars = 2 Small Rows
Auras = Bars
Installation ... Completed!
Disziplin
Using "Penance"
Detailed Lua under Generally Luas Channel Spells
Holy
Using "Divine Hymn"
Using "Symbol of Hope"
Detailed Lua under Generally Luas Channel Spells
Druid
Select New Settings
Chat = Chat Defaults
Resolution = High
Color = Darkness
Unit Frames = Super
Group Layout = Grid
Action Bars = 2 Small Rows
Auras = Bars
Installation ... Completed!
Nothing special found so far.
Warlock
Select New Settings
Chat = Chat Defaults
Resolution = High
Color = Kaboom!
Unit Frames = Compact
Group Layout = DPS
Action Bars = 2 Small Rows
Auras = Bars
Installation ... Completed!
Using "Drain"
Detailed Lua under Generally Luas Channel Spells
Just to avoid filing a new issue, I'll comment here that I'm also getting the two Lua errors mentioned at the very beginning of this post Error 1 only happens when I install SVUI, and then seems to go away. Error 2 occurs every time I log in on any character.
I haven't gotten far enough to say whether I get any of the other errors yet.
TL;DR: Untested workaround for the first errror: remove , "SecureHandlerClickTemplate" from line 124 of SVUI_!Core/system/raidleader.lua
I'm not sure about the implications on functionality, as I haven't had time to test while a leader, but line 124 of SVUI_!Core/system/raidleader.lua looks like the issue for the first one - It declares the SVUI_RaidToolMenu as using the SecureHandlerClickTemplate template, but the script then fails to set the OnClick attribute (via :SetAttribute("_onclick"...). Removing the inheritsFrame argument makes the error go away but again, no idea if that will be a breaking change. I'll update when I've had time to test more thoroughly, maybe even submit a PR if it seems stable.
I have no clue about luas and how all this stuff work. I just have a new hobby: trying to cause as much lua errors as I can ;)
Table of Contents
All my testing based on a fresh install of this AddOn. No overwriting of files. No additional AddOns
Test Dummies: Lv 110 Hunter (Beastmaster/Survival) Lv 110 Priest (Holy/Disci) Lv 108 Druid (Guardian) Lv 45 Warlock (Demonology)
Kindly Asking ...
... if it would be possible to make the MapButton moveable!?
I know I can move every frame around this button but I would prefer to drag it in a lower position on my screen.
Login Luas
Locals: itemLink = "[]" itemName = nil = nil = nil iLevelInfo = nil = nil itemType = nil itemSubType = nil = nil = nil = nil _ = nil attuned = 0 (for index) = 1 (for limit) = 3 (for step) = 1 i = 1 (temporary) = nil (temporary) = 1 (*temporary) = "attempt to call field 'GetEquippedArtifactRelicAttuneInfo' (a nil value)"
PetBar (Hunter/Warlock/ FrostMage etc)
Targeting a Dummy
There seems to be no error anymore
Fighting
Locals: self = SVUI_Target { 0 =
PortraitTexture = {
}
UNIT_MAXPOWER = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\power.lua:87
Range = {
}
UNIT_SPELLCAST_CHANNEL_START = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:248
mousetags = {
}
UNIT_MAXHEALTH = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\health.lua:37
UNIT_POWER_BAR_SHOW = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\power.lua:87
UNIT_SPELLCAST_NOT_INTERRUPTIBLE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:188
ActionPanel = {
}
UNIT_SPELLCAST_CHANNEL_UPDATE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:306
InfoPanelRight = {
}
RAID_TARGET_UPDATE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\ricons.lua:27
UNIT_CONNECTION = {
}
Debuffs = SVUI_TargetDebuffs {
}
Update = defined @Interface\AddOns\SVUI_UnitFrames\frames.lua:327
unit = "target"
UNIT_SPELLCAST_DELAYED = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:202
