[X] I have searched the issue tracker to check if the issue has already been reported.
[X] My issue happened while using mods.
What happened?
Not sure if the crash is because of the reason in the title.
Before the update, all mods behaved correctly, but after the update game keeps crashing in various places like: hosting the server, trying to exit sub editor, entering creature editor. For 2 friends reinstalling mods worked so they can play but for me and another friend it doesnt work. reinstalling the game, reinstalling the mods, lowering the amount of mods didn't work.
-Edit
I can get around this error if I Copy Characters folder from /Barotrauma/Content to /Barotrauma/Content/ContentPackages/Content folder. but in lobby and in the game it starts showing all characters to have either no head or 4 heads (or only floating hair)
Reproduction steps
No response
Bug prevalence
Happens every time I play
Version
0.19.11.0
-
No response
Which operating system did you encounter this bug on?
Windows
Relevant error messages and crash reports
Barotrauma Client crash report (generated on 10/11/2022 16:51:50)
Barotrauma seems to have crashed. Sorry for the inconvenience!
178AA6DAE559A23A7407976D333C2410
Game version 0.19.11.0 (ReleaseWindows, branch release, revision 45964c6e22)
Graphics mode: 2560x1440 (BorderlessWindowed)
VSync ON
Language: English
Selected content packages: Vanilla, CsForBarotrauma, Lua For Barotrauma, BetterHealthUI, EK | Armory, Improved Husks, Shipwrecks Extended, Meaningful Upgrades, Trash Cans Delete Items, Meaningful CPR, Beacons Extended, EK | Gunnery, Pickable Diving Suits 潜水服可收入道具栏, [VH] The Iroh, Gene Splicer+ [New Genes], Shreksophone, DegreeRadar / Sonar [oClock Variant], CatGene, Reasonably Sized Stacks, BaroDrama V3.1, Wreck Locator 沉船定位器, Enhanced Armaments, Neurotrauma + AnimEuropa, Neurotrauma, AnimEuropa, Neurotrauma Cybernetics, NT Surgery Plus edo, NT Pharmacy, Ruins Enhanced, Extract It!, Invincible Pet, "Sleipnir" Class Science Submarine, Nautilion, Titan XRT, Balalaika, All The Talent Trees
Level seed: no level loaded
Loaded submarine: None
Selected screen: Barotrauma.MainMenuScreen
SteamManager initialized
System info:
Operating system: Microsoft Windows NT 10.0.19044.0 64 bit
GPU name: NVIDIA GeForce RTX 3070
Display mode: {Width:2560 Height:1440 Format:Color AspectRatio:1.7777778}
GPU status: Normal
Exception: Object reference not set to an instance of an object. (System.NullReferenceException)
Target site: Void Remove()
Stack trace:
at Barotrauma.Ragdoll.Remove() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\Ragdoll.cs:line 1960
at Barotrauma.Ragdoll.RemoveAll() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\Ragdoll.cs:line 1996
at Barotrauma.Submarine.Unload() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\Submarine.cs:line 1724
at Barotrauma.MainMenuScreen.Select() in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Screens\MainMenuScreen.cs:line 539
at Barotrauma.SubEditorScreen.<>c.<CreateUI>b__111_18(GUIButton yesBtn, Object userdata) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Screens\SubEditorScreen.cs:line 323
at Barotrauma.GUIButton.Update(Single deltaTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GUI\GUIButton.cs:line 263
at Barotrauma.GUI.Update(Single deltaTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GUI\GUI.cs:line 1242
at Barotrauma.GameMain.Update(GameTime gameTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 879
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 656
at Microsoft.Xna.Framework.Game.Tick() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 500
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 92
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 397
at Microsoft.Xna.Framework.Game.Run() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 367
at Barotrauma.Program.Main(String[] args) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 58
Last debug messages:
[10/11/2022 16:51:36] Coroutine Barotrauma.MainMenuScreen+<SelectScreenWithWaitCursor>d__37 threw an exception: Could not find a part of the path 'X:\SteamLibrary\steamapps\common\Barotrauma\Content\ContentPackages\Content\Characters\Human'.
