in order to create a unity package I need that this path is absolute, in this way can its work when is place in Asset folder, and in my case when move in Packages folder.
please,
in file EOSSDKComponent.cs
add in line 7
using System.IO;
overwrite line 211
from var libraryPath = "Assets/Mirror/Runtime/Transport/EpicOnlineTransport/EOSSDK/" + Config.LibraryName;
To
var libraryPath = Path.GetFullPath(Path.Combine("Packages/vis2k.mirror/Runtime/Transport/EpicOnlineTransport/EOSSDK/", Config.LibraryName));
in order to create a unity package I need that this path is absolute, in this way can its work when is place in Asset folder, and in my case when move in Packages folder.
please, in file EOSSDKComponent.cs
add in line 7
using System.IO;
overwrite line 211 from
var libraryPath = "Assets/Mirror/Runtime/Transport/EpicOnlineTransport/EOSSDK/" + Config.LibraryName;
Tovar libraryPath = Path.GetFullPath(Path.Combine("Packages/vis2k.mirror/Runtime/Transport/EpicOnlineTransport/EOSSDK/", Config.LibraryName));
thank you