FakeACat / FromAnotherWorld-Architectury

Minecraft mod based on The Thing, for both Forge and Fabric using Architectury!
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Sculk balancing suggestions #12

Closed ByThePowerOfScience closed 1 month ago

ByThePowerOfScience commented 1 month ago

The general balance of the mod is really good, but the sculk is a bit tough to counter. A few changes would make it so much more balanced of a battle:

Spread tweaks:

Shrieker balancing:

Shriekers specifically are completely impossible to battle at the moment, since they become a massive impenetrable bubble that regenerates too fast to clear and expands infinitely outwards, triggering other shriekers as it goes. With a few minor tweaks though, it would be a very interesting fight instead of a world-destroying obstacle.

FakeACat commented 1 month ago

You probably already saw the note at the top of the curseforge page and because of that I don't really want to massively rebalance anything at this point. I'm aware that it's way too hard though so assimilated sculk will be optional and disabled by default in the next update. That being said, a lot of these suggestions are surprisingly close to how it works currently.

It spreads exactly like vanilla sculk, with the only differences being that catalysts/tentacles randomly create spreaders instead of when mobs are killed nearby and it assimilates vanilla sculk that it touches.

Assimilated sculk detects you only using sight, not sound. I tried to make this clear by making the sensors eyes that follow you but in the chaos it can be hard to notice. As long as no assimilated sculk sensors can see you, the brambles will not grow and they will gradually decay. Since assimilated sculk sensors don't detect sound at all, shriekers can't trigger themselves or other nearby shriekers.