FakeFishGames / Barotrauma

A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.
http://www.barotraumagame.com/
1.67k stars 395 forks source link

Sound triggered by Statuseffect/Event never stops playing in Multiplayer #14154

Closed Regalis11 closed 1 week ago

Regalis11 commented 2 weeks ago

Discussed in https://github.com/FakeFishGames/Barotrauma/discussions/14009

Originally posted by **ubertpendragon** May 25, 2024 ### Disclaimers - [X] I have searched the issue tracker to check if the issue has already been reported. - [ ] My issue happened while using mods. ### What happened? Sound triggered by Statuseffect/Event never stops playing in Multiplayer and loops forever Example: The sound plays for 3 seconds in SP just fine, but keeps playing in MP Part of larger series of statuseffect MP desyincs #14008 ```xml ``` ### Reproduction steps Use `triggerevent loopingsoundmpbug` in both SP and MP with the above event ### Bug prevalence Just once ### Single player or multiplayer? Single player ### - _No response_ ### Version v1.4.6.0 (Blood in the Water Update, hotfix 2) ### - _No response_ ### Which operating system did you encounter this bug on? Windows ### Relevant error messages and crash reports _No response_
Regalis11 commented 2 weeks ago

Fixed in https://github.com/FakeFishGames/Barotrauma-development/pull/5482/commits/983655421f9499d8624f08a7eb21c03d6bc334e6

Jasontti commented 1 week ago

Tested in: https://github.com/FakeFishGames/Barotrauma-development/commit/41364a7aa39bf32a7d49e604ad9a5377f4dbcf41

Tested in SP and MP Tested with example provided and other naturally occuring events

No issues found