FakeFishGames / Barotrauma

A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.
http://www.barotraumagame.com/
1.7k stars 394 forks source link

Game gives Could not find a part of the path exception #10056

Closed EimazSz closed 11 months ago

EimazSz commented 1 year ago

Disclaimers

What happened?

Not sure if the crash is because of the reason in the title. Before the update, all mods behaved correctly, but after the update game keeps crashing in various places like: hosting the server, trying to exit sub editor, entering creature editor. For 2 friends reinstalling mods worked so they can play but for me and another friend it doesnt work. reinstalling the game, reinstalling the mods, lowering the amount of mods didn't work. -Edit I can get around this error if I Copy Characters folder from /Barotrauma/Content to /Barotrauma/Content/ContentPackages/Content folder. but in lobby and in the game it starts showing all characters to have either no head or 4 heads (or only floating hair)

Reproduction steps

No response

Bug prevalence

Happens every time I play

Version

0.19.11.0

-

No response

Which operating system did you encounter this bug on?

Windows

Relevant error messages and crash reports

Barotrauma Client crash report (generated on 10/11/2022 16:51:50)

Barotrauma seems to have crashed. Sorry for the inconvenience! 

178AA6DAE559A23A7407976D333C2410

Game version 0.19.11.0 (ReleaseWindows, branch release, revision 45964c6e22)
Graphics mode: 2560x1440 (BorderlessWindowed)
VSync ON
Language: English
Selected content packages: Vanilla, CsForBarotrauma, Lua For Barotrauma, BetterHealthUI, EK | Armory, Improved Husks, Shipwrecks Extended, Meaningful Upgrades, Trash Cans Delete Items, Meaningful CPR, Beacons Extended, EK | Gunnery, Pickable Diving Suits  潜水服可收入道具栏, [VH] The Iroh, Gene Splicer+ [New Genes], Shreksophone, DegreeRadar / Sonar [oClock Variant], CatGene, Reasonably Sized Stacks, BaroDrama V3.1, Wreck Locator 沉船定位器, Enhanced Armaments, Neurotrauma + AnimEuropa, Neurotrauma, AnimEuropa, Neurotrauma Cybernetics, NT Surgery Plus edo, NT Pharmacy, Ruins Enhanced, Extract It!, Invincible Pet, "Sleipnir" Class Science Submarine, Nautilion, Titan XRT, Balalaika, All The Talent Trees
Level seed: no level loaded
Loaded submarine: None
Selected screen: Barotrauma.MainMenuScreen
SteamManager initialized

System info:
    Operating system: Microsoft Windows NT 10.0.19044.0 64 bit
    GPU name: NVIDIA GeForce RTX 3070
    Display mode: {Width:2560 Height:1440 Format:Color AspectRatio:1.7777778}
    GPU status: Normal

Exception: Object reference not set to an instance of an object. (System.NullReferenceException)
Target site: Void Remove()
Stack trace: 
   at Barotrauma.Ragdoll.Remove() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\Ragdoll.cs:line 1960
   at Barotrauma.Ragdoll.RemoveAll() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\Ragdoll.cs:line 1996
   at Barotrauma.Submarine.Unload() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\Submarine.cs:line 1724
   at Barotrauma.MainMenuScreen.Select() in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Screens\MainMenuScreen.cs:line 539
   at Barotrauma.SubEditorScreen.<>c.<CreateUI>b__111_18(GUIButton yesBtn, Object userdata) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Screens\SubEditorScreen.cs:line 323
   at Barotrauma.GUIButton.Update(Single deltaTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GUI\GUIButton.cs:line 263
   at Barotrauma.GUI.Update(Single deltaTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GUI\GUI.cs:line 1242
   at Barotrauma.GameMain.Update(GameTime gameTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 879
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 656
   at Microsoft.Xna.Framework.Game.Tick() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 500
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 92
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 397
   at Microsoft.Xna.Framework.Game.Run() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 367
   at Barotrauma.Program.Main(String[] args) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 58

