Closed andrew12314 closed 6 years ago
Note that this is the same exception as #165, is this on Windows or Linux?
As far as I can tell, the above issue shouldn't be causing a crash normally. whats actually happening (Now that I look at this) is an object reference not set. the only thing I can see that is likely to fail is the lack of a background texture for the loading screen.
This points that likely the content folder itself is damaged and missing the necessary background texture. the crash report also states what operating system it uses (It states windows NT 6.0 which is windows Vista.
The file Content/UI/titleBackground.png is likely missing in this case.
Im on Windows 7, I am going to try to reinstall the game to reacquire the missing file.
I'm guessing reinstalling did the trick? If not, please let me know and I'll reopen this.
I attempted running this on the computers at school to see whether it would work. Upon loading it up the computers ram and CPU can handle it as I can see by task manager. If anyone has any insight it would be much appreciated.
Barotrauma Client crash report (generated on 06/03/2018 09:55:56)
Barotrauma seems to have crashed. Sorry for the inconvenience! If you'd like to help fix the bug that caused the crash, please send this file to the developers on the Undertow Games forums.
Game version 0.8.0.4 Graphics mode: 1366x768 (BorderlessWindowed) Selected content package: Level seed: no level loaded Loaded submarine: None Selected screen: None
System info: Operating system: Microsoft Windows NT 6.1.7601 Service Pack 1 64 bit GPU name: Intel(R) HD Graphics 4400 Display mode: {Width:1366 Height:768 Format:Color AspectRatio:1.778646} GPU status: Normal
Exception: Object reference not set to an instance of an object. Target site: Void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Graphics.GraphicsDevice, Single) Stack trace: at Barotrauma.LoadingScreen.Draw(SpriteBatch spriteBatch, GraphicsDevice graphics, Single deltaTime) in E:\Barotrauma\Barotrauma\BarotraumaClient\Source\GUI\LoadingScreen.cs:line 125 at Barotrauma.GameMain.Draw(GameTime gameTime) in E:\Barotrauma\Barotrauma\BarotraumaClient\Source\GameMain.cs:line 447 at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at MonoGame.Framework.WinFormsGameWindow.RunLoop() at MonoGame.Framework.WinFormsGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at Barotrauma.Program.Main() in E:\Barotrauma\Barotrauma\BarotraumaClient\Source\Program.cs:line 41
Last debug messages: