Closed itchyOwl closed 1 month ago
Was able to repro this. Seems to be caused by FakeFishGames/Barotrauma-development@879ee612, which adds another SetDamage()
method call in Structure.AddDamage()
.
Changing the max health of the wall doesn't seem to make any difference.
Can't confirm this, though. Tested and debugged it, and max health is properly used.
Changing the max health of the wall doesn't seem to make any difference.
Can't confirm this, though. Tested and debugged it, and max health is properly used.
@HawkinsThe71st Likely meant that at different max health, it still took 2x as much damage as it should.
Tested with different weapons and monsters Shot from inside and outside of ship
No issues found Closing ticket as completed
Discussed in https://github.com/FakeFishGames/Barotrauma/discussions/13967