Originally posted by **4-S-H** October 23, 2024
### Disclaimers
- [X] I have searched the issue tracker to check if the issue has already been reported.
- [ ] My issue happened while using mods.
### What happened?
could be related to https://github.com/FakeFishGames/Barotrauma/discussions/14819
If a human with active husk infection has their infection cured while they are attacking, the game crashes immediately without producing a crash report.
The crash was first discovered with modded human appendages and with a crash report (sometimes it is produced and sometimes not), which is attached below. I reproduced the crash in vanilla conditions.
### Reproduction steps
1. start a round
2. give someone active husk infection and let them attack something
3. inject calyxanide while they are shooting
4. the game crashes immediately
### Bug prevalence
Just once
### Single player or multiplayer?
Single player
### -
_No response_
### Version
v1.6.17.0 (Unto the Breach Update)
### -
_No response_
### Which operating system did you encounter this bug on?
Windows
### Relevant error messages and crash reports
```text
Exception: Object reference not set to an instance of an object. (System.NullReferenceException)
Target site: FarseerPhysics.Dynamics.Body b__123_0(Barotrauma.Limb)
Stack trace:
at Barotrauma.AIObjectiveCombat.<>c.b__123_0(Limb l) in \Barotrauma\BarotraumaShared\SharedSource\Characters\AI\Objectives\AIObjectiveCombat.cs:line 1378
at System.Linq.Enumerable.SelectArrayIterator`2.MoveNext()
at System.Linq.Enumerable.Contains[TSource](IEnumerable`1 source, TSource value, IEqualityComparer`1 comparer)
at Barotrauma.Submarine.CheckFixtureCollision(Fixture fixture, IEnumerable`1 ignoredBodies, Nullable`1 collisionCategory, Boolean ignoreSensors, Predicate`1 customPredicate) in \Barotrauma\BarotraumaShared\SharedSource\Map\Submarine.cs:line 971
at Barotrauma.Submarine.<>c__DisplayClass171_0.b__0(Fixture fixture, Vector2 point, Vector2 normal, Single fraction) in \Barotrauma\BarotraumaShared\SharedSource\Map\Submarine.cs:line 913
at FarseerPhysics.Dynamics.World.RayCastCallbackWrapper(RayCastInput rayCastInput, FixtureProxy proxy) in E:\Barotrauma-development\Libraries\Farseer Physics Engine 3.5\Dynamics\World.cs:line 220
at FarseerPhysics.Collision.DynamicTree`1.RayCast(IBroadPhase broadPhase, Func`3 callback, RayCastInput& input, Category collisionCategory) in E:\Barotrauma-development\Libraries\Farseer Physics Engine 3.5\Collision\DynamicTree.cs:line 490
at FarseerPhysics.Collision.DynamicTreeBroadPhase.RayCast(Func`3 callback, RayCastInput& input, Category collisionCategory) in E:\Barotrauma-development\Libraries\Farseer Physics Engine 3.5\Collision\DynamicTreeBroadPhase.cs:line 333
at Barotrauma.Submarine.PickBodies(Vector2 rayStart, Vector2 rayEnd, IEnumerable`1 ignoredBodies, Nullable`1 collisionCategory, Boolean ignoreSensors, Predicate`1 customPredicate, Boolean allowInsideFixture) in \Barotrauma\BarotraumaShared\SharedSource\Map\Submarine.cs:line 939
at Barotrauma.AIObjectiveCombat.Attack(Single deltaTime) in \Barotrauma\BarotraumaShared\SharedSource\Characters\AI\Objectives\AIObjectiveCombat.cs:line 1380
at Barotrauma.AIObjectiveCombat.Act(Single deltaTime) in \Barotrauma\BarotraumaShared\SharedSource\Characters\AI\Objectives\AIObjectiveCombat.cs:line 350
at Barotrauma.HumanAIController.Update(Single deltaTime) in \Barotrauma\BarotraumaShared\SharedSource\Characters\AI\HumanAIController.cs:line 465
at Barotrauma.Character.UpdateAll_Patch1(Single deltaTime, Camera cam)
at Barotrauma.GameScreen.Update(Double deltaTime) in \Barotrauma\BarotraumaShared\SharedSource\Screens\GameScreen.cs:line 184
at Barotrauma.GameMain.Update_Patch1(GameMain this, GameTime gameTime)
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in E:\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 656
at Microsoft.Xna.Framework.Game.Tick() in E:\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 500
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in E:\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 93
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in E:\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 397
at Microsoft.Xna.Framework.Game.Run() in E:\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 367
at Barotrauma.Program.Main(String[] args) in \Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 61
```
Discussed in https://github.com/FakeFishGames/Barotrauma/discussions/14919