at System.IO.Enumeration.FileSystemEnumerator`1.CreateDirectoryHandle(String path, Boolean ignoreNotFound)
at System.IO.Enumeration.FileSystemEnumerator`1.Init()
at System.IO.Enumeration.FileSystemEnumerable`1..ctor(String directory, FindTransform transform, EnumerationOptions options, Boolean isNormalized)
at System.IO.Enumeration.FileSystemEnumerableFactory.UserFiles(String directory, String expression, EnumerationOptions options)
at System.IO.Directory.InternalEnumeratePaths(String path, String searchPattern, SearchTarget searchTarget, EnumerationOptions options)
at System.IO.Directory.GetFiles(String path, String searchPattern, EnumerationOptions enumerationOptions)
at System.IO.Directory.GetFiles(String path)
at Barotrauma.CharacterInfo.LoadHeadSprite() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\CharacterInfo.cs:line 1016
at Barotrauma.CharacterInfo.get_HeadSprite() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\CharacterInfo.cs:line 343
at Barotrauma.Limb.GetSpritePath(ContentPath texturePath, CharacterInfo characterInfo) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Characters\Limb.cs:line 510
at Barotrauma.Limb.GetSpritePath(ContentPath texturePath) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Characters\Limb.cs:line 527
at Barotrauma.Limb.GetSpritePath(ContentXElement element, SpriteParams spriteParams, String& path) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Characters\Limb.cs:line 485
at Barotrauma.Limb.InitProjSpecific(ContentXElement element) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Characters\Limb.cs:line 298
at Barotrauma.Limb..ctor(Ragdoll ragdoll, Character character, LimbParams limbParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Limb.cs:line 681
at Barotrauma.Ragdoll.AddLimb(LimbParams limbParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\Ragdoll.cs:line 575
at Barotrauma.Ragdoll.<CreateLimbs>b__122_1(LimbParams l) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\Ragdoll.cs:line 515
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at Barotrauma.Ragdoll.CreateLimbs() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\Ragdoll.cs:line 515
at Barotrauma.Ragdoll.Recreate(RagdollParams ragdollParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\Ragdoll.cs:line 405
at Barotrauma.AnimController.Recreate(RagdollParams ragdollParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\AnimController.cs:line 727
at Barotrauma.HumanoidAnimController.Recreate(RagdollParams ragdollParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\HumanoidAnimController.cs:line 203
at Barotrauma.Ragdoll..ctor(Character character, String seed, RagdollParams ragdollParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\Ragdoll.cs:line 446
at Barotrauma.AnimController..ctor(Character character, String seed, RagdollParams ragdollParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\AnimController.cs:line 179
at Barotrauma.HumanoidAnimController..ctor(Character character, String seed, HumanRagdollParams ragdollParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\HumanoidAnimController.cs:line 195
at Barotrauma.Character..ctor(CharacterPrefab prefab, Vector2 position, String seed, CharacterInfo characterInfo, UInt16 id, Boolean isRemotePlayer, RagdollParams ragdollParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Character.cs:line 1326
at Barotrauma.Character.Create(CharacterPrefab prefab, Vector2 position, String seed, CharacterInfo characterInfo, UInt16 id, Boolean isRemotePlayer, Boolean hasAi, Boolean createNetworkEvent, RagdollParams ragdoll) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Character.cs:line 1138
at Barotrauma.SubEditorScreen.CreateDummyCharacter() in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Screens\SubEditorScreen.cs:line 1601
at Barotrauma.SubEditorScreen.Select(Boolean enableAutoSave) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Screens\SubEditorScreen.cs:line 1439
at Barotrauma.SubEditorScreen.Select() in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Screens\SubEditorScreen.cs:line 1326
at Barotrauma.MainMenuScreen.SelectScreenWithWaitCursor(Screen screen)+MoveNext() in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Screens\MainMenuScreen.cs:line 672
at Barotrauma.CoroutineManager.PerformCoroutineStep(CoroutineHandle handle) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\CoroutineManager.cs:line 199
at Barotrauma.CoroutineManager.IsDone(CoroutineHandle handle) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\CoroutineManager.cs:line 257
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "Stephane Tootle". Could not find any afflictions with the identifier "rupturedface". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "Stephane Tootle". Could not find any afflictions with the identifier "a_fracture". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "Stephane Tootle". Could not find any afflictions with the identifier "l_fracture". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "Stephane Tootle". Could not find any afflictions with the identifier "boncut4". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "Stephane Tootle". Could not find any afflictions with the identifier "boncut3". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "Stephane Tootle". Could not find any afflictions with the identifier "boncut2". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "Stephane Tootle". Could not find any afflictions with the identifier "boncut1". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "rupturedface". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "eventration". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "l_fracture". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut3". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut2". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut1". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "rupturedface". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "eventration". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "l_fracture". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut4". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut2". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut1". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "rupturedface". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "a_fracture". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "l_fracture". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut4". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut3". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut2". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut1". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "rupturedface". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "eventration". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "a_fracture". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut4". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut3". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut1". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "rupturedface". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "eventration". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "a_fracture". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut4". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut3". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut1". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "rupturedface". