Open JeroonBosch opened 3 months ago
it's not uncommon to create money printing loops requested goods and sold goods arent exclusive either
I agree requested goods and sold goods should be exclusive. It makes no sense they can be the same item.
Merchants can sell their requested items as they are not exclusive.
I think it's okay for them to sell their requested items, but imo they should sell them at a much increased price (they're scarce)... like 5x their normal value.
Some more control over what can appear there is also welcome:
It would make sense if we could make these thematic: research outposts wanting more alien-related items, military outposts requested lead and stuff, mining outposts wanting explosives for mining.
I think it's okay for them to sell their requested items, but imo they should sell them at a much increased price (they're scarce)... like 5x their normal value.
Good point that should fix it
Make sure the price modifiers apply to all merchants in the outpost (example: general merchant requests fuel rods, electrical merchant sells fuel rods in the same outpost)
With all the talents and reputation kicking in, I've noticed while trying to mod stores that there's a soft ceiling of around 0.8 sellpricemodifier
on how high you can get the sell price before you can abuse the buy/sell. You don't want buy price to go below sale price. Realistically it only happens when requested goods are factored
Also, stores are missing a simple buypricemodifier=""
Discussed in https://github.com/FakeFishGames/Barotrauma/discussions/14374