FakeFishGames / Barotrauma

A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.
http://www.barotraumagame.com/
1.72k stars 401 forks source link

Crash #3977

Closed chawley9 closed 3 years ago

chawley9 commented 3 years ago

Description When i get grappled by the derelict ship and go in to destroy the organs and such to release my ship. Crashes. No Mods being used.

Steps To Reproduce so it was in a ship of my own making, not especially complicated, and got grappled by the derelict ship and was pulled in, left my ship and the crew to sort itself out whilst i went into the other ship to try and get released.

during this a lot of damage and creatures entered my ship and the game crashed. there was a lot going on ha.

Please see below for the crash report.

Barotrauma Client crash report (generated on 01/10/2020 19:21:31)

Barotrauma seems to have crashed. Sorry for the inconvenience!

6F558E05A9FD96EA104348A23A5B582A

Game version 0.10.5.1 (ReleaseWindows, branch release, revision 9e259b2148) Graphics mode: 1920x1080 (Fullscreen) VSync ON Language: English Selected content packages: Vanilla 0.9 Level seed: AnnwnMolovsk Loaded submarine: HMS Endeavor Mk IV (F8B1A566F3CD42F503E88922E6206C17) Selected screen: Barotrauma.GameScreen SteamManager initialized

System info: Operating system: Microsoft Windows NT 10.0.19041.0 64 bit GPU name: NVIDIA GeForce GTX 1070 Ti Display mode: {Width:1920 Height:1080 Format:Color AspectRatio:1.7777778} GPU status: Normal

Exception: Collection was modified; enumeration operation may not execute. (System.InvalidOperationException) Target site: Void ThrowInvalidOperationException_InvalidOperation_EnumFailedVersion() Stack trace: at System.Collections.Generic.List1.Enumerator.MoveNextRare() at Barotrauma.Items.Components.RepairTool.Repair(Vector2 rayStart, Vector2 rayEnd, Single deltaTime, Character user, Single degreeOfSuccess, List1 ignoredBodies) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Items\Components\Holdable\RepairTool.cs:line 297 at Barotrauma.Items.Components.RepairTool.Use(Single deltaTime, Character character) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Items\Components\Holdable\RepairTool.cs:line 244 at Barotrauma.Item.Use(Single deltaTime, Character character, Limb targetLimb) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Items\Item.cs:line 2055 at Barotrauma.AIObjectiveCombat.Attack(Single deltaTime) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Characters\AI\Objectives\AIObjectiveCombat.cs:line 888 at Barotrauma.AIObjectiveCombat.Act(Single deltaTime) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Characters\AI\Objectives\AIObjectiveCombat.cs:line 220 at Barotrauma.HumanAIController.Update(Single deltaTime) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Characters\AI\HumanAIController.cs:line 232 at Barotrauma.Character.UpdateAll(Single deltaTime, Camera cam) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Characters\Character.cs:line 2228 at Barotrauma.GameScreen.Update(Double deltaTime) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Screens\GameScreen.cs:line 179 at Barotrauma.GameMain.Update(GameTime gameTime) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 921 at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in C:\Users\Joonas\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 656 at Microsoft.Xna.Framework.Game.Tick() in C:\Users\Joonas\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 504 at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in C:\Users\Joonas\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 94 at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in C:\Users\Joonas\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 398 at Microsoft.Xna.Framework.Game.Run() in C:\Users\Joonas\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 368 at Barotrauma.Program.Main(String[] args) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 59

