FakeFishGames / Barotrauma

A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.
http://www.barotraumagame.com/
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The campaign rarely starts in the 2nd biome (Starter Outpost) #14146

Open Regalis11 opened 2 weeks ago

Regalis11 commented 2 weeks ago

Discussed in https://github.com/FakeFishGames/Barotrauma/discussions/14138

Originally posted by **ubertpendragon** June 15, 2024 ### Disclaimers - [X] I have searched the issue tracker to check if the issue has already been reported. - [X] My issue happened while using mods. ### What happened? The game rarely fails to generate a basic "outpost" at the start of the first biome, and will start your campaign ahead on the map on the first outpost it finds Example using Dynamic Europa, since we have many possible outpost types there's a non-zero chance this happens: ![image](https://github.com/FakeFishGames/Barotrauma/assets/73229309/01b38eaa-b1b8-460f-b832-c5d70eb7d324) **Please force the tutorial outpost in both SP and MP. This also allows customizeable starter outposts** ---------- ### Reproduction steps 1. Download Dynamic Europa https://steamcommunity.com/sharedfiles/filedetails/?id=2532991202 2. Roll a new campaign a dozen of times (with tutorial disabled) until this happens or use this save [Save 54.zip](https://github.com/user-attachments/files/15846339/Save.54.zip) ### Bug prevalence Happens every now and then ### Version v1.4.6.0 (Blood in the Water Update, hotfix 2)
Regalis11 commented 2 weeks ago

Fixed in https://github.com/FakeFishGames/Barotrauma-development/commit/84a943b8f87aff5cb5d9b677219995a3b73e9fb0

kaedepon commented 2 weeks ago

For your information. In the vanilla, these seeds are applicable to this report.

ubertpendragon commented 1 week ago

I must once again ask for a custom starter outpost (AKA enforce tutorialoutpost)

kaedepon commented 1 week ago

I'm sorry I didn't make it clear enough. These are valid seeds for v1.5.8.0. I just wanted to provide some test data for developers.

I can not check this commit but I believe it has been fixed.

Regalis11 commented 1 week ago

@kaedepon Yep, I assumed so, thanks for the seeds! And yeah, we have implemented a fix, but haven't tested it internally yet so it isn't included in any public build yet.