UNIT_SPELLCAST_STOP = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:222
UNIT_AURA = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\aura.lua:744
HealPrediction = {
}
CHARACTER_POINTS_CHANGED = defined @Interface\AddOns\SVUI_UnitFrames\libs\plugins\oUF_RaidDebuffs\oUFRaidDebuffs.lua:142
key = "target"
BackdropNeedsUpdate = true
InfoPanelLeft = {
}
__tags = {
}
PLAYER_ENTERING_WORLD = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\ouf.lua:175
XRay = SVUI_XRayFocus {
}
UNIT_SPELLCAST_INTERRUPTIBLE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:174
UNIT_POWER_UPDATE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\power.lua:87
SetBackdropBorderColor = defined =[C]:-1
TextGrip = {
}
StatusPanel = {
}
Panel = {
}
Power = {
}
SetBackdrop = defined =[C]:-1
UNIT_HEALTH = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\health.lua:37
InfoPanelBG = {
}
PortraitModel = {
}
UNIT_MODEL_CHANGED = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\portraits.lua:88
UNIT_PORTRAIT_UPDATE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\portraits.lua:88
Portrait = {
}
colors = {
}
UNIT_DISPLAYPOWER = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\power.lua:87
UNIT_SPELLCAST_START = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:60
RefreshHealthBar = defined @Interface\AddOns\SVUIUnitFrames\elements\essentials.lua:630
UpdateBackdrop = defined @Interface\AddOns\SVUI !Core\system\api.lua:498
__elements = {
}
Health = {
}
Locals: self = SVUI_Target { 0 =
PortraitTexture = {
}
UNIT_MAXPOWER = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\power.lua:87
Range = {
}
UNIT_SPELLCAST_CHANNEL_START = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:248
mousetags = {
}
UNIT_MAXHEALTH = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\health.lua:37
UNIT_POWER_BAR_SHOW = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\power.lua:87
UNIT_SPELLCAST_NOT_INTERRUPTIBLE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:188
ActionPanel = {
}
UNIT_SPELLCAST_CHANNEL_UPDATE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:306
InfoPanelRight = {
}
RAID_TARGET_UPDATE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\ricons.lua:27
UNIT_CONNECTION = {
}
Debuffs = SVUI_TargetDebuffs {
}
Update = defined @Interface\AddOns\SVUI_UnitFrames\frames.lua:327
unit = "target"
UNIT_SPELLCAST_DELAYED = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:202
UNIT_SPELLCAST_STOP = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:222
UNIT_AURA = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\aura.lua:744
HealPrediction = {
}
CHARACTER_POINTS_CHANGED = defined @Interface\AddOns\SVUI_UnitFrames\libs\plugins\oUF_RaidDebuffs\oUFRaidDebuffs.lua:142
key = "target"
BackdropNeedsUpdate = true
InfoPanelLeft = {
}
__tags = {
}
PLAYER_ENTERING_WORLD = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\ouf.lua:175
XRay = SVUI_XRayFocus {
}
UNIT_SPELLCAST_INTERRUPTIBLE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:174
UNIT_POWER_UPDATE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\power.lua:87
SetBackdropBorderColor = defined =[C]:-1
TextGrip = {
}
StatusPanel = {
}
Panel = {
}
Power = {
}
SetBackdrop = defined =[C]:-1
UNIT_HEALTH = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\health.lua:37
InfoPanelBG = {
}
PortraitModel = {
}
UNIT_MODEL_CHANGED = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\portraits.lua:88
UNIT_PORTRAIT_UPDATE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\portraits.lua:88
Portrait = {
}
colors = {
}
UNIT_DISPLAYPOWER = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\power.lua:87
UNIT_SPELLCAST_START = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:60
