Closed DanielTizon closed 3 years ago
Did you get the "Login Successful" message? If not then there should be an error message or you started the server before the login was finished.
I'm getting first the message "EOS not initialized." and after that I get the message "Connect Interface Login succeeded". But I tried check "Delayed Initialization" in EOSSDK Component, but it started to fail with error messages:
NullReferenceException: Object reference not set to an instance of an object
at EpicTransport.EOSSDKComponent.Tick () [0x00016] in <2bb5c4338b113b4bbaa4fagc2g35b562>:0
at EpicTransport.EosTransport.ServerEarlyUpdate () [0x00000] in <2bb5c4338b113b4bbaa4fagc2g35b562>:0
at Mirror.NetworkServer.NetworkEarlyUpdate () [0x0000d] in <2bb5c4338b113b4bbaa4fagc2g35b562>:0
at Mirror.NetworkLoop.NetworkEarlyUpdate () [0x00000] in <2bb5c4338b113b4bbaa4fagc2g35b562>:0
What Unity, Mirror, and EOS SDK are you using?
I'm using:
Unity 2020.3.3f1 Mirror: 36.0.0 EOS SDK v1.11
Use the default settings and only start a server after the login is successfull, you can start a coroutine that will wait until EOSSDKComponent.initialized == true. Delayed initialization is only used if you first get an authentication token from a 3rd party service and you need to wait until it arrives before you can do the initialization.
After configure everything, I'm getting this message:
I have double checked that every product configuration has been correctly applied. And everything was working perfectly with Mirror (kcp transport) before start doing these changes.
Any idea what could be wrong?
Thanks!