FakeFishGames / Barotrauma

A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.
http://www.barotraumagame.com/
1.76k stars 406 forks source link

Crash when traveling from a natural formation in to a breeding ground #3181

Closed Rokvach closed 4 years ago

Rokvach commented 4 years ago

Tested on multiplayer campaign

I was testing the issue related to entering natural formations with a mission and came across this, there was a line of 2 natural formations and a breeding ground at the end. I traveled through the natural formations with teleportsub end command and once I entered the breeding ground my game crashed.

Save: https://app.zenhub.com/files/175046454/a0aa5d41-391d-49d2-8808-e640ef7ae692/download

On the save travel this path using teleport sub and the game should crash when you click the breeding grounds

image.png

To breeding grounds

image.png

Barotrauma Client crash report (generated on 22.6.2020 12:34:10)

Barotrauma seems to have crashed. Sorry for the inconvenience! 

9346DF122A863831AC895B82C3AB72F4

Game version 0.1004.0.0 (ReleaseWindows, branch feature/campaign-groundwork, revision 9f6b28b89)
Graphics mode: 2560x1440 (BorderlessWindowed)
VSync OFF
Language: English
Selected content packages: Vanilla 0.9
Level seed: Rhadamanthys LineaMehen Linea
Loaded submarine: Dugong (3902A7EF0B6B99694D71EDE338221228)
Selected screen: Barotrauma.GameScreen
SteamManager initialized
Client (Round had started)

System info:
    Operating system: Microsoft Windows NT 10.0.18362.0 64 bit
    GPU name: NVIDIA GeForce GTX 980 Ti
    Display mode: {Width:2560 Height:1440 Format:Color AspectRatio:1,7777778}
    GPU status: Normal

Exception: Object reference not set to an instance of an object. (System.NullReferenceException)
Target site: TransitionType GetAvailableTransition(Barotrauma.LevelData ByRef, Barotrauma.Submarine ByRef)
Stack trace: 
   at Barotrauma.CampaignMode.GetAvailableTransition(LevelData& nextLevel, Submarine& leavingSub) in C:\Users\RoniK\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\GameSession\GameModes\CampaignMode.cs:line 233
   at Barotrauma.CampaignMode.get_CurrentDisplayLocation() in C:\Users\RoniK\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\GameSession\GameModes\CampaignMode.cs:line 110
   at Barotrauma.Map.Update(Single deltaTime, GUICustomComponent mapContainer) in C:\Users\RoniK\Documents\Barotrauma-development\Barotrauma\BarotraumaClient\ClientSource\Map\Map\Map.cs:line 342
   at System.Collections.Generic.List`1.ForEach(Action`1 action)
   at Barotrauma.GUI.Update(Single deltaTime) in C:\Users\RoniK\Documents\Barotrauma-development\Barotrauma\BarotraumaClient\ClientSource\GUI\GUI.cs:line 0
   at Barotrauma.GameMain.Update(GameTime gameTime) in C:\Users\RoniK\Documents\Barotrauma-development\Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 981
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in C:\Users\RoniK\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 656
   at Microsoft.Xna.Framework.Game.Tick() in C:\Users\RoniK\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 500
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in C:\Users\RoniK\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 92
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in C:\Users\RoniK\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 397
   at Microsoft.Xna.Framework.Game.Run() in C:\Users\RoniK\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 367
   at Barotrauma.Program.Main(String[] args) in C:\Users\RoniK\Documents\Barotrauma-development\Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 58

