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Description
This has happened to me several times. Its not when i have only encountered a thalamus but when I am snared by one, but even more specifically when the little red things that explode start showing up on my sub. Im not sure that it has specifically to do with the little red things but if i see them i expect a crash to come and it always has in single player. I don't believe that I have seen that scenario in multiplayer. I have been snared by a thalamus in multiplayer but did not see any of the red exploding things.
Steps To Reproduce
Navigate sub over the top of a thalamus ship and get snared. In higher level areas at least, after getting snared the little red exploding things will show up in the sub and the game will crash
Version
v0.10.5.1
Additional information
Barotrauma Client crash report (generated on 10/16/2020 6:37:53 PM)
Barotrauma seems to have crashed. Sorry for the inconvenience!
6F558E05A9FD96EA104348A23A5B582A
Game version 0.10.5.1 (ReleaseWindows, branch release, revision 9e259b2148)
Graphics mode: 1920x1080 (BorderlessWindowed)
VSync ON
Language: English
Selected content packages: Vanilla 0.9
Level seed: Gortyna FlexusHarmonia Linea
Loaded submarine: Typhon2 (F72FD6A4680E10273062C2E6D3A5A8DE)
Selected screen: Barotrauma.GameScreen
SteamManager initialized
System info:
Operating system: Microsoft Windows NT 10.0.19041.0 64 bit
GPU name: NVIDIA GeForce GTX 1080
Display mode: {Width:1920 Height:1080 Format:Color AspectRatio:1.7777778}
GPU status: Normal
Exception: Collection was modified; enumeration operation may not execute. (System.InvalidOperationException)
Target site: Void ThrowInvalidOperationException_InvalidOperation_EnumFailedVersion()
Stack trace:
at System.Collections.Generic.List1.Enumerator.MoveNextRare() at Barotrauma.Items.Components.RepairTool.Repair(Vector2 rayStart, Vector2 rayEnd, Single deltaTime, Character user, Single degreeOfSuccess, List1 ignoredBodies) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Items\Components\Holdable\RepairTool.cs:line 297
at Barotrauma.Items.Components.RepairTool.Use(Single deltaTime, Character character) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Items\Components\Holdable\RepairTool.cs:line 244
at Barotrauma.Item.Use(Single deltaTime, Character character, Limb targetLimb) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Items\Item.cs:line 2055
at Barotrauma.Character.Control(Single deltaTime, Camera cam) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Characters\Character.cs:line 1475
at Barotrauma.Character.Update(Single deltaTime, Camera cam) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Characters\Character.cs:line 2409
at Barotrauma.AICharacter.Update(Single deltaTime, Camera cam) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Characters\AICharacter.cs:line 86
at Barotrauma.Character.UpdateAll(Single deltaTime, Camera cam) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Characters\Character.cs:line 2228
at Barotrauma.GameScreen.Update(Double deltaTime) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Screens\GameScreen.cs:line 179
at Barotrauma.GameMain.Update(GameTime gameTime) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 921
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in C:\Users\Joonas\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 656
at Microsoft.Xna.Framework.Game.Tick() in C:\Users\Joonas\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 504
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in C:\Users\Joonas\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 94
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in C:\Users\Joonas\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 398
at Microsoft.Xna.Framework.Game.Run() in C:\Users\Joonas\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 368
at Barotrauma.Program.Main(String[] args) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 59
Last debug messages:
[10/16/2020 6:20:01 PM] Generating an outpost for the start of the level... (Location: Gortyna Flexus Research Center, level type: LocationConnection)
[10/16/2020 6:20:00 PM] Generating an outpost for the end of the level... (Location: Harmonia Linea, level type: LocationConnection)
[10/16/2020 6:19:30 PM] (Msg) RelayNetWorkStatus: avail=OK config=OK anyrelay=OK (OK)
[10/16/2020 6:19:30 PM] (Msg) Ping location: sea=25+2,eat=30+3/30+2,lax=47+4/48+2,okc=74+7/69+2,ord=75+7/70+2,iad=97+9/88+2,atl=88+8/89+2,tyo=153+15/120+2,tyo1=153+15/120+2,fra=182+18/172+2,sgp=218+21/201+2,gru=218+21/217+2
[10/16/2020 6:19:30 PM] (Msg) Ping measurement completed
[10/16/2020 6:19:29 PM] (Debug) Destroying relay 'sof#2 (139.45.193.10:27016)' because initial_ping_timeout
[10/16/2020 6:19:27 PM] WARNING: Cannot compress a texture because the dimensions are not a multiple of 4 (path: Submarines/Downloaded/SZTORM_Thunderbolt_Mk._II.sub, size: 600x341)
[10/16/2020 6:19:26 PM] (Debug) Destroying relay 'sof#4 (139.45.193.10:27018)' because initial_ping_timeout
[10/16/2020 6:19:25 PM] WARNING: Cannot compress a texture because the dimensions are not a multiple of 4 (path: Submarines/Downloaded/Athenaegis-D.sub, size: 1042x552)
[10/16/2020 6:19:23 PM] (Debug) Destroying relay 'sof#1 (139.45.193.10:27015)' because initial_ping_timeout
[10/16/2020 6:19:21 PM] (Debug) Destroying relay 'sof#3 (139.45.193.10:27017)' because initial_ping_timeout
[10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'waw' established.
