Closed thegrb93 closed 3 years ago
Added some more error logging to diagnose this: https://github.com/Regalis11/Barotrauma-development/commit/6207870c2af8c4405ed2c815d41a702da059a5ca
Now when this occurs, the game creates a log file called "crashreport_object.log" that contains some more data that might help us diagnose this.
I'll upload that if it happens again.
No sightings on Unstable 1004 yet
I received this same error when rejoining a server yesterday, but it didn't generate a crashreport_object.log file.
Here's another one, happened while JP tried to spectate a round
Index was outside the bounds of the array.
Message length: 7976 (997 bytes)
Read position: 7976
Header: ENTITY_EVENT_INITIAL
Error occurred on the very first header!
Previous object was 0 bits long (0 bytes)
at Lidgren.Network.NetBitWriter.ReadByte(Byte[] fromBuffer, Int32 numberOfBits, Int32 readBitOffset) in C:\Users\Joonas\Documents\Barotrauma-development\Libraries\Lidgren.Network\NetBitWriter.cs:line 41
at Lidgren.Network.NetBitWriter.ReadUInt16(Byte[] fromBuffer, Int32 numberOfBits, Int32 readBitOffset) in C:\Users\Joonas\Documents\Barotrauma-development\Libraries\Lidgren.Network\NetBitWriter.cs:line 229
at Barotrauma.Networking.MsgReader.ReadUInt16(Byte[] buf, Int32& bitPos) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Networking\Primitives\Message\Message.cs:line 241
at Barotrauma.Networking.ClientEntityEventManager.Read(ServerNetObject type, IReadMessage msg, Single sendingTime, List`1 entities) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaClient\ClientSource\Networking\NetEntityEvent\ClientEntityEventManager.cs:line 168
at Barotrauma.Networking.GameClient.ReadIngameUpdate(IReadMessage inc) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaClient\ClientSource\Networking\GameClient.cs:line 2128
- EntitySpawner
- Stun Baton
- EntitySpawner
- EntitySpawner
- EntitySpawner
- EntitySpawner
- Oxygen Tank
- Diving Mask
- Barotrauma.Hull
- Barotrauma.Hull
- Barotrauma.Hull
- Barotrauma.Hull
- Barotrauma.Hull
- Barotrauma.Hull
- Barotrauma.Hull
- Barotrauma.Hull
- Barotrauma.Hull
- Barotrauma.Hull
- Barotrauma.Hull
- Barotrauma.Hull
- Barotrauma.Hull
- Barotrauma.Hull
- Barotrauma.Hull
- Barotrauma.Hull
- Barotrauma.Hull
- Barotrauma.Hull
- Barotrauma.Hull
- Fuel Rod
- SMG Magazine
- EntitySpawner
- EntitySpawner
- Nuclear Reactor
- Barotrauma.LevelObjectManager
- Junction Box
- Text Display
- Docking Hatch
- Light Component
- Light Component
- Light Component
- Light Component
- Light Component
- Light Component
- Light Component
- Light Component
- Light Component
- Docking Hatch
- Light Component
- Light Component
- Light Component
- Emergency Light
- Lamp
- Lamp
- Junction Box
- Junction Box
- Light Component
- Junction Box
- Status Monitor
- Junction Box
- Navigation Terminal
- Navigation Terminal
- Junction Box
- Nuclear Reactor
- Searchlight
- Emergency Light
- Emergency Light
- Emergency Light
- Emergency Light
- Emergency Light
- Coilgun
- Text Display
- Junction Box
- Emergency Light
- Emergency Light
- Emergency Light
- Emergency Light
- Coilgun
- Emergency Light
- Lamp
- Lamp
- Lamp
- Lamp
- Lamp
- Lamp
- Emergency Light
- Lamp
- Text Display
- Lamp
- Emergency Light
- Junction Box
- Junction Box
- Junction Box
- Junction Box
- Artifact Holder
- Alien Light Component
- Alien Light Component
- Alien Power Cell
- Black Wire
- Alien Light Component
- Alien Light Component
- Alien Light Component
- Alien Light Component
- Alien Light Component
- Alien Light Component
- Alien Light Component
- Alien Light Component
- Alien Light Component
- Alien Light Component
- Junction Box
- Text Display
- Lamp
- Lamp
