Closed mLuby closed 3 years ago
Same crash/error just happened again. This time when starting a mission as a new player joined. (Last time there wasn't a new player, so possible that's irrelevant.)
Happened twice more, these times immediately upon loading this saved campaign. So the save is corrupted 😭 but hopefully that'll make it easy to reproduce and fix the problem. crashreport (12).log crashreport (13).log
It's not clear to me where hosted server saves are located, but I'd be happy to upload that.
Here's the save (was at ~/Library/Application\ Support/Daedalic\ Entertainment\ GmbH/Barotrauma/Multiplayer
):
I'm also getting this exact error and crash. My multiplayer experience is 50/50, playable/near instant crash when I join servers at the moment.
getting this as well, had it once during a MP game and then it repeated again and again when attempting to rejoin the body:
Exception: Failed to generate stream buffers: SoundChannel (/Users/fomaltd/Library/Application Support/Steam/steamapps/common/Barotrauma/Barotrauma.app/Contents/MacOS/Content/Sounds/Music/Layer 0 - Basic.ogg), Invalid value (System.Exception)
Target site: Void .ctor(Barotrauma.Sounds.Sound, Single, System.Nullable`1[Microsoft.Xna.Framework.Vector3], Single, Single, Single, System.String, Boolean)
Stack trace:
at Barotrauma.Sounds.SoundChannel..ctor(Sound sound, Single gain, Nullable`1 position, Single freqMult, Single near, Single far, String category, Boolean muffle) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Sounds/SoundChannel.cs:line 543
at Barotrauma.Sounds.Sound.Play(Nullable`1 gain, String category) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Sounds/Sound.cs:line 143
at Barotrauma.SoundPlayer.UpdateMusic(Single deltaTime) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Sounds/SoundPlayer.cs:line 879
at Barotrauma.SoundPlayer.Update(Single deltaTime) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Sounds/SoundPlayer.cs:line 369
at Barotrauma.GameMain.Update(GameTime gameTime) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/GameMain.cs:line 829
Same error (mac). Hope this gets fixed soon! :(
Same error for me (on a Macbook pro) when joining a multiplayer game (mission was Terminating the Hammerhead Swarm):
Exception: Failed to generate stream buffers: SoundChannel (/Users/edwardliaw/Library/Application Support/Steam/steamapps/common/Barotrauma/Barotrauma.app/Contents/MacOS/Content/Sounds/Music/Layer 0 - Basic.ogg), Invalid value (System.Exception)
Target site: Void .ctor(Barotrauma.Sounds.Sound, Single, System.Nullable`1[Microsoft.Xna.Framework.Vector3], Single, Single, Single, System.String, Boolean)
Stack trace:
at Barotrauma.Sounds.SoundChannel..ctor(Sound sound, Single gain, Nullable`1 position, Single freqMult, Single near, Single far, String category, Boolean muffle) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Sounds/SoundChannel.cs:line 543
at Barotrauma.Sounds.Sound.Play(Nullable`1 gain, String category) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Sounds/Sound.cs:line 143
at Barotrauma.SoundPlayer.UpdateMusic(Single deltaTime) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Sounds/SoundPlayer.cs:line 879
at Barotrauma.SoundPlayer.Update(Single deltaTime) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Sounds/SoundPlayer.cs:line 369
at Barotrauma.GameMain.Update(GameTime gameTime) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/GameMain.cs:line 829
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in <DEV>/Libraries/MonoGame.Framework/Src/MonoGame.Framework/Game.cs:line 656
at Microsoft.Xna.Framework.Game.Tick() in <DEV>/Libraries/MonoGame.Framework/Src/MonoGame.Framework/Game.cs:line 504
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in <DEV>/Libraries/MonoGame.Framework/Src/MonoGame.Framework/SDL/SDLGamePlatform.cs:line 94
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in <DEV>/Libraries/MonoGame.Framework/Src/MonoGame.Framework/Game.cs:line 398
at Microsoft.Xna.Framework.Game.Run() in <DEV>/Libraries/MonoGame.Framework/Src/MonoGame.Framework/Game.cs:line 368
at Barotrauma.Program.Main(String[] args) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Program.cs:line 59
[1/22/2021 8:53:48 PM] Error while loading entity of the type Barotrauma.Items.Components.Projectile. {Failed to create OpenAL buffer for non-streamed sound: Invalid value}
at Barotrauma.Sounds.Sound.InitializeALBuffers() in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Sounds/Sound.cs:line 172
at Barotrauma.Sounds.OggSound.InitializeALBuffers() in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Sounds/OggSound.cs:line 61
