Closed DMgaming100 closed 3 months ago
I think it is not very hard.
I would suggest a flat expansion pattern which, when expanded, loads into input fields the preview of the added items but editable to let user do corrections if desired.
Important question: Do you have to do this on many textures at once or only texture by texture?
Texture by texture would be fine I think
also, would be useful to have a button like it here too
Describe the feature you'd like
If a texture only has a single java path, then have a second button under
add new use
, calledadd automatic bedrock use
which would automaticly add a bedrock tag and a bedrock use with a path based on the java path.So in this example, wolf_ashen only has one java path, so clicking the button would take the path [assets/textures/entity/wolf/wolf_ashen.png] and make a bedrock use with the bedrock path [textures/entity/wolf/wolf_ashen.png]
of course, this would require the person to know for sure that the java and bedrock paths are identical (other than stuff like bedrock files ending with s)
this could save a lot of time instead of having to write down a use and a path each time, for many textures
Screenshot(s)
Notes
No response