FakeByte / EpicOnlineTransport

A Transport for Mirror using Epic Online Services
MIT License
252 stars 52 forks source link

No EOS Keys in create menu #34

Closed scruffykat closed 2 years ago

scruffykat commented 2 years ago

I wanted to give this awesome package a go but when I imported there was no EPS key option on the create menu.

When I relaunched it had to enter safe mode, Keep in mind I only have this and Mirror installed.

I'm sure it's just a compatibility issue with my Unity / mirror version so I was wondering what mirror and Unity version the creator is using for their game. Thanks in advance!

FakeByte commented 2 years ago

I wanted to give this awesome package a go but when I imported there was no EPS key option on the create menu.

When I relaunched it had to enter safe mode, Keep in mind I only have this and Mirror installed.

I'm sure it's just a compatibility issue with my Unity / mirror version so I was wondering what mirror and Unity version the creator is using for their game. Thanks in advance!

We are using Mirror LTS which is version 46. But the transport can also be made compatible with newers versions easily, in the methods that have compile errors just reorder the arguments as the order has changed.

scruffykat commented 2 years ago

Thanks! I'll give it a try later

scruffykat commented 2 years ago

I got it working now, Thank you for your help earlier and of course making the package!

Is it possible to authenticate without the epic games authentication window?I plan to make a VR game but platforms such as Quest 2 cannot open pages in game (That I am aware of).

Will "Persistent Auth" do the trick?

And again, thanks so much for sharing this amazing package it's a dream come true really

FakeByte commented 2 years ago

I got it working now, Thank you for your help earlier and of course making the package!

Is it possible to authenticate without the epic games authentication window?I plan to make a VR game but platforms such as Quest 2 cannot open pages in game (That I am aware of).

Will "Persistent Auth" do the trick?

And again, thanks so much for sharing this amazing package it's a dream come true really

Yes, in the EOSSDKComponent you can set the credential type. You could either do device id which requires no login or steam/oculus login depending for which platforms you develop.