Open Rokvach opened 11 months ago
Can be reproduced quite easily nowadays by running two clients with the "multiclienttestmode" command enabled and then using "teleportsub endoutpost" command as soon as you get access to the conole on a level which has a outpost at the end so the round ends immediately after using the command.
Disclaimers
What happened?
Clients can disconnect from a server if the host starts a new round before any of the other clients have loaded in yet.
Reproduction steps
Bug prevalence
Happens regularly
Single player or multiplayer?
Multiplayer hosted from the in-game menu (= using a listen server)
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No response
Version
Unstable (v1.1.10.0)
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No response
Which operating system did you encounter this bug on?
Windows
Relevant error messages and crash reports
No response