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "eventration". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "a_fracture". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut4". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut3". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut1". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "rupturedface". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "eventration". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "a_fracture". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut4". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut3". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut2". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "rupturedface". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "eventration". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "a_fracture". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut4". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut3". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut2". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "rupturedface". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "eventration". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "a_fracture". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut4". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut3". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut2". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "rupturedface". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "eventration". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "l_fracture". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut4". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut2". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut1". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "rupturedface". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "eventration". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "l_fracture". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut4". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut2". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut1". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "rupturedface". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "eventration". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "l_fracture". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut3". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut2". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut1". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "rupturedface". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "eventration". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "l_fracture". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut3". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut2". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut1". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "eventration". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "a_fracture". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "l_fracture". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "dislocation". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut4". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut3". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut2". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut1". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "rupturedface". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "a_fracture". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "l_fracture". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut4". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut3". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut2". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut1". Did you mean to use an affliction type instead?
[10/11/2022 16:47:15] Sprite "Content/ContentPackages/Images/AfflictionIcons.png" not found!
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'combatstimulant' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'implacable' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'concussion' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'radiationsickness' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'drunk' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'invertcontrols' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'chemwithdrawal' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'chemaddiction' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'opiatewithdrawal' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'opiateoverdose' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'opiateaddiction' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'burn' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'explosiondamage' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'organdamage' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'gunshotwound' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'bitewounds' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'lacerations' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'blunttrauma' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'internaldamage' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'bleedingnonstop' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'bleeding' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'sufforinpoisoning' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'cyanidepoisoning' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'morbusinepoisoning' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'bloodloss' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'oxygenlow' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:06] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2764968387/Turrets/turretschematics.png, size: 860x485)
[10/11/2022 16:47:05] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2764968387/Afflictions/afflictions.png, size: 777x128)
[10/11/2022 16:46:56] Overriding an affliction or a buff with the identifier 'huskinfection' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2085783214/Afflictions.xml'
[10/11/2022 16:46:35] Hash calculation for content package "NT Surgery Plus edo" didn't match expected hash (2260E36C0109CACFC631948218FB88D5 != B798E7FBD13DC64414062978D02F39BC)
[10/11/2022 16:46:34] Attempting to open ALC device "OpenAL Soft on Headphones (3- JLAB TALK PRO MICROPHONE)"
[10/11/2022 16:46:33] Logged in as Luna
Disclaimers
What happened?
Not sure if the crash is because of the reason in the title. Before the update, all mods behaved correctly, but after the update game keeps crashing in various places like: hosting the server, trying to exit sub editor, entering creature editor. For 2 friends reinstalling mods worked so they can play but for me and another friend it doesnt work. reinstalling the game, reinstalling the mods, lowering the amount of mods didn't work. -Edit I can get around this error if I Copy Characters folder from /Barotrauma/Content to /Barotrauma/Content/ContentPackages/Content folder. but in lobby and in the game it starts showing all characters to have either no head or 4 heads (or only floating hair)
Reproduction steps
No response
Bug prevalence
Happens every time I play
Version
0.19.11.0
-
No response
Which operating system did you encounter this bug on?
Windows
Relevant error messages and crash reports