Last debug messages:
[22.6.2020 12:34:07] Server command: teleportsub end
[22.6.2020 12:34:07] teleportsub end
[22.6.2020 12:34:04] test
[22.6.2020 12:33:53] test
[22.6.2020 12:33:43] Server command: teleportsub end
[22.6.2020 12:33:43] teleportsub end
[22.6.2020 12:33:38] test
[22.6.2020 12:33:35] Generating an outpost for the start of the level... (Location: Mehen Linea, level type: LocationConnection)
[22.6.2020 12:33:30] (Msg) RelayNetWorkStatus:  avail=OK  config=OK  anyrelay=OK   (Refreshing ping measurements)
[22.6.2020 12:33:30] (Msg) Ping location: sto2=15+1,sto=16+1/15+1,fra=42+4/34+1,ams=39+3/35+1,waw=59+5/36+1,lux=48+4/38+1,lhr=47+4/39+1,par=53+5/44+1,vie=50+5/46+1,iad=131+13/120+1,sgp=211+21/212+21,gru=243+24/263+1
[22.6.2020 12:33:30] (Msg) Ping measurement completed
[22.6.2020 12:33:25] test
[22.6.2020 12:33:25] (Msg) RelayNetWorkStatus:  avail=OK  config=OK  anyrelay=OK   (Refreshing ping measurements)
[22.6.2020 12:33:25] (Msg) Refreshing ping measurements
[22.6.2020 12:32:27] test
[22.6.2020 12:32:25] Failed to connect waypoints between outpost modules. No waypoint in the right gap of the module "AdminModule_01R".
[22.6.2020 12:32:25] Generating an outpost for the start of the level... (Location: Molovsk, level type: Outpost)
[22.6.2020 12:32:21] (Msg) RelayNetWorkStatus:  avail=OK  config=OK  anyrelay=OK   (Refreshing ping measurements)
[22.6.2020 12:32:21] (Msg) Ping location: sto=16+1,sto2=16+1,fra=43+4/35+1,ams=41+4/36+1,waw=59+5/37+1,lux=48+4/38+1,lhr=47+4/40+1,par=53+5/45+1,vie=50+5/47+1,iad=129+12/121+1,sgp=210+21/211+21,gru=244+24/264+1
[22.6.2020 12:32:21] (Msg) Ping measurement completed
[22.6.2020 12:32:16] test
[22.6.2020 12:32:16] (Msg) RelayNetWorkStatus:  avail=OK  config=OK  anyrelay=OK   (Refreshing ping measurements)
[22.6.2020 12:32:16] (Msg) Refreshing ping measurements
[22.6.2020 12:31:35] Server command: teleportsub cursor
[22.6.2020 12:31:35] teleportsub cursor
[22.6.2020 12:31:04] Server command: teleportsub end
[22.6.2020 12:31:04] teleportsub end
[22.6.2020 12:31:03] Server command: enablecheats
[22.6.2020 12:31:03] enablecheats
[22.6.2020 12:31:01] Enabling cheats will disable Steam achievements during this play session.
[22.6.2020 12:31:01] You need to enable cheats using the command "enablecheats" before you can use the command "teleportsub".
[22.6.2020 12:31:01] Server command: teleportsub end
[22.6.2020 12:31:01] teleportsub end
[22.6.2020 12:30:52] test
[22.6.2020 12:30:50] Generating an outpost for the end of the level... (Location: Molovsk, level type: LocationConnection)
[22.6.2020 12:30:50] Generating an outpost for the start of the level... (Location: The city of Binnsmouth, level type: LocationConnection)
[22.6.2020 12:30:45] (Msg) RelayNetWorkStatus:  avail=OK  config=OK  anyrelay=OK   (Refreshing ping measurements)