at Barotrauma.Sounds.SoundManager.LoadSound(String filename, Boolean stream) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Sounds/SoundManager.cs:line 349
at Barotrauma.Submarine.LoadRoundSound(XElement element, Boolean stream) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Map/Submarine.cs:line 133
at Barotrauma.Items.Components.ItemComponent.LoadElemProjSpecific(XElement subElement) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Items/Components/ItemComponent.cs:line 501
at Barotrauma.Items.Components.ItemComponent..ctor(Item item, XElement element) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Items/Components/ItemComponent.cs:line 327
at Barotrauma.Items.Components.Projectile..ctor(Item item, XElement element) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Items/Components/Projectile.cs:line 185
[1/22/2021 8:53:48 PM] Error while loading entity of the type Barotrauma.Items.Components.Holdable. {Failed to create OpenAL buffer for non-streamed sound: Invalid value}
at Barotrauma.Sounds.Sound.InitializeALBuffers() in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Sounds/Sound.cs:line 172
at Barotrauma.Sounds.OggSound.InitializeALBuffers() in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Sounds/OggSound.cs:line 61
at Barotrauma.Sounds.SoundManager.LoadSound(String filename, Boolean stream) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Sounds/SoundManager.cs:line 349
at Barotrauma.Submarine.LoadRoundSound(XElement element, Boolean stream) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Map/Submarine.cs:line 133
at Barotrauma.StatusEffect.InitProjSpecific(XElement element, String parentDebugName) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/StatusEffects/StatusEffect.cs:line 38
at Barotrauma.StatusEffect..ctor(XElement element, String parentDebugName) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs:line 535
at Barotrauma.StatusEffect.Load(XElement element, String parentDebugName) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs:line 272
at Barotrauma.Items.Components.ItemComponent..ctor(Item item, XElement element) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Items/Components/ItemComponent.cs:line 309
at Barotrauma.Items.Components.Pickable..ctor(Item item, XElement element) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/Pickable.cs:line 41
at Barotrauma.Items.Components.Holdable..ctor(Item item, XElement element) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/Holdable.cs:line 139
Just encountered the error in #5017 which corrupted another save—single player this time.
Exception: Failed to create OpenAL buffer for non-streamed sound: Invalid value (System.Exception)
Target site: Void InitializeALBuffers()
crashreport (32).log borodin14.save.txt
@Regalis11 if this this is a Mac thing, I'm happy to try to help debug or test some platform-specific fix.
@juanjp600 When is it likely that that will make it out into a release?
We're currently testing this (alongside a bunch of other changes and additions) on the Unstable branch, you can check it out by following the instructions listed here: https://barotraumagame.com/announcements/barotrauma-tester-version-made-public/
these are my crash reports. they seem to happen mostly relating to hammerheads and thresher swarm missions, and very often in multiplayer, I think most of them are either 1 file or another, but always sound related i think
crashreport (2).log crashreport (3).log crashreport (4).log crashreport (5).log crashreport (6).log crashreport (7).log crashreport (8).log crashreport (9).log crashreport (10).log crashreport (11).log crashreport (12).log crashreport (13).log crashreport (14).log crashreport (15).log crashreport (16).log crashreport (17).log crashreport (18).log crashreport (19).log crashreport (20).log crashreport (21).log crashreport (22).log crashreport (23).log crashreport (24).log crashreport (25).log crashreport (26).log crashreport (27).log crashreport (28).log crashreport (29).log crashreport (30).log crashreport (31).log crashreport (32).log crashreport (33).log crashreport (34).log crashreport (35).log crashreport (36).log crashreport (37).log crashreport (38).log crashreport (39).log crashreport (40).log crashreport (41).log crashreport (42).log crashreport (43).log crashreport (44).log crashreport (45).log crashreport (46).log crashreport (47).log
Should be fixed in Regalis11/Barotrauma-development@2f52cbf
this link is broken
@diegoyocys It's a link to our private GitHub repository, the fix isn't publicly available yet.