Last debug messages:
[10/11/2022 16:51:36] Coroutine Barotrauma.MainMenuScreen+<SelectScreenWithWaitCursor>d__37 threw an exception: Could not find a part of the path 'X:\SteamLibrary\steamapps\common\Barotrauma\Content\ContentPackages\Content\Characters\Human'.
   at System.IO.Enumeration.FileSystemEnumerator`1.CreateDirectoryHandle(String path, Boolean ignoreNotFound)
   at System.IO.Enumeration.FileSystemEnumerator`1.Init()
   at System.IO.Enumeration.FileSystemEnumerable`1..ctor(String directory, FindTransform transform, EnumerationOptions options, Boolean isNormalized)
   at System.IO.Enumeration.FileSystemEnumerableFactory.UserFiles(String directory, String expression, EnumerationOptions options)
   at System.IO.Directory.InternalEnumeratePaths(String path, String searchPattern, SearchTarget searchTarget, EnumerationOptions options)
   at System.IO.Directory.GetFiles(String path, String searchPattern, EnumerationOptions enumerationOptions)
   at System.IO.Directory.GetFiles(String path)
   at Barotrauma.CharacterInfo.LoadHeadSprite() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\CharacterInfo.cs:line 1016
   at Barotrauma.CharacterInfo.get_HeadSprite() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\CharacterInfo.cs:line 343
   at Barotrauma.Limb.GetSpritePath(ContentPath texturePath, CharacterInfo characterInfo) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Characters\Limb.cs:line 510
   at Barotrauma.Limb.GetSpritePath(ContentPath texturePath) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Characters\Limb.cs:line 527
   at Barotrauma.Limb.GetSpritePath(ContentXElement element, SpriteParams spriteParams, String& path) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Characters\Limb.cs:line 485
   at Barotrauma.Limb.InitProjSpecific(ContentXElement element) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Characters\Limb.cs:line 298
   at Barotrauma.Limb..ctor(Ragdoll ragdoll, Character character, LimbParams limbParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Limb.cs:line 681
   at Barotrauma.Ragdoll.AddLimb(LimbParams limbParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\Ragdoll.cs:line 575
   at Barotrauma.Ragdoll.<CreateLimbs>b__122_1(LimbParams l) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\Ragdoll.cs:line 515
   at System.Collections.Generic.List`1.ForEach(Action`1 action)
   at Barotrauma.Ragdoll.CreateLimbs() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\Ragdoll.cs:line 515
   at Barotrauma.Ragdoll.Recreate(RagdollParams ragdollParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\Ragdoll.cs:line 405
   at Barotrauma.AnimController.Recreate(RagdollParams ragdollParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\AnimController.cs:line 727
   at Barotrauma.HumanoidAnimController.Recreate(RagdollParams ragdollParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\HumanoidAnimController.cs:line 203
   at Barotrauma.Ragdoll..ctor(Character character, String seed, RagdollParams ragdollParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\Ragdoll.cs:line 446
   at Barotrauma.AnimController..ctor(Character character, String seed, RagdollParams ragdollParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\AnimController.cs:line 179
   at Barotrauma.HumanoidAnimController..ctor(Character character, String seed, HumanRagdollParams ragdollParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\HumanoidAnimController.cs:line 195
   at Barotrauma.Character..ctor(CharacterPrefab prefab, Vector2 position, String seed, CharacterInfo characterInfo, UInt16 id, Boolean isRemotePlayer, RagdollParams ragdollParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Character.cs:line 1326
   at Barotrauma.Character.Create(CharacterPrefab prefab, Vector2 position, String seed, CharacterInfo characterInfo, UInt16 id, Boolean isRemotePlayer, Boolean hasAi, Boolean createNetworkEvent, RagdollParams ragdoll) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Character.cs:line 1138
   at Barotrauma.SubEditorScreen.CreateDummyCharacter() in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Screens\SubEditorScreen.cs:line 1601
   at Barotrauma.SubEditorScreen.Select(Boolean enableAutoSave) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Screens\SubEditorScreen.cs:line 1439
   at Barotrauma.SubEditorScreen.Select() in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Screens\SubEditorScreen.cs:line 1326
   at Barotrauma.MainMenuScreen.SelectScreenWithWaitCursor(Screen screen)+MoveNext() in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Screens\MainMenuScreen.cs:line 672
   at Barotrauma.CoroutineManager.PerformCoroutineStep(CoroutineHandle handle) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\CoroutineManager.cs:line 199
   at Barotrauma.CoroutineManager.IsDone(CoroutineHandle handle) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\CoroutineManager.cs:line 257
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "Stephane Tootle". Could not find any afflictions with the identifier "rupturedface". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "Stephane Tootle". Could not find any afflictions with the identifier "a_fracture". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "Stephane Tootle". Could not find any afflictions with the identifier "l_fracture". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "Stephane Tootle". Could not find any afflictions with the identifier "boncut4". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "Stephane Tootle". Could not find any afflictions with the identifier "boncut3". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "Stephane Tootle". Could not find any afflictions with the identifier "boncut2". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "Stephane Tootle". Could not find any afflictions with the identifier "boncut1". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "rupturedface". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "eventration". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "l_fracture". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut3". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut2". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut1". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "rupturedface". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "eventration". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "l_fracture". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut4". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut2". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut1". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "rupturedface". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "a_fracture". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "l_fracture". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut4". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut3". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut2". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut1". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "rupturedface". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "eventration". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "a_fracture". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut4". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut3". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut1". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "rupturedface". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "eventration". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "a_fracture". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut4". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut3". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut1". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "rupturedface". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "eventration". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "a_fracture". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut4". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut3". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut1". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "rupturedface". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "eventration". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "a_fracture". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut4". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut3". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut2". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "rupturedface". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "eventration". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "a_fracture". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut4". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut3". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut2". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "rupturedface". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "eventration". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "a_fracture". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut4". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut3". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut2". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "rupturedface". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "eventration". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "l_fracture". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut4". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut2". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut1". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "rupturedface". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "eventration". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "l_fracture". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut4". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut2". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut1". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "rupturedface". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "eventration". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "l_fracture". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut3". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut2". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut1". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "rupturedface". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "eventration". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "l_fracture". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut3". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut2". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut1". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "eventration". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "a_fracture". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "l_fracture". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "dislocation". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut4". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut3". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut2". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut1". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "rupturedface". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "a_fracture". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "l_fracture". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut4". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut3". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut2". Did you mean to use an affliction type instead?
[10/11/2022 16:51:36] WARNING: Potentially invalid damage modifier in "human". Could not find any afflictions with the identifier "boncut1". Did you mean to use an affliction type instead?
[10/11/2022 16:47:15] Sprite "Content/ContentPackages/Images/AfflictionIcons.png" not found!
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'combatstimulant' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'implacable' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'concussion' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'radiationsickness' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'drunk' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'invertcontrols' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'chemwithdrawal' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'chemaddiction' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'opiatewithdrawal' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'opiateoverdose' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'opiateaddiction' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'burn' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'explosiondamage' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'organdamage' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'gunshotwound' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'bitewounds' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'lacerations' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'blunttrauma' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'internaldamage' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'bleedingnonstop' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'bleeding' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'sufforinpoisoning' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'cyanidepoisoning' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'morbusinepoisoning' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'bloodloss' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:11] Overriding an affliction or a buff with the identifier 'oxygenlow' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Xml/Afflictions.xml'
[10/11/2022 16:47:06] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2764968387/Turrets/turretschematics.png, size: 860x485)
[10/11/2022 16:47:05] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2764968387/Afflictions/afflictions.png, size: 777x128)
[10/11/2022 16:46:56] Overriding an affliction or a buff with the identifier 'huskinfection' using the file 'C:/Users/Luna/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2085783214/Afflictions.xml'
[10/11/2022 16:46:35] Hash calculation for content package "NT Surgery Plus edo" didn't match expected hash (2260E36C0109CACFC631948218FB88D5 != B798E7FBD13DC64414062978D02F39BC)
[10/11/2022 16:46:34] Attempting to open ALC device "OpenAL Soft on Headphones (3- JLAB TALK PRO MICROPHONE)"
[10/11/2022 16:46:33] Logged in as Luna
Regalis11 commented 11 months ago

No known steps to repro, closing