[22.6.2020 12:30:45] (Msg) Ping location: sto2=15+1,sto=16+1/15+1,fra=43+4/34+1,ams=40+4/35+1,waw=57+5/35+1,lux=47+4/38+1,lhr=47+4/39+1,par=52+5/44+1,vie=50+5/47+1,iad=128+12/120+1,sgp=210+21/211+21,gru=244+24/263+1
[22.6.2020 12:30:45] (Msg) Ping measurement completed
[22.6.2020 12:30:41] test
[22.6.2020 12:30:40] (Msg) RelayNetWorkStatus:  avail=OK  config=OK  anyrelay=OK   (Refreshing ping measurements)
[22.6.2020 12:30:40] (Msg) Refreshing ping measurements
[22.6.2020 12:29:19] test
[22.6.2020 12:29:17] Generating an outpost for the start of the level... (Location: The city of Binnsmouth, level type: Outpost)
[22.6.2020 12:29:06] (Msg) RelayNetWorkStatus:  avail=OK  config=OK  anyrelay=OK   (Refreshing ping measurements)
[22.6.2020 12:29:06] (Msg) Ping location: sto=15+1,sto2=15+1,fra=43+4/34+1,ams=39+3/35+1,waw=58+5/35+1,lux=48+4/38+1,lhr=47+4/39+1,par=53+5/44+1,vie=50+5/46+1,iad=130+13/120+1,sgp=210+21/211+21,gru=244+24/263+1
[22.6.2020 12:29:06] (Msg) Ping measurement completed
[22.6.2020 12:29:02] Lobby created!
[22.6.2020 12:29:02] (Msg) RelayNetWorkStatus:  avail=OK  config=OK  anyrelay=OK   (Refreshing ping measurements)
[22.6.2020 12:29:02] (Msg) Refreshing ping measurements
[22.6.2020 12:27:42] (Msg) RelayNetWorkStatus:  avail=OK  config=OK  anyrelay=OK   (Refreshing ping measurements)
[22.6.2020 12:27:42] (Msg) Ping location: sto2=14+1,sto=15+1/14+1,fra=43+4/33+1,ams=39+3/34+1,waw=58+5/34+1,lux=47+4/37+1,lhr=47+4/38+1,par=52+5/43+1,vie=49+4/45+1,iad=129+12/119+1,sgp=210+21/211+21,gru=245+24/263+1
[22.6.2020 12:27:42] (Msg) Ping measurement completed
[22.6.2020 12:27:37] test
[22.6.2020 12:27:37] (Msg) RelayNetWorkStatus:  avail=OK  config=OK  anyrelay=OK   (Refreshing ping measurements)
[22.6.2020 12:27:37] (Msg) Refreshing ping measurements
[22.6.2020 12:27:07] Error when receiving campaign data from the server: connection index for mission "killmoloch" out of range (2).
[22.6.2020 12:27:04] Error when receiving campaign data from the server: connection index for mission "killmoloch" out of range (2).
[22.6.2020 12:26:57] Error when receiving campaign data from the server: connection index for mission "killmoloch" out of range (2).
[22.6.2020 12:23:54] Error when receiving campaign data from the server: connection index for mission "killmoloch" out of range (2).
[22.6.2020 12:23:01] test
[22.6.2020 12:23:00] Generating an outpost for the start of the level... (Location: The city of Binnsmouth, level type: Outpost)
[22.6.2020 12:22:51] test
[22.6.2020 12:22:35] Server command: teleportsub end
[22.6.2020 12:22:35] teleportsub end
[22.6.2020 12:22:28] Server command: enablecheats
[22.6.2020 12:22:28] enablecheats
[22.6.2020 12:22:16] test
