FakeFishGames / Barotrauma

A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.
http://www.barotraumagame.com/
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NPCs turn hostile when healed #14159

Open Regalis11 opened 2 weeks ago

Regalis11 commented 2 weeks ago

Discussed in https://github.com/FakeFishGames/Barotrauma/discussions/14101

Originally posted by **Awec4** June 8, 2024 ### Disclaimers - [X] I have searched the issue tracker to check if the issue has already been reported. - [ ] My issue happened while using mods. ### What happened? In a multiplayer game where we had a mission to escort NPCs Our sub was attacked by Tiger Threshers while I was outside, when I arrived back inside I found one of the mission NPCs unconscious with low oxygen/bloodloss and an infected wound, so I gave him alien blood and CPR to revive him and applied some antibiotics to the infected wound. As I was inspecting the NPC to ensure the infected wound fully healed he suddenly turned hostile and he and the others attacked me. Presumably some part of the healing did damage e.g psychosis from the alien blood or organ damage from antibiotics Expected behaviour: Mission NPCs on the sub should not turn hostile when being healed ### Reproduction steps 1. Start a mission to escort NPCs 2. Have an NPC be injured/knocked unconscious by creatures 3. Heal the NPC ### Bug prevalence Just once ### Single player or multiplayer? Multiplayer hosted from the in-game menu (= using a listen server) ### - _No response_ ### Version v1.4.6.0 (Blood in the Water Update, hotfix 2) ### - _No response_ ### Which operating system did you encounter this bug on? Windows ### Relevant error messages and crash reports _No response_
Vykn commented 2 weeks ago

Also affects npcs in multiplayer mode, but not singleplayer. So you can give antibiotics to your crew in sp, but not in mp