Still crashing in Unstable branch.
Barotrauma Client crash report (generated on 3/24/2021 8:54:03 PM)
Barotrauma seems to have crashed. Sorry for the inconvenience!
3B6AD4516EB659F3998862E8983C1D40
Game version 0.1300.0.2 (UnstableMac, branch dev, revision f3d132041b)
Graphics mode: 1440x900 (BorderlessWindowed)
VSync ON
Language: English
Selected content packages: Vanilla 0.9
Level seed: Cadmus LineaMoulin
Loaded submarine: Humpback (0C511F51BFA7E22659FACF1C08DA04DF)
Selected screen: Barotrauma.GameScreen
SteamManager initialized
System info:
Operating system: Unix 17.7.0.0 64 bit
GPU name:
Display mode: {Width:1920 Height:1200 Format:Color AspectRatio:1.6}
GPU status: Normal
Exception: Object reference not set to an instance of an object. (System.NullReferenceException)
Target site: Void FillBuffers()
Stack trace:
at Barotrauma.Sounds.OggSound.FillBuffers() in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Sounds/OggSound.cs:line 76
at Barotrauma.Sounds.SoundChannel..ctor(Sound sound, Single gain, Nullable`1 position, Single freqMult, Single near, Single far, String category, Boolean muffle) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Sounds/SoundChannel.cs:line 515
at Barotrauma.Sounds.Sound.Play(Single gain, Single range, Vector2 position, Boolean muffle) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Sounds/Sound.cs:line 109
at Barotrauma.SoundPlayer.PlayDamageSound(String damageType, Single damage, Vector2 position, Single range, IEnumerable`1 tags) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Sounds/SoundPlayer.cs:line 1126
at Barotrauma.Structure.AddDamage(Character attacker, Vector2 worldPosition, Attack attack, Single deltaTime, Boolean playSound) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Map/Structure.cs:line 946
at Barotrauma.Attack.DoDamage(Character attacker, IDamageable target, Vector2 worldPosition, Single deltaTime, Boolean playSound, PhysicsBody sourceBody) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Characters/Attack.cs:line 446
at Barotrauma.Items.Components.Projectile.HandleProjectileCollision(Fixture target, Vector2 collisionNormal, Vector2 velocity) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Items/Components/Projectile.cs:line 647
at Barotrauma.Items.Components.Projectile.Update(Single deltaTime, Camera cam) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Items/Components/Projectile.cs:line 496
at Barotrauma.Item.Update(Single deltaTime, Camera cam) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Items/Item.cs:line 1516
at Barotrauma.MapEntity.UpdateAll(Single deltaTime, Camera cam) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Map/MapEntity.cs:line 558
at Barotrauma.GameScreen.Update(Double deltaTime) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Screens/GameScreen.cs:line 264
at Barotrauma.GameMain.Update(GameTime gameTime) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/GameMain.cs:line 951
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in <DEV>/Libraries/MonoGame.Framework/Src/MonoGame.Framework/Game.cs:line 656
at Microsoft.Xna.Framework.Game.Tick() in <DEV>/Libraries/MonoGame.Framework/Src/MonoGame.Framework/Game.cs:line 504
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in <DEV>/Libraries/MonoGame.Framework/Src/MonoGame.Framework/SDL/SDLGamePlatform.cs:line 94
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in <DEV>/Libraries/MonoGame.Framework/Src/MonoGame.Framework/Game.cs:line 398
at Microsoft.Xna.Framework.Game.Run() in <DEV>/Libraries/MonoGame.Framework/Src/MonoGame.Framework/Game.cs:line 368
at Barotrauma.Program.Main(String[] args) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Program.cs:line 58
Last debug messages:
[3/24/2021 8:47:44 PM] Generating an outpost for the start of the level... (Location: Cadmus Linea, level type: LocationConnection)
[3/24/2021 8:47:30 PM] Transitioning to Cadmus LineaMoulin (current location: Moulin, selected location: Cadmus Linea, leaving sub: Humpback, at start: True, at end: False, transition type: LeaveLocation)
[3/24/2021 8:43:04 PM] Generating an outpost for the start of the level... (Location: Moulin, level type: Outpost)
[3/24/2021 8:40:43 PM] LobbyMatchList: LobbiesMatching: 0
[3/24/2021 8:40:43 PM] LobbyMatchList: LobbiesMatching: 0
[3/24/2021 8:40:43 PM] SteamAPICallCompleted: AsyncCall: 1723097573390377654
Callback: 510
ParamCount: 4
[3/24/2021 8:40:42 PM] LobbyMatchList: LobbiesMatching: 29
[3/24/2021 8:40:42 PM] LobbyMatchList: LobbiesMatching: 29
[3/24/2021 8:40:42 PM] SteamAPICallCompleted: AsyncCall: 11557747649621246786
Callback: 510
ParamCount: 4
[3/24/2021 8:40:42 PM] LobbyMatchList: LobbiesMatching: 50
[3/24/2021 8:40:42 PM] LobbyMatchList: LobbiesMatching: 50
[3/24/2021 8:40:42 PM] SteamAPICallCompleted: AsyncCall: 15320078196040357556
Callback: 510
ParamCount: 4
[3/24/2021 8:40:42 PM] LobbyMatchList: LobbiesMatching: 50
[3/24/2021 8:40:42 PM] LobbyMatchList: LobbiesMatching: 50
[3/24/2021 8:40:42 PM] SteamAPICallCompleted: AsyncCall: 18024624564914133271
Callback: 510
ParamCount: 4
[3/24/2021 8:40:42 PM] Error while calculating content package hash: {Object reference not set to an instance of an object.}
at Barotrauma.RagdollParams.GetFolder(XDocument doc, String filePath) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Characters/Params/Ragdoll/RagdollParams.cs:line 108
at Barotrauma.ContentPackage.CalculateFileHash(ContentFile file) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/ContentPackage.cs:line 631
at Barotrauma.ContentPackage.CalculateHash(Boolean logging) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/ContentPackage.cs:line 592
[3/24/2021 8:40:42 PM] Couldn't load xml document "Mods/EK Armory/Characters/Ekdronerallybeacon/Ekdronerallybeacon.xml"! {Could not find a part of the path '/Users/slam15/Library/Application Support/Steam/steamapps/common/Barotrauma/Barotrauma.app/Contents/MacOS/Mods/EK Armory/Characters/Ekdronerallybeacon/Ekdronerallybeacon.xml'.}
at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at System.Xml.XmlDownloadManager.GetStream(Uri uri, ICredentials credentials, IWebProxy proxy, RequestCachePolicy cachePolicy)
at System.Xml.XmlTextReaderImpl.FinishInitUriString()
at System.Xml.XmlReaderSettings.CreateReader(String inputUri, XmlParserContext inputContext)
at System.Xml.Linq.XDocument.Load(String uri, LoadOptions options)
at Barotrauma.XMLExtensions.TryLoadXml(String filePath) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Serialization/XMLExtensions.cs:line 23
[3/24/2021 8:40:42 PM] Error while calculating content package hash: {Object reference not set to an instance of an object.}
at Barotrauma.RagdollParams.GetFolder(XDocument doc, String filePath) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Characters/Params/Ragdoll/RagdollParams.cs:line 108
at Barotrauma.ContentPackage.CalculateFileHash(ContentFile file) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/ContentPackage.cs:line 631
at Barotrauma.ContentPackage.CalculateHash(Boolean logging) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/ContentPackage.cs:line 592
[3/24/2021 8:40:42 PM] Couldn't load xml document "Mods/EK Armory/Characters/Walker Drone/Walkerdrone.xml"! {Could not find a part of the path '/Users/slam15/Library/Application Support/Steam/steamapps/common/Barotrauma/Barotrauma.app/Contents/MacOS/Mods/EK Armory/Characters/Walker Drone/Walkerdrone.xml'.}
