Closed Thirty-Percent closed 3 years ago
Anecdotally, all drugs seem to act as if they give their effects as an instant application, and then the ones with duration will additionally heal over the duration.
Notable on the list: Pomegrenade extract's o2 loss
No issues, closing.
Description All medical items have +1 second to their total affliction reduction effects, compared to their listed duration under
<StatusEffect>
in medical.xml. A 5 seconds duration means it will last 5 seconds, however the "amount" value under<Affliction>
is applied 6 times.Example 1: Bandages In medical.xml, given
<StatusEffect tags="medical" type="OnUse" target="This, Limb" duration="1.0">
and<ReduceAffliction identifier="bleeding" amount="9" />
<ReduceAffliction identifier="burn" amount="15" />
==> Total bleeding reduction = 18 (9 times 2), total burn reduction = 30 (15 times 2)
Example 2: Fentanyl In medical.xml, given
<StatusEffect tags="medical" type="OnUse" target="Character" duration="5">
and<ReduceAffliction identifier="damage" amount="15" />
<ReduceAffliction identifier="burn" amount="15" />
==> Total damage reduction = 90 (15 times 6), total burn reduction = 90 (15 times 6)I confirmed this with opium, morphine, fentanyl and deusizine for damage and burns; bandages, plastiseal and antibiotic glue for burns; antirad and stabilozione for radiation sickness.
Steps To Reproduce
Version 0.10.6.2 Windows/Steam
Additional information Items with a short duration will "benefit" the most from this, such as bandages, antidotes (OnUse), fentanyl... This also applies to OnFailure values.