RefreshHealthBar = defined @Interface\AddOns\SVUIUnitFrames\elements\essentials.lua:630
UpdateBackdrop = defined @Interface\AddOns\SVUI !Core\system\api.lua:498
__elements = {
}
Health = {
}
Castbar
- Always when I complete a WorldQuest
WorldQuest
Locals: event = "COMBAT_TEXTUPDATE" type = "FACTION" name = nil amount = nil (temporary) = {
}
(temporary) = true
(temporary) = nil
(temporary) = "table index is nil"
reputationChanges = {
}
TimerAfter = defined =[C]:-1
UpdateReputationChanges = defined @Interface\AddOns\SVUI!Core\libs\LibReputationData-1.0\LibReputationData-1.0.lua:143
- Archaelogy
- Played around on Docklets and this happened. But can't tell exactly what I did~
- Opened my crowded bank~
- Chat = Chat Defaults
- Resolution = High
- Color = Class Color
- Unit Frames = Simple
- Group Layout = DPS
- Action Bars = 2 Small Rows
- Auras = Icons
- Chat = Chat Defaults
- Resolution = High
- Color = Class Color
- Unit Frames = Simple
- Group Layout = Healer
- Action Bars = 2 Small Rows
- Auras = Bars
- Using "Penance"
Detailed Lua under Generally Luas Channel Spells
- Using "Divine Hymn"
- Using "Symbol of Hope"
Detailed Lua under Generally Luas Channel Spells
- Chat = Chat Defaults
- Resolution = High
- Color = Darkness
- Unit Frames = Super
- Group Layout = Grid
- Action Bars = 2 Small Rows
- Auras = Bars
- Chat = Chat Defaults
- Resolution = High
- Color = Kaboom!
- Unit Frames = Compact
- Group Layout = DPS
- Action Bars = 2 Small Rows
- Auras = Bars
- Using "Drain"
Detailed Lua under Generally Luas Channel Spells
jbondpdx
commented
6 years ago
ettmetal
commented
6 years ago
- © Githubissues.
- Githubissues is a development platform for aggregating issues.
Locals: skip = true cmap = 213 player = nil (temporary) = nil (temporary) = 213 (temporary) = "player" (temporary) = nil (temporary) = nil (temporary) = nil (*temporary) = "attempt to index local 'player' (a nil value)" WMP_XYCOORD = true parsefloat = defined @Interface\AddOns\SVUI !Core\libs_SVUI_Lib\LUA.lua:53
MiniMapCoords = SVUI_MiniMapCoords {
0 =
X = SVUI_MiniMapCoordsX {
}
XLabel = SVUI_MiniMapCoordsXLabel {
}
YLabel = SVUI_MiniMapCoordsYLabel {
}
Y = SVUI_MiniMapCoordsY {
}
Grip = SVUI_MiniMapCoords_MOVE {
}
}
CoordPattern = "%.1f"
Craft-O-Matic
Docklets
Bank
Hunter
Select New Settings
Installation ... Completed!
PetBar
Detailed Lua under Generally Luas because it happen to all PetBars
Trap Timer
Timer doesn't start to run
Priest
Select New Settings
Installation ... Completed!
Disziplin
Holy
Druid
Select New Settings
Installation ... Completed!
Nothing special found so far.
Warlock
Select New Settings
Installation ... Completed!
Just to avoid filing a new issue, I'll comment here that I'm also getting the two Lua errors mentioned at the very beginning of this post Error 1 only happens when I install SVUI, and then seems to go away. Error 2 occurs every time I log in on any character.
I haven't gotten far enough to say whether I get any of the other errors yet.
TL;DR: Untested workaround for the first errror: remove
, "SecureHandlerClickTemplate"
from line 124 of SVUI_!Core/system/raidleader.luaI'm not sure about the implications on functionality, as I haven't had time to test while a leader, but line 124 of SVUI_!Core/system/raidleader.lua looks like the issue for the first one - It declares the SVUI_RaidToolMenu as using the
SecureHandlerClickTemplate
template, but the script then fails to set the OnClick attribute (via:SetAttribute("_onclick"...
). Removing the inheritsFrame argument makes the error go away but again, no idea if that will be a breaking change. I'll update when I've had time to test more thoroughly, maybe even submit a PR if it seems stable.