at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at System.Xml.XmlDownloadManager.GetStream(Uri uri, ICredentials credentials, IWebProxy proxy, RequestCachePolicy cachePolicy)
at System.Xml.XmlTextReaderImpl.FinishInitUriString()
at System.Xml.XmlReaderSettings.CreateReader(String inputUri, XmlParserContext inputContext)
at System.Xml.Linq.XDocument.Load(String uri, LoadOptions options)
at Barotrauma.XMLExtensions.TryLoadXml(String filePath) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Serialization/XMLExtensions.cs:line 23
[3/24/2021 8:40:42 PM] Error while calculating content package hash: {Object reference not set to an instance of an object.}
at Barotrauma.RagdollParams.GetFolder(XDocument doc, String filePath) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Characters/Params/Ragdoll/RagdollParams.cs:line 108
at Barotrauma.ContentPackage.CalculateFileHash(ContentFile file) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/ContentPackage.cs:line 631
at Barotrauma.ContentPackage.CalculateHash(Boolean logging) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/ContentPackage.cs:line 592
[3/24/2021 8:40:42 PM] Couldn't load xml document "Mods/EK Armory/Characters/Gun Drone/Gundrone.xml"! {Could not find a part of the path '/Users/slam15/Library/Application Support/Steam/steamapps/common/Barotrauma/Barotrauma.app/Contents/MacOS/Mods/EK Armory/Characters/Gun Drone/Gundrone.xml'.}
at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at System.Xml.XmlDownloadManager.GetStream(Uri uri, ICredentials credentials, IWebProxy proxy, RequestCachePolicy cachePolicy)
at System.Xml.XmlTextReaderImpl.FinishInitUriString()
at System.Xml.XmlReaderSettings.CreateReader(String inputUri, XmlParserContext inputContext)
at System.Xml.Linq.XDocument.Load(String uri, LoadOptions options)
at Barotrauma.XMLExtensions.TryLoadXml(String filePath) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Serialization/XMLExtensions.cs:line 23
[3/24/2021 8:40:42 PM] Error while calculating content package hash: {Object reference not set to an instance of an object.}
at Barotrauma.RagdollParams.GetFolder(XDocument doc, String filePath) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Characters/Params/Ragdoll/RagdollParams.cs:line 108
at Barotrauma.ContentPackage.CalculateFileHash(ContentFile file) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/ContentPackage.cs:line 631
at Barotrauma.ContentPackage.CalculateHash(Boolean logging) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/ContentPackage.cs:line 592
[3/24/2021 8:40:42 PM] Couldn't load xml document "Mods/EK Armory/Characters/Nuclear Homing Shell/Nuclearhomingshell.xml"! {Could not find a part of the path '/Users/slam15/Library/Application Support/Steam/steamapps/common/Barotrauma/Barotrauma.app/Contents/MacOS/Mods/EK Armory/Characters/Nuclear Homing Shell/Nuclearhomingshell.xml'.}
at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at System.Xml.XmlDownloadManager.GetStream(Uri uri, ICredentials credentials, IWebProxy proxy, RequestCachePolicy cachePolicy)
at System.Xml.XmlTextReaderImpl.FinishInitUriString()
at System.Xml.XmlReaderSettings.CreateReader(String inputUri, XmlParserContext inputContext)
at System.Xml.Linq.XDocument.Load(String uri, LoadOptions options)
at Barotrauma.XMLExtensions.TryLoadXml(String filePath) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Serialization/XMLExtensions.cs:line 23
[3/24/2021 8:40:42 PM] Error while calculating content package hash: {Object reference not set to an instance of an object.}
at Barotrauma.RagdollParams.GetFolder(XDocument doc, String filePath) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Characters/Params/Ragdoll/RagdollParams.cs:line 108