Last debug messages: [01/10/2020 19:02:35] Generating an outpost for the start of the level... (Location: Annwn Fortification, level type: LocationConnection) [01/10/2020 19:02:33] Generating an outpost for the end of the level... (Location: Molovsk Habitation Outpost, level type: LocationConnection) [01/10/2020 19:01:11] (Msg) RelayNetWorkStatus: avail=OK config=OK anyrelay=OK (OK) [01/10/2020 19:01:11] (Msg) Ping location: lhr=7+0,ams=13+1/12+0,par=14+1,fra=19+1,lux=24+2/19+1,vie=30+3/30+1,mad=30+3,sto=33+3/32+0,sto2=38+3/32+0,iad=80+8,sgp=161+16/162+16,gru=209+20 [01/10/2020 19:01:11] (Msg) Ping measurement completed [01/10/2020 19:01:09] (Verbose) Communications with routing cluster 'sea' established. [01/10/2020 19:01:09] (Debug) Destroying relay 'sea#108 (205.196.6.148:27030)' because initial_ping_timeout [01/10/2020 19:01:07] (Verbose) Communications with routing cluster 'syd' established. [01/10/2020 19:01:07] (Verbose) Communications with routing cluster 'tyo1' established. [01/10/2020 19:01:07] (Verbose) Communications with routing cluster 'tyo' established. [01/10/2020 19:01:07] (Verbose) Communications with routing cluster 'sgp' established. [01/10/2020 19:01:07] (Verbose) Communications with routing cluster 'scl' established. [01/10/2020 19:01:07] (Verbose) Communications with routing cluster 'lim' established. [01/10/2020 19:01:07] (Verbose) Communications with routing cluster 'maa' established. [01/10/2020 19:01:07] (Verbose) Communications with routing cluster 'waw' established. [01/10/2020 19:01:07] (Verbose) Communications with routing cluster 'sto2' established. [01/10/2020 19:01:07] (Verbose) Communications with routing cluster 'lax' established. [01/10/2020 19:01:07] (Verbose) Communications with routing cluster 'sto' established. [01/10/2020 19:01:07] (Verbose) Communications with routing cluster 'vie' established. [01/10/2020 19:01:06] (Verbose) Communications with routing cluster 'okc' established. [01/10/2020 19:01:06] (Verbose) Communications with routing cluster 'hkg' established. [01/10/2020 19:01:06] (Verbose) Communications with routing cluster 'gru' established. [01/10/2020 19:01:06] (Verbose) Communications with routing cluster 'ord' established. [01/10/2020 19:01:06] (Verbose) Communications with routing cluster 'jnb' established. [01/10/2020 19:01:06] (Verbose) Communications with routing cluster 'eat' established. [01/10/2020 19:01:06] (Verbose) Communications with routing cluster 'bom' established. [01/10/2020 19:01:06] (Verbose) Communications with routing cluster 'mad' established. [01/10/2020 19:01:06] (Verbose) Communications with routing cluster 'lux' established. [01/10/2020 19:01:06] (Verbose) Communications with routing cluster 'dxb' established. [01/10/2020 19:01:06] (Verbose) Communications with routing cluster 'par' established. [01/10/2020 19:01:06] (Verbose) Communications with routing cluster 'lhr' established. [01/10/2020 19:01:06] (Verbose) Communications with routing cluster 'atl' established. [01/10/2020 19:01:06] (Verbose) Communications with routing cluster 'iad' established. [01/10/2020 19:01:06] (Verbose) Communications with routing cluster 'fra' established. [01/10/2020 19:01:06] (Verbose) Communications with routing cluster 'ams' established. [01/10/2020 19:01:06] (Msg) RelayNetWorkStatus: avail=Attempting config=OK anyrelay=Attempting (Performing ping measurement) [01/10/2020 19:01:06] (Msg) Performing ping measurement [01/10/2020 19:01:06] (Msg) Got SDR network config. Loaded revision 281 OK [01/10/2020 19:01:06] (Warning) SDR network config fetch first attempt failed. HTTP 504. . Trying again. [01/10/2020 19:00:55] Attempting to open ALC device "OpenAL Soft on Speakers (High Definition Audio Device)" [01/10/2020 19:00:54] Loaded languages: English, German, French, Russian, Polish, Brazilian Portuguese, Castilian Spanish, Latinamerican Spanish, Simplified Chinese, Traditional Chinese, Japanese, Turkish, Korean [01/10/2020 19:00:53] Loaded languages: English, German, French, Russian, Polish, Brazilian Portuguese, Castilian Spanish, Latinamerican Spanish, Simplified Chinese, Traditional Chinese, Japanese, Turkish, Korean [01/10/2020 19:00:51] Logged in as Chawley (SteamID STEAM_1:0:44690007)

Regalis11 commented 3 years ago

Duplicate of #3896