[22.6.2020 12:22:13] Generating an outpost for the start of the level... (Location: The city of Binnsmouth, level type: LocationConnection)
[22.6.2020 12:22:13] Generating an outpost for the end of the level... (Location: Molovsk, level type: LocationConnection)
[22.6.2020 12:22:08] (Msg) RelayNetWorkStatus:  avail=OK  config=OK  anyrelay=OK   (Refreshing ping measurements)
[22.6.2020 12:22:08] (Msg) Ping location: sto=15+1,sto2=15+1,fra=44+4/34+1,ams=40+4/35+1,waw=62+6/36+1,lux=48+4/38+1,lhr=48+4/39+1,par=53+5/44+1,vie=50+5/46+1,iad=130+13/120+1,sgp=210+21/211+21,gru=243+24/263+1
[22.6.2020 12:22:08] (Msg) Ping measurement completed
[22.6.2020 12:22:03] test
[22.6.2020 12:22:03] (Msg) RelayNetWorkStatus:  avail=OK  config=OK  anyrelay=OK   (Refreshing ping measurements)
[22.6.2020 12:22:03] (Msg) Refreshing ping measurements
[22.6.2020 12:20:23] test
[22.6.2020 12:20:19] Failed to connect waypoints between outpost modules. No waypoint in the right gap of the module "AdminModule_01R".
[22.6.2020 12:20:18] Generating an outpost for the start of the level... (Location: Molovsk, level type: Outpost)
[22.6.2020 12:19:58] (Msg) RelayNetWorkStatus:  avail=OK  config=OK  anyrelay=OK   (OK)
[22.6.2020 12:19:58] (Msg) Ping location: sto2=17+1,sto=19+1/17+1,fra=42+4/36+1,ams=40+4/37+1,waw=57+5/38+1,lux=47+4/40+1,lhr=46+4/41+1,par=52+5/46+1,vie=48+4/48+1,iad=127+12/122+1,sgp=209+20/210+20,gru=244+24/265+1
[22.6.2020 12:19:58] (Msg) Ping measurement completed
[22.6.2020 12:19:55] (Verbose) Communications with routing cluster 'syd' established.
[22.6.2020 12:19:55] (Verbose) Communications with routing cluster 'tyo' established.
[22.6.2020 12:19:55] (Verbose) Communications with routing cluster 'tyo1' established.
[22.6.2020 12:19:54] (Verbose) Communications with routing cluster 'scl' established.
[22.6.2020 12:19:54] (Verbose) Communications with routing cluster 'sgp' established.
[22.6.2020 12:19:54] (Verbose) Communications with routing cluster 'sea' established.
[22.6.2020 12:19:54] (Verbose) Communications with routing cluster 'man' established.
[22.6.2020 12:19:54] (Verbose) Communications with routing cluster 'lim' established.
[22.6.2020 12:19:54] (Verbose) Communications with routing cluster 'maa' established.
[22.6.2020 12:19:54] (Verbose) Communications with routing cluster 'hkg' established.
[22.6.2020 12:19:54] (Verbose) Communications with routing cluster 'lax' established.
[22.6.2020 12:19:54] (Verbose) Communications with routing cluster 'okc' established.
[22.6.2020 12:19:54] (Verbose) Communications with routing cluster 'waw' established.
[22.6.2020 12:19:54] (Verbose) Communications with routing cluster 'vie' established.
[22.6.2020 12:19:54] (Verbose) Communications with routing cluster 'gru' established.
[22.6.2020 12:19:54] (Verbose) Communications with routing cluster 'ord' established.
