FakeDomi / FastChest

Makes Chests use static models instead of BERs.
MIT License
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No-op clientTick #34

Closed Phoenix-Starlight closed 1 year ago

Phoenix-Starlight commented 1 year ago

Currently as it is, models are static. But the clientTick function still runs anyway, and can be significant. For instance, a bunker with lots of chests took up about 2-3% of the render thread time. This PR brings some minor cleanup, and turns clientTick into a no-op. As well, a 2nd PR to master branch is provided with merge conflicts resolved.

FakeDomi commented 1 year ago

I'm now preventing the ticker from even being created in version 1.5 and that optimization can hot reload after changing the in-game config.