[10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'sgp' established.
[10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'vie' established.
[10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'sto2' established.
[10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'syd' established.
[10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'sto' established.
[10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'tyo1' established.
[10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'tyo' established.
[10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'jnb' established.
[10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'maa' established.
[10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'dxb' established.
[10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'scl' established.
[10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'mad' established.
[10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'lux' established.
[10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'par' established.
[10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'bom' established.
[10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'lhr' established.
[10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'lim' established.
[10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'gru' established.
[10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'sea' established.
[10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'hkg' established.
[10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'ord' established.
[10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'fra' established.
[10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'okc' established.
[10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'ams' established.
[10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'lax' established.
[10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'iad' established.
[10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'atl' established.
[10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'eat' established.
[10/16/2020 6:19:18 PM] (Msg) RelayNetWorkStatus: avail=Attempting config=OK anyrelay=Attempting (Performing ping measurement)
[10/16/2020 6:19:18 PM] (Msg) Performing ping measurement
[10/16/2020 6:19:18 PM] (Msg) Got SDR network config. Loaded revision 283 OK
[10/16/2020 6:19:18 PM] (Warning) SDR network config fetch first attempt failed. HTTP 504. . Trying again.
[10/16/2020 6:19:08 PM] Attempting to open ALC device "OpenAL Soft on Speakers (Realtek High Definition Audio)"
[10/16/2020 6:19:06 PM] Loaded languages: English, German, French, Russian, Polish, Brazilian Portuguese, Castilian Spanish, Latinamerican Spanish, Simplified Chinese, Traditional Chinese, Japanese, Turkish, Korean
[10/16/2020 6:19:06 PM] Loaded languages: English, German, French, Russian, Polish, Brazilian Portuguese, Castilian Spanish, Latinamerican Spanish, Simplified Chinese, Traditional Chinese, Japanese, Turkish, Korean
[10/16/2020 6:19:05 PM] Logged in as Frrunkis (SteamID STEAM_1:1:128272568)
Description This has happened to me several times. Its not when i have only encountered a thalamus but when I am snared by one, but even more specifically when the little red things that explode start showing up on my sub. Im not sure that it has specifically to do with the little red things but if i see them i expect a crash to come and it always has in single player. I don't believe that I have seen that scenario in multiplayer. I have been snared by a thalamus in multiplayer but did not see any of the red exploding things.
Steps To Reproduce Navigate sub over the top of a thalamus ship and get snared. In higher level areas at least, after getting snared the little red exploding things will show up in the sub and the game will crash
Version v0.10.5.1
Additional information Barotrauma Client crash report (generated on 10/16/2020 6:37:53 PM)
Barotrauma seems to have crashed. Sorry for the inconvenience!
6F558E05A9FD96EA104348A23A5B582A
Game version 0.10.5.1 (ReleaseWindows, branch release, revision 9e259b2148) Graphics mode: 1920x1080 (BorderlessWindowed) VSync ON Language: English Selected content packages: Vanilla 0.9 Level seed: Gortyna FlexusHarmonia Linea Loaded submarine: Typhon2 (F72FD6A4680E10273062C2E6D3A5A8DE) Selected screen: Barotrauma.GameScreen SteamManager initialized
System info: Operating system: Microsoft Windows NT 10.0.19041.0 64 bit GPU name: NVIDIA GeForce GTX 1080 Display mode: {Width:1920 Height:1080 Format:Color AspectRatio:1.7777778} GPU status: Normal
Exception: Collection was modified; enumeration operation may not execute. (System.InvalidOperationException) Target site: Void ThrowInvalidOperationException_InvalidOperation_EnumFailedVersion() Stack trace: at System.Collections.Generic.List
1.Enumerator.MoveNextRare() at Barotrauma.Items.Components.RepairTool.Repair(Vector2 rayStart, Vector2 rayEnd, Single deltaTime, Character user, Single degreeOfSuccess, List