[22.6.2020 12:19:54] (Verbose) Communications with routing cluster 'jnb' established.
[22.6.2020 12:19:54] (Verbose) Communications with routing cluster 'sto' established.
[22.6.2020 12:19:54] (Verbose) Communications with routing cluster 'sto2' established.
[22.6.2020 12:19:54] (Verbose) Communications with routing cluster 'eat' established.
[22.6.2020 12:19:54] (Verbose) Communications with routing cluster 'bom' established.
[22.6.2020 12:19:54] (Verbose) Communications with routing cluster 'mad' established.
[22.6.2020 12:19:54] (Verbose) Communications with routing cluster 'par' established.
[22.6.2020 12:19:54] (Verbose) Communications with routing cluster 'dxb' established.
[22.6.2020 12:19:54] (Verbose) Communications with routing cluster 'lux' established.
[22.6.2020 12:19:54] (Verbose) Communications with routing cluster 'lhr' established.
[22.6.2020 12:19:54] (Verbose) Communications with routing cluster 'atl' established.
[22.6.2020 12:19:54] (Verbose) Communications with routing cluster 'iad' established.
[22.6.2020 12:19:54] (Verbose) Communications with routing cluster 'fra' established.
[22.6.2020 12:19:54] (Verbose) Communications with routing cluster 'ams' established.
[22.6.2020 12:19:54] (Msg) RelayNetWorkStatus:  avail=Attempting  config=OK  anyrelay=Attempting   (Performing ping measurement)
[22.6.2020 12:19:54] (Msg) Performing ping measurement
[22.6.2020 12:19:54] (Msg) Got SDR network config.  Loaded revision 276 OK
[22.6.2020 12:19:54] Lobby created!
[22.6.2020 12:19:54] (Verbose) Service thread running.
[22.6.2020 12:19:54] (Msg) RelayNetWorkStatus:  avail=Attempting  config=Attempting  anyrelay=Waiting   (Attempt #1 to fetch config from https://api.steampowered.com/ISteamApps/GetSDRConfig/v1?appid=602960&partner=valve)
[22.6.2020 12:19:54] (Msg) Pending ping measurement until network config is obtained.
[22.6.2020 12:19:54] (Msg) Initialized low level socket/threading support.
[22.6.2020 12:19:39] Loaded languages: English, German, French, Russian, Polish, Brazilian Portuguese, Castilian Spanish, Latinamerican Spanish, Simplified Chinese, Traditional Chinese, Japanese, Turkish, Korean
[22.6.2020 12:19:39] Content package load order: Vanilla 0.9
[22.6.2020 12:19:38] Content package load order: Vanilla 0.9
[22.6.2020 12:19:36] Attempting to open ALC device "OpenAL Soft"
[22.6.2020 12:19:35] Loaded languages: English, German, French, Russian, Polish, Brazilian Portuguese, Castilian Spanish, Latinamerican Spanish, Simplified Chinese, Traditional Chinese, Japanese, Turkish, Korean
[22.6.2020 12:19:35] Loaded languages: English, German, French, Russian, Polish, Brazilian Portuguese, Castilian Spanish, Latinamerican Spanish, Simplified Chinese, Traditional Chinese, Japanese, Turkish, Korean

