2x FrameXML\ItemButtonTemplate.lua:23: attempt to index local 'countString' (a nil value)
FrameXML\ItemButtonTemplate.lua:23: in function SetItemButtonCount' SVUI_Inventory\SVUI_Inventory-1.5.3.lua:270: in functionSlotUpdate'
SVUI_Inventory\SVUI_Inventory-1.5.3.lua:578: in function `UpdateLayout'
...ceSVUI_Inventory\components\organization.lua:254: in function <...ceSVUI_Inventory\components\organization.lua:246>
2x FrameXML\ItemButtonTemplate.lua:23: attempt to index local 'countString' (a nil value) FrameXML\ItemButtonTemplate.lua:23: in function
SetItemButtonCount' SVUI_Inventory\SVUI_Inventory-1.5.3.lua:270: in function
SlotUpdate' SVUI_Inventory\SVUI_Inventory-1.5.3.lua:578: in function `UpdateLayout' ...ceSVUI_Inventory\components\organization.lua:254: in function <...ceSVUI_Inventory\components\organization.lua:246>Locals: button = SVUIContainerFrameBag0Slot1 { timeSinceUpgradeCheck = 0 BattlepayItemTexture = {
}
0 =
count = 1
BagStaticBottom = {
}
UpdateBackdrop = defined @SVUI !Core\system\api.lua:554
flash = {
}
ItemLevel = {
}
GetItemContextMatchResult = defined @FrameXML\ContainerFrame.lua:1425
flashAnim = {
}
ExtendedSlot = {
}
ExtendedOverlay2 = {
}
SetBackdropBorderColor = defined =[C]:-1
icon = {
}
BagStaticTop = {
}
hover = {
}
pushed = {
}
UpdateTooltip = defined @FrameXML\ContainerFrame.lua:1347
ExtendedOverlay = {
}
newitemglowAnim = {
}
questIcon = SVUI_ContainerFrameBag0Slot1IconQuestTexture {
}
SetBackdropColor = defined =[C]:-1
Panel = {
}
JunkIcon = {
}
BackdropNeedsUpdate = true
UpgradeIcon = {
}
SetFrameLevel = defined =[C]:-1
GearInfo = {
}
NewItemTexture = {
}
cooldown = SVUI_ContainerFrameBag0Slot1Cooldown {
}
SplitStack = defined @FrameXML\ContainerFrame.lua:1100
}
count = 1
abbreviate = nil
countString = nil
(temporary) = nil
(temporary) = nil
(temporary) = "SVUI_ContainerFrameBag0Slot1"
(temporary) = nil
(*temporary) = "attempt to index local 'countString' (a nil value)"