Originally posted by **BlackMoons** August 23, 2024
### Disclaimers
- [X] I have searched the issue tracker to check if the issue has already been reported.
- [ ] My issue happened while using mods.
### What happened?
https://github.com/FakeFishGames/Barotrauma/blob/0aee53976202c7ea5c0bb3f26669a97c8dc2400c/Barotrauma/BarotraumaShared/SharedSource/Items/Components/Repairable.cs#L270 suggests that all junctions should auto-pass skill check if they have 0 voltage. Broken junctions disconnect from the power grid so I would assume they normally should have 0 voltage.
In the sub editor, any broken or unpowered junction box won't zap you when you repair it (unless you fail the minigame)
But in multiplayer (hosting ingame), 1 out of the 8 junctions on my ship https://steamcommunity.com/sharedfiles/filedetails/?id=3312719041 (the junction marked navigation) seems to zap you even when its broken when you initially start to repair it (ie unpowered). Flipping the power switch to off doesn't seem to keep it from zapping you either if its broken.
The others.. Don't seem to zap when broken.
Iv noticed this behavior in beacon stations and such, so I don't think its just my submarine.
### Reproduction steps
Load bangkok submarine.
Damage junctions with explosion command set to EMP.
repair nav junction with captain, get shocked?
### Bug prevalence
Happens every time I play
### Single player or multiplayer?
Multiplayer hosted from the in-game menu (= using a listen server)
### -
_No response_
### Version
v1.5.9.1 (Summer Update Hotfix 2)
### -
_No response_
### Which operating system did you encounter this bug on?
Windows
### Relevant error messages and crash reports
_No response_
Discussed in https://github.com/FakeFishGames/Barotrauma/discussions/14473