1 ignoredBodies) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Items\Components\Holdable\RepairTool.cs:line 297 at Barotrauma.Items.Components.RepairTool.Use(Single deltaTime, Character character) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Items\Components\Holdable\RepairTool.cs:line 244 at Barotrauma.Item.Use(Single deltaTime, Character character, Limb targetLimb) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Items\Item.cs:line 2055 at Barotrauma.Character.Control(Single deltaTime, Camera cam) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Characters\Character.cs:line 1475 at Barotrauma.Character.Update(Single deltaTime, Camera cam) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Characters\Character.cs:line 2409 at Barotrauma.AICharacter.Update(Single deltaTime, Camera cam) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Characters\AICharacter.cs:line 86 at Barotrauma.Character.UpdateAll(Single deltaTime, Camera cam) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Characters\Character.cs:line 2228 at Barotrauma.GameScreen.Update(Double deltaTime) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Screens\GameScreen.cs:line 179 at Barotrauma.GameMain.Update(GameTime gameTime) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 921 at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in C:\Users\Joonas\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 656 at Microsoft.Xna.Framework.Game.Tick() in C:\Users\Joonas\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 504 at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in C:\Users\Joonas\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 94 at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in C:\Users\Joonas\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 398 at Microsoft.Xna.Framework.Game.Run() in C:\Users\Joonas\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 368 at Barotrauma.Program.Main(String[] args) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 59Last debug messages: [10/16/2020 6:20:01 PM] Generating an outpost for the start of the level... (Location: Gortyna Flexus Research Center, level type: LocationConnection) [10/16/2020 6:20:00 PM] Generating an outpost for the end of the level... (Location: Harmonia Linea, level type: LocationConnection) [10/16/2020 6:19:30 PM] (Msg) RelayNetWorkStatus: avail=OK config=OK anyrelay=OK (OK) [10/16/2020 6:19:30 PM] (Msg) Ping location: sea=25+2,eat=30+3/30+2,lax=47+4/48+2,okc=74+7/69+2,ord=75+7/70+2,iad=97+9/88+2,atl=88+8/89+2,tyo=153+15/120+2,tyo1=153+15/120+2,fra=182+18/172+2,sgp=218+21/201+2,gru=218+21/217+2 [10/16/2020 6:19:30 PM] (Msg) Ping measurement completed [10/16/2020 6:19:29 PM] (Debug) Destroying relay 'sof#2 (139.45.193.10:27016)' because initial_ping_timeout [10/16/2020 6:19:27 PM] WARNING: Cannot compress a texture because the dimensions are not a multiple of 4 (path: Submarines/Downloaded/SZTORM_Thunderbolt_Mk._II.sub, size: 600x341) [10/16/2020 6:19:26 PM] (Debug) Destroying relay 'sof#4 (139.45.193.10:27018)' because initial_ping_timeout [10/16/2020 6:19:25 PM] WARNING: Cannot compress a texture because the dimensions are not a multiple of 4 (path: Submarines/Downloaded/Athenaegis-D.sub, size: 1042x552) [10/16/2020 6:19:23 PM] (Debug) Destroying relay 'sof#1 (139.45.193.10:27015)' because initial_ping_timeout [10/16/2020 6:19:21 PM] (Debug) Destroying relay 'sof#3 (139.45.193.10:27017)' because initial_ping_timeout [10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'waw' established. [10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'sgp' established. [10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'vie' established. [10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'sto2' established. [10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'syd' established. [10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'sto' established. [10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'tyo1' established. [10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'tyo' established. [10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'jnb' established. [10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'maa' established. [10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'dxb' established. [10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'scl' established. [10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'mad' established. [10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'lux' established. [10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'par' established. [10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'bom' established. [10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'lhr' established. [10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'lim' established. [10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'gru' established. [10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'sea' established. [10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'hkg' established. [10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'ord' established. [10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'fra' established. [10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'okc' established. [10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'ams' established. [10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'lax' established. [10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'iad' established. [10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'atl' established. [10/16/2020 6:19:18 PM] (Verbose) Communications with routing cluster 'eat' established. [10/16/2020 6:19:18 PM] (Msg) RelayNetWorkStatus: avail=Attempting config=OK anyrelay=Attempting (Performing ping measurement) [10/16/2020 6:19:18 PM] (Msg) Performing ping measurement [10/16/2020 6:19:18 PM] (Msg) Got SDR network config. Loaded revision 283 OK [10/16/2020 6:19:18 PM] (Warning) SDR network config fetch first attempt failed. HTTP 504. . Trying again. [10/16/2020 6:19:08 PM] Attempting to open ALC device "OpenAL Soft on Speakers (Realtek High Definition Audio)" [10/16/2020 6:19:06 PM] Loaded languages: English, German, French, Russian, Polish, Brazilian Portuguese, Castilian Spanish, Latinamerican Spanish, Simplified Chinese, Traditional Chinese, Japanese, Turkish, Korean [10/16/2020 6:19:06 PM] Loaded languages: English, German, French, Russian, Polish, Brazilian Portuguese, Castilian Spanish, Latinamerican Spanish, Simplified Chinese, Traditional Chinese, Japanese, Turkish, Korean [10/16/2020 6:19:05 PM] Logged in as Frrunkis (SteamID STEAM_1:1:128272568)