- Vending Machine
- Vending Machine
- Junction Box
- Lamp
- Lamp
- Junction Box
- Lamp
- Lamp
- Outpost Terminal
- Outpost Terminal
- Text Display
- Lightbox
- Emergency Light
- Light Component
- Light Component
- Coilgun (Wrecked)
- Lamp (Wrecked)
- Diving Suit
- Diving Suit
- Alien Power Cell
- Alien Power Cell
- Alien Light Component
- Alien Light Component
- Barotrauma.LevelObjectManager
- Barotrauma.LevelObjectManager
- Barotrauma.LevelObjectManager
- Barotrauma.LevelObjectManager
- Barotrauma.LevelObjectManager
- Barotrauma.LevelObjectManager
- Lamp (Wrecked)
- Barotrauma.LevelObjectManager
- Barotrauma.LevelObjectManager
- Alien Light Component
- Alien Light Component
- Alien Light Component
- Alien Light Component
- Alien Light Component
- Alien Light Component
- Barotrauma.LevelObjectManager
- Artifact Holder
- EntitySpawner
- EntitySpawner
- NULL
- NULL
Last console messages:
[09/07/2020 1:42:59 PM] Task count: 0
[09/07/2020 1:42:56 PM] Generating an outpost for the end of the level... (Location: Huronia Station, level type: LocationConnection)
[09/07/2020 1:42:29 PM] Content package load order: Vanilla 0.9 | Atolla | Bottleneck 2.1 | Cityscape - Salthane | Defiant D_1.45 | Malaco_1.068 | Ocean Glider Mark III | Vengeful_Spirit_Mk_3 | [BP] Smart Systems Pack
[09/07/2020 1:41:37 PM] (Msg) RelayNetWorkStatus: avail=OK config=OK anyrelay=OK (OK)
[09/07/2020 1:41:37 PM] (Msg) Ping location: atl=73+7,iad=148+14/86+7,ord=168+16/92+7,okc=155+15/100+7,sea=168+16/137+7,eat=182+18/137+7,lax=155+15/138+7,lim=161+16,par=194+19/163+7,fra=242+24/173+7,gru=282+28/204+7,sgp=330+33/321+7
[09/07/2020 1:41:37 PM] (Msg) Ping measurement completed
[09/07/2020 1:41:37 PM] (Warning) SteamNetworkingSockets lock held for 7.9ms. (Performance warning). ServiceThread,SendUDPacket(x2)
[09/07/2020 1:41:36 PM] (Warning) SteamNetworkingSockets lock held for 15.4ms. (Performance warning). ServiceThread,SendUDPacket(x2)
[09/07/2020 1:41:36 PM] (Warning) SteamNetworkingSockets lock held for 7.8ms. (Performance warning). ServiceThread,SendUDPacket(x2)
[09/07/2020 1:41:36 PM] (Warning) SteamNetworkingSockets lock held for 15.9ms. (Performance warning). ServiceThread,SendUDPacket(x4)
[09/07/2020 1:41:36 PM] (Warning) SteamNetworkingSockets lock held for 8.7ms. (Performance warning). ServiceThread,SendUDPacket(x2)
[09/07/2020 1:41:36 PM] (Warning) SteamNetworkingSockets lock held for 14.9ms. (Performance warning). ServiceThread,SendUDPacket(x2)
[09/07/2020 1:41:36 PM] (Warning) SteamNetworkingSockets lock held for 12.0ms. (Performance warning). ServiceThread,SendUDPacket(x3)
[09/07/2020 1:41:36 PM] (Warning) SteamNetworkingSockets lock held for 14.2ms. (Performance warning). ServiceThread,SendUDPacket(x4)
[09/07/2020 1:41:36 PM] (Warning) SteamNetworkingSockets lock held for 27.8ms. (Performance warning). ServiceThread,RecvUDPPacket,SendUDPacket(x3)
[09/07/2020 1:41:36 PM] (Warning) SteamNetworkingSockets lock held for 86.4ms. (Performance warning). ServiceThread,SendUDPacket(x7)
[09/07/2020 1:41:35 PM] (Warning) SteamNetworkingSockets lock held for 114.0ms. (Performance warning). ServiceThread,SendUDPacket(x8)
[09/07/2020 1:41:35 PM] (Warning) SteamNetworkingSockets lock held for 166.8ms. (Performance warning). ServiceThread,RecvUDPPacket,SendUDPacket(x13)
[09/07/2020 1:41:35 PM] (Warning) SteamNetworkingSockets lock held for 120.7ms. (Performance warning). ServiceThread,SendUDPacket(x10)
I just got this bug while playing online as a client. As far as I can recall the server was unmodded, although a custom submarine was used.
Same stack trace and error message - on v0.9.10.0 (ReleaseWindows, branch release, revision 2876b0a66).