From breeding grounds back to the previous level

image.png

Barotrauma Client crash report (generated on 22.6.2020 12:52:27)

Barotrauma seems to have crashed. Sorry for the inconvenience! 

9346DF122A863831AC895B82C3AB72F4

Game version 0.1004.0.0 (ReleaseWindows, branch feature/campaign-groundwork, revision 9f6b28b89)
Graphics mode: 2560x1440 (BorderlessWindowed)
VSync OFF
Language: English
Selected content packages: Vanilla 0.9
Level seed: Rhadamanthys LineaMehen Linea
Loaded submarine: Dugong (B4137909B5D168EC25EB828C63417F56)
Selected screen: Barotrauma.GameScreen
SteamManager initialized
Client (Round had started)

System info:
    Operating system: Microsoft Windows NT 10.0.18362.0 64 bit
    GPU name: NVIDIA GeForce GTX 980 Ti
    Display mode: {Width:2560 Height:1440 Format:Color AspectRatio:1,7777778}
    GPU status: Normal

Exception: Object reference not set to an instance of an object. (System.NullReferenceException)
Target site: Boolean <InitProjSpecific>b__33_0(Barotrauma.GUIButton, System.Object)
Stack trace: 
   at Barotrauma.MultiPlayerCampaign.<InitProjSpecific>b__33_0(GUIButton btn, Object userdata) in C:\Users\RoniK\Documents\Barotrauma-development\Barotrauma\BarotraumaClient\ClientSource\GameSession\GameModes\MultiPlayerCampaign.cs:line 124
   at Barotrauma.GUIButton.Update(Single deltaTime) in C:\Users\RoniK\Documents\Barotrauma-development\Barotrauma\BarotraumaClient\ClientSource\GUI\GUIButton.cs:line 234
   at Barotrauma.GUIComponent.UpdateManually(Single deltaTime, Boolean alsoChildren, Boolean recursive) in C:\Users\RoniK\Documents\Barotrauma-development\Barotrauma\BarotraumaClient\ClientSource\GUI\GUIComponent.cs:line 459
   at Barotrauma.MultiPlayerCampaign.Update(Single deltaTime) in C:\Users\RoniK\Documents\Barotrauma-development\Barotrauma\BarotraumaClient\ClientSource\GameSession\GameModes\MultiPlayerCampaign.cs:line 246
   at Barotrauma.GameSession.Update(Single deltaTime) in C:\Users\RoniK\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\GameSession\GameSession.cs:line 466
   at Barotrauma.GameScreen.Update(Double deltaTime) in C:\Users\RoniK\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Screens\GameScreen.cs:line 130
   at Barotrauma.GameMain.Update(GameTime gameTime) in C:\Users\RoniK\Documents\Barotrauma-development\Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 953
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in C:\Users\RoniK\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 656
   at Microsoft.Xna.Framework.Game.Tick() in C:\Users\RoniK\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 500
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in C:\Users\RoniK\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 92
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in C:\Users\RoniK\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 397
   at Microsoft.Xna.Framework.Game.Run() in C:\Users\RoniK\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 367
   at Barotrauma.Program.Main(String[] args) in C:\Users\RoniK\Documents\Barotrauma-development\Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 58