at Barotrauma.ContentPackage.CalculateFileHash(ContentFile file) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/ContentPackage.cs:line 631
at Barotrauma.ContentPackage.CalculateHash(Boolean logging) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/ContentPackage.cs:line 592
[3/24/2021 8:40:42 PM] Couldn't load xml document "Mods/EK Armory/Characters/Homing Shell/Homingshell.xml"! {Could not find a part of the path '/Users/slam15/Library/Application Support/Steam/steamapps/common/Barotrauma/Barotrauma.app/Contents/MacOS/Mods/EK Armory/Characters/Homing Shell/Homingshell.xml'.}
at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at System.Xml.XmlDownloadManager.GetStream(Uri uri, ICredentials credentials, IWebProxy proxy, RequestCachePolicy cachePolicy)
at System.Xml.XmlTextReaderImpl.FinishInitUriString()
at System.Xml.XmlReaderSettings.CreateReader(String inputUri, XmlParserContext inputContext)
at System.Xml.Linq.XDocument.Load(String uri, LoadOptions options)
at Barotrauma.XMLExtensions.TryLoadXml(String filePath) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Serialization/XMLExtensions.cs:line 23
[3/24/2021 8:40:41 PM] LobbyMatchList: LobbiesMatching: 50
[3/24/2021 8:40:41 PM] LobbyMatchList: LobbiesMatching: 50
[3/24/2021 8:40:41 PM] SteamAPICallCompleted: AsyncCall: 5172320125191126701
Callback: 510
ParamCount: 4
[3/24/2021 8:40:30 PM] Built-in Microphone 19
[3/24/2021 8:40:13 PM] (Msg) SDR RelayNetworkStatus: avail=OK config=OK anyrelay=OK (OK)
[3/24/2021 8:40:13 PM] (Msg) Ping location: lax=14+1,sea=23+2,eat=29+2/28+2,dfw=42+4,ord=52+5,atl=64+6/63+4,iad=64+6,tyo=109+10,tyo1=112+11/110+10,fra=158+15/149+5,gru=174+17,sgp=184+18/199+1
[3/24/2021 8:40:13 PM] (Msg) Ping measurement completed
[3/24/2021 8:40:06 PM] (Verbose) Communications with routing cluster 'jnb' established.
[3/24/2021 8:40:06 PM] (Verbose) Communications with routing cluster 'sgp' established.
[3/24/2021 8:40:06 PM] (Verbose) Communications with routing cluster 'maa' established.
[3/24/2021 8:40:06 PM] (Verbose) Communications with routing cluster 'vie' established.
[3/24/2021 8:40:06 PM] (Verbose) Communications with routing cluster 'sof' established.
[3/24/2021 8:40:06 PM] (Msg) Relay waw#278 (155.133.230.67:27022) is going offline in 175 seconds
[3/24/2021 8:40:06 PM] (Verbose) Communications with routing cluster 'waw' established.
[3/24/2021 8:40:06 PM] (Verbose) Communications with routing cluster 'syd' established.
[3/24/2021 8:40:06 PM] (Verbose) Communications with routing cluster 'sto2' established.
[3/24/2021 8:40:06 PM] (Verbose) Communications with routing cluster 'sto' established.
[3/24/2021 8:40:06 PM] (Verbose) Communications with routing cluster 'tyo1' established.
[3/24/2021 8:40:06 PM] (Verbose) Communications with routing cluster 'tyo' established.
[3/24/2021 8:40:06 PM] (Verbose) Communications with routing cluster 'lim' established.
[3/24/2021 8:40:06 PM] (Verbose) Communications with routing cluster 'dxb' established.
[3/24/2021 8:40:06 PM] (Verbose) Communications with routing cluster 'scl' established.
[3/24/2021 8:40:06 PM] (Verbose) Communications with routing cluster 'bom' established.
[3/24/2021 8:40:06 PM] (Verbose) Communications with routing cluster 'par' established.
[3/24/2021 8:40:06 PM] (Verbose) Communications with routing cluster 'mad' established.
[3/24/2021 8:40:06 PM] (Verbose) Communications with routing cluster 'lhr' established.
[3/24/2021 8:40:06 PM] (Verbose) Communications with routing cluster 'sea' established.
[3/24/2021 8:40:06 PM] (Verbose) Communications with routing cluster 'eze' established.
[3/24/2021 8:40:06 PM] (Verbose) Communications with routing cluster 'gru' established.
[3/24/2021 8:40:06 PM] (Verbose) Communications with routing cluster 'hkg' established.