I can't find the mentioned crashreport_object.log
v0.10.4.0 crashreport_object.log
Potentially fixed alongside #3680, moving to QA backlog.
Randomly got this when one of my crew took or replaced a welding tank out of his toolbox in 0.10.505
https://www.twitch.tv/videos/740120162?t=03h12m17s
Failed to read event for entity "Toolbox"! {Index was outside the bounds of the array.} at Lidgren.Network.NetBitWriter.ReadByte(Byte[] fromBuffer, Int32 numberOfBits, Int32 readBitOffset) in C:\Users\Joonas\Documents\Barotrauma-development\Libraries\Lidgren.Network\NetBitWriter.cs:line 41 at Lidgren.Network.NetBitWriter.ReadUInt16(Byte[] fromBuffer, Int32 numberOfBits, Int32 readBitOffset) in C:\Users\Joonas\Documents\Barotrauma-development\Libraries\Lidgren.Network\NetBitWriter.cs:line 229 at Barotrauma.Networking.MsgReader.ReadUInt16(Byte[] buf, Int32& bitPos) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Networking\Primitives\Message\Message.cs:line 239 at Barotrauma.Networking.ReadOnlyMessage.ReadUInt16() in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Networking\Primitives\Message\Message.cs:line 658 at Barotrauma.Inventory.ClientRead(ServerNetObject type, IReadMessage msg, Single sendingTime) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaClient\ClientSource\Items\Inventory.cs:line 1424 at Barotrauma.Item.ClientRead(ServerNetObject type, IReadMessage msg, Single sendingTime) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaClient\ClientSource\Items\Item.cs:line 1093 at Barotrauma.Networking.ClientEntityEventManager.ReadEvent(IReadMessage buffer, IServerSerializable entity, Single sendingTime) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaClient\ClientSource\Networking\NetEntityEvent\ClientEntityEventManager.cs:line 287 at Barotrauma.Networking.ClientEntityEventManager.Read(ServerNetObject type, IReadMessage msg, Single sendingTime, List`1 entities) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaClient\ClientSource\Networking\NetEntityEvent\ClientEntityEventManager.cs:line 238
Reported by a user on v0.10.5.1: crashreport_object.log
v0.10.5.1 crashreport_object.log
Friends and I have been getting Out of Bounds Errors a handful of times in our current campaign playthrough.
This evening, it happened twice within an hour or two. Unsure how to reproduce, but it seems to happen mostly when we're in combat. When it happens, the game freezes briefly, for maybe 2-3 seconds, before all players - except for the server host (which isn't me) - are kicked to the main menu with the console showing the error. The session never stops for the host, so we all rejoin.
Index was outside the bounds of the array.
Message length: 2004 (250 bytes)
Read position: 2004
Header: ENTITY_POSITION
Previous header: ENTITY_POSITION
Previous object was 128 bits long (16 bytes)
at Lidgren.Network.NetBitWriter.ReadBytes(Byte[] fromBuffer, Int32 numberOfBytes, Int32 readBitOffset, Byte[] destination, Int32 destinationByteOffset) in C:\Users\Joonas\Documents\Barotrauma-development\Libraries\Lidgren.Network\NetBitWriter.cs:line 72
at Barotrauma.Networking.MsgReader.ReadBytes(Byte[] buf, Int32& bitPos, Int32 numberOfBytes) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Networking\Primitives\Message\Message.cs:line 371
at Barotrauma.Networking.MsgReader.ReadSingle(Byte[] buf, Int32& bitPos) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Networking\Primitives\Message\Message.cs:line 286
at Barotrauma.Character.ClientRead(ServerNetObject type, IReadMessage msg, Single sendingTime) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaClient\ClientSource\Characters\CharacterNetworking.cs:line 246
at Barotrauma.Networking.GameClient.ReadIngameUpdate(IReadMessage inc) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaClient\ClientSource\Networking\GameClient.cs:line 2149
I've included the crashreport_object.log and the server logs immediate prior and after the crash:
v0.11.0.9 crashreport_object.log crashreport_object.log
V0.11.0.10 crashreport_object.log Usually after couple hours of gameplay the crash occurs and usually there is a lot of stuff going on at that moment. Usually it can be predicted early when the game turns a bit laggy.
Here is couple reports more.
moderator, or not sure who - told me to post here my crashlog. if any other files required - tell me. crashreport_object.log
Description This is a rare one that's been happening for the past many updates, but I haven't been sure how to report it since there's no way to reproduce it reliably. It happens in any gamemode in multiplayer but rarely, and it kicks every player off the server.
https://streamable.com/hisskp