Last debug messages:
[22.6.2020 12:52:24] test
[22.6.2020 12:52:07] (Msg) RelayNetWorkStatus:  avail=OK  config=OK  anyrelay=OK   (OK)
[22.6.2020 12:52:07] (Msg) Ping location: sto2=14+1,sto=18+1/14+1,fra=45+4/33+1,ams=40+4/34+1,waw=53+5/34+1,lux=48+4/37+1,lhr=47+4/38+1,par=52+5/43+1,vie=50+5/45+1,iad=129+12/119+1,sgp=212+21/213+21,gru=250+25/262+1
[22.6.2020 12:52:07] (Msg) Ping measurement completed
[22.6.2020 12:52:05] (Verbose) Communications with routing cluster 'sto2' established.
[22.6.2020 12:52:03] (Verbose) Communications with routing cluster 'syd' established.
[22.6.2020 12:52:03] (Verbose) Communications with routing cluster 'tyo1' established.
[22.6.2020 12:52:03] (Verbose) Communications with routing cluster 'tyo' established.
[22.6.2020 12:52:03] (Verbose) Communications with routing cluster 'scl' established.
[22.6.2020 12:52:03] (Verbose) Communications with routing cluster 'sgp' established.
[22.6.2020 12:52:03] (Verbose) Communications with routing cluster 'sea' established.
[22.6.2020 12:52:03] (Verbose) Communications with routing cluster 'man' established.
[22.6.2020 12:52:03] (Verbose) Communications with routing cluster 'hkg' established.
[22.6.2020 12:52:03] (Verbose) Communications with routing cluster 'lim' established.
[22.6.2020 12:52:03] (Verbose) Communications with routing cluster 'maa' established.
[22.6.2020 12:52:03] (Verbose) Communications with routing cluster 'lax' established.
[22.6.2020 12:52:03] (Verbose) Communications with routing cluster 'waw' established.
[22.6.2020 12:52:03] (Verbose) Communications with routing cluster 'okc' established.
[22.6.2020 12:52:03] (Verbose) Communications with routing cluster 'vie' established.
[22.6.2020 12:52:03] (Verbose) Communications with routing cluster 'gru' established.
[22.6.2020 12:52:03] (Verbose) Communications with routing cluster 'ord' established.
[22.6.2020 12:52:03] (Verbose) Communications with routing cluster 'sto' established.
[22.6.2020 12:52:03] (Verbose) Communications with routing cluster 'jnb' established.
[22.6.2020 12:52:03] (Verbose) Communications with routing cluster 'eat' established.
[22.6.2020 12:52:03] (Verbose) Communications with routing cluster 'bom' established.
[22.6.2020 12:52:03] (Verbose) Communications with routing cluster 'mad' established.
[22.6.2020 12:52:03] (Verbose) Communications with routing cluster 'dxb' established.
[22.6.2020 12:52:03] (Verbose) Communications with routing cluster 'par' established.
[22.6.2020 12:52:03] (Verbose) Communications with routing cluster 'lux' established.
[22.6.2020 12:52:03] (Verbose) Communications with routing cluster 'lhr' established.
[22.6.2020 12:52:03] (Verbose) Communications with routing cluster 'atl' established.
[22.6.2020 12:52:03] (Verbose) Communications with routing cluster 'iad' established.
[22.6.2020 12:52:03] (Verbose) Communications with routing cluster 'fra' established.
[22.6.2020 12:52:03] (Verbose) Communications with routing cluster 'ams' established.
[22.6.2020 12:52:03] (Msg) RelayNetWorkStatus:  avail=Attempting  config=OK  anyrelay=Attempting   (Performing ping measurement)
[22.6.2020 12:52:03] (Msg) Performing ping measurement
[22.6.2020 12:52:03] (Msg) Got SDR network config.  Loaded revision 276 OK
[22.6.2020 12:52:02] (Warning) SDR network config fetch first attempt failed.  HTTP 504.  .  Trying again.
[22.6.2020 12:52:02] Lobby created!
[22.6.2020 12:52:02] (Verbose) Service thread running.
[22.6.2020 12:52:02] (Msg) RelayNetWorkStatus:  avail=Attempting  config=Attempting  anyrelay=Waiting   (Attempt #1 to fetch config from https://api.steampowered.com/ISteamApps/GetSDRConfig/v1?appid=602960&partner=valve)
[22.6.2020 12:52:02] (Msg) Pending ping measurement until network config is obtained.
[22.6.2020 12:52:02] (Msg) Initialized low level socket/threading support.
[22.6.2020 12:51:49] Loaded languages: English, German, French, Russian, Polish, Brazilian Portuguese, Castilian Spanish, Latinamerican Spanish, Simplified Chinese, Traditional Chinese, Japanese, Turkish, Korean
[22.6.2020 12:51:49] Content package load order: Vanilla 0.9
[22.6.2020 12:51:49] Content package load order: Vanilla 0.9
[22.6.2020 12:51:47] Attempting to open ALC device "OpenAL Soft"
[22.6.2020 12:51:46] Loaded languages: English, German, French, Russian, Polish, Brazilian Portuguese, Castilian Spanish, Latinamerican Spanish, Simplified Chinese, Traditional Chinese, Japanese, Turkish, Korean
[22.6.2020 12:51:46] Loaded languages: English, German, French, Russian, Polish, Brazilian Portuguese, Castilian Spanish, Latinamerican Spanish, Simplified Chinese, Traditional Chinese, Japanese, Turkish, Korean
Regalis11 commented 4 years ago

Fixed in https://github.com/Regalis11/Barotrauma-development/commit/c90653bd91e917bf6321e0c0fa19ff7bae74688b

Rokvach commented 4 years ago

Travel to the breeding grounds and when you enter the level try and leave back to the previous level you came from @Regalis11

image.png

Rokvach commented 4 years ago

Update: Nvm its just really disorientating, because you are already on the level therefore you can't select the destination even tho the map allows you to do so. So if I go to the end of this level I should arrive at the outpost. Just needs a indication that its the path you are currently on, which I assume should come with the new map.

In this example I can't return to the outpost I came from in the map because I am already on my way to the outpost, so therefore I can't "Start" the round. image.png

Rokvach commented 4 years ago

Closing this ticket as the issue has been fixed, the issue pointed above should be something which should be handled more clearly on the new map, Closing.