FakeFishGames / Barotrauma

A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.
http://www.barotraumagame.com/
1.76k stars 406 forks source link

[Dev Version] Grabbing monsters #1254

Closed AbominationBanisher closed 5 years ago

AbominationBanisher commented 5 years ago

So I thought of some little thing and feature that could be quite helpful. So when crawlers break into your sub or the raptors, you usually kill them right? Well when they're dead they become an obstructing useless ragdoll. I suggest two things. First, we should be able to grab and drag the monsters, so they won't obstruct the view, just like we already can with humans. The second thing would be some way to utilize the corpse or a thing like that. My idea is, since there's a "launch decoy" button near the navigation terminal, maybe we could load a corpse of a monster (or even a human corpse) into the decoy to make it viable, just some food for thought. This idea is basic, so let's see what you all have to say in the comments below!

hubismal commented 5 years ago

A way to rid the waters of larger corpses would also be nice too. It's really a pain in the behind to get rid of huge heavy moloch corpses that usually fall on your ship or obstruct a small passageway.

AbominationBanisher commented 5 years ago

Hubismal, maybe the larger corpses could be removed via the railgun? Just shoot the corpses until the gib, think that'd be a neato feature.

Waagher commented 5 years ago

Another way to make dealing with bodies easier could be to allow cutting them apart with plasma cutters or knives and then move the body parts out of the way. Though having a lot of gibs on the screen could negatively affect performance, so, perhaps, some parts could just disappear, when cut off? I think that's how dismemberment works already.

AbominationBanisher commented 5 years ago

Parts disappearing is dumb, but I don't think it'll be too bad in terms of performance, albeit I recommend skipping the entire cutting apart process and just lugging the entire monster as it is. Although it could give the diving knives an actual purpose (currently they suck more than plasma cutters in terms of murdering things), so I really don't know at this point.

LightningBloom commented 5 years ago

just some food for thought

hehehehehe

Would be nice though, to expand the grab keybind on G to work for all ragdolls/more physics objects.

Regalis11 commented 5 years ago

I agree that there needs to be more way to get rid of corpses, and using them as ammunition would be a really fun way to do that. I think this issue can be closed though: grabbing monsters is already implemented and we already have a feature request about using bodies as ammo (#753).