FakeFishGames / Barotrauma

A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.
http://www.barotraumagame.com/
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Shipyard price multiplier in campaign settings does not affect the cost of installing a new turret #14039

Closed Regalis11 closed 1 month ago

Regalis11 commented 1 month ago

Discussed in https://github.com/FakeFishGames/Barotrauma/discussions/13981

Originally posted by **NotWendy** May 20, 2024 ### Disclaimers - [X] I have searched the issue tracker to check if the issue has already been reported. - [ ] My issue happened while using mods. ### What happened? ![602960_20240520185750_1](https://github.com/FakeFishGames/Barotrauma/assets/47554589/5e52f7a0-8eb1-4095-8bb4-67cf60c00f0f) ![602960_20240520185800_1](https://github.com/FakeFishGames/Barotrauma/assets/47554589/9aeea67d-4af2-44da-af85-f3a293752dba) ### Reproduction steps 1. Set the shop and shipyard price multipliers to 0.1. 2. Start the campaign on a submarine with an empty hardpoint. 3. Check the shipyard and compare the turret prices to the prices of all other upgrades. ### Bug prevalence Happens every time I play ### Single player or multiplayer? Happens in both single player and multiplayer ### - _No response_ ### Version v1.4.6.0 (Blood in the Water Update, hotfix 2) ### - _No response_ ### Which operating system did you encounter this bug on? Windows ### Relevant error messages and crash reports _No response_
Regalis11 commented 1 month ago

Fixed in https://github.com/FakeFishGames/Barotrauma-development/commit/d9d443b44ece6fa4730e2309805c39464be85799

Jasontti commented 1 month ago

Tested in: https://github.com/FakeFishGames/Barotrauma-development/pull/5346/commits/d9d443b44ece6fa4730e2309805c39464be85799

Used steps provided. Checked that reputation also has an effect on price Tested that retrofitting already installed hardpoint is calculated properly

No issues found