[3/24/2021 8:40:06 PM] (Verbose) Communications with routing cluster 'iad' established.
[3/24/2021 8:40:06 PM] (Verbose) Communications with routing cluster 'fra' established.
[3/24/2021 8:40:06 PM] (Verbose) Communications with routing cluster 'ord' established.
[3/24/2021 8:40:06 PM] (Verbose) Communications with routing cluster 'ams' established.
[3/24/2021 8:40:06 PM] (Verbose) Communications with routing cluster 'lax' established.
[3/24/2021 8:40:06 PM] (Verbose) Communications with routing cluster 'atl' established.
[3/24/2021 8:40:06 PM] (Verbose) Communications with routing cluster 'dfw' established.
[3/24/2021 8:40:06 PM] (Verbose) Communications with routing cluster 'eat' established.
[3/24/2021 8:40:06 PM] (Msg) SDR RelayNetworkStatus: avail=Attempting config=OK anyrelay=Attempting (Performing ping measurement)
[3/24/2021 8:40:06 PM] (Msg) Performing ping measurement
[3/24/2021 8:40:06 PM] (Msg) Got SDR network config. Loaded revision 314 OK
[3/24/2021 8:40:06 PM] (Warning) SDR network config fetch first attempt failed. HTTP 504. . Trying again.
[3/24/2021 8:40:05 PM] WARNING: 400 buffer(s) were generated. No more sound buffers will be generated.
[3/24/2021 8:39:56 PM] Attempting to open ALC device "Built-in Output"
[3/24/2021 8:39:54 PM] Loaded languages: English, German, French, Russian, Polish, Brazilian Portuguese, Castilian Spanish, Latinamerican Spanish, Simplified Chinese, Traditional Chinese, Japanese, Turkish, Korean
[3/24/2021 8:39:53 PM] Loaded languages: English, German, French, Russian, Polish, Brazilian Portuguese, Castilian Spanish, Latinamerican Spanish, Simplified Chinese, Traditional Chinese, Japanese, Turkish, Korean
[3/24/2021 8:39:52 PM] Logged in as slam-o-rama (SteamID STEAM_1:0:17104171)
Should be fixed in https://github.com/Regalis11/Barotrauma-development/commit/07669058db000f066672ec4ea39b7441a784371d (private repo), fix should go live with next Unstable build
Aye, I'm having this issue as well.
with these changes introduced by mac on October 2019, will running Version 10.14: "Mojave" ( or earlier version) fix this issue? have anyone tried? Im trying to do an AFPS volume with an older version, but I am not that computer literate, still work in progress how to get older versions on another volume..., you can save the "should be fixed in...." @juanjp600 ! hahahaa, just kidding
You can test if this still happens in the latest Unstable build
https://barotraumagame.com/announcements/barotrauma-tester-version-made-public/
crashreport (66).log crashreport (67).log
test it, on unstable, I crashed twice with a slight different stack trace. report 66, I was assaulting an outpost mission on multiplayer, hellish dif.(playing solo with AI), no specific reason for crash, but seems when I either shoot, or I am near an enemy AI.
report 67 I was 5400mts down, and I had two molocks on sight, with no molock mission, I had mine minerals mission, the crash (not the first time I think), happened just as a grasped (touched) head on, an ocean wall.
edit: another similar to report 66, the only ongoing resemblance is that when I touch/crash an ocean wall, there is a chance it will crash.... crashreport (70).log
crashreport (68).log another one,
same case scenario as above on report 66. this time rescuing outpost, very similar report
Assuming I haven't missed anything else, this should finally be fixed in https://github.com/Regalis11/Barotrauma-development/commit/187a88e11987d15119002524ba08e7f39690a0ac 🤞
well, easiest solution, is to install windows 10 on Mac with bootcamp, now barotrauma works flawlessly.
Confirmed finally working, closing.
Description The game crashed and quit itself (to desktop, not just main menu). Log says:
Steps To Reproduce This happened when clicking "start" in campaign mode from a Lina (so no mission, just travel).
Version OS: Mac Game Version: 0.11.0.9
Additional information crashreport (10).log