I was at the station and was trying to switch subs from thyphoon2 to the dug and I crashed.
hope this helps.
Barotrauma Client crash report (generated on 1/30/2021 10:21:26 AM)
Barotrauma seems to have crashed. Sorry for the inconvenience!
47BDC83F092CDFE5B755C0308161F31E
Game version 0.11.0.10 (ReleaseWindows, branch release, revision dc7157029e)
Graphics mode: 1920x1080 (BorderlessWindowed)
VSync ON
Language: English
Selected content packages: Vanilla 0.9
Level seed: Zamoroska
Loaded submarine: Typhon2 (5F60C3B6EAF00AE5E090F0F2DDACB322)
Selected screen: Barotrauma.GameScreen
SteamManager initialized
System info:
Operating system: Microsoft Windows NT 10.0.19041.0 64 bit
GPU name: NVIDIA GeForce GTX 1070
Display mode: {Width:1920 Height:1080 Format:Color AspectRatio:1.7777778}
GPU status: Normal
Exception: Object reference not set to an instance of an object. (System.NullReferenceException)
Target site: System.Collections.Generic.Dictionary2[System.String,System.Int32] ReloadUpgradeValues(Barotrauma.SubmarineInfo) Stack trace: at Barotrauma.UpgradeManager.ReloadUpgradeValues(SubmarineInfo info) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\GameSession\UpgradeManager.cs:line 503 at Barotrauma.UpgradeManager.RefundResetAndReload(SubmarineInfo newSubmarine, Boolean notifyClients) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\GameSession\UpgradeManager.cs:line 487 at Barotrauma.SubmarineSelection.<ShowTransferPrompt>b__67_0(GUIButton applyButton, Object obj) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GUI\SubmarineSelection.cs:line 614 at Barotrauma.GUIButton.Update(Single deltaTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GUI\GUIButton.cs:line 262 at System.Collections.Generic.List1.ForEach(Action`1 action)
at Barotrauma.GUI.Update(Single deltaTime) in \Barotrauma\BarotraumaClient\ClientSource\GUI\GUI.cs:line 1214
at Barotrauma.GameMain.Update(GameTime gameTime) in \Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 951
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 656
at Microsoft.Xna.Framework.Game.Tick() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 500
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 92
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 397
at Microsoft.Xna.Framework.Game.Run() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 367
at Barotrauma.Program.Main(String[] args) in \Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 58
Last debug messages:
[1/30/2021 10:19:44 AM] Generating an outpost for the start of the level... (Location: Zamoroska, level type: Outpost)
[1/30/2021 10:19:35 AM] Error saving submarine {Object reference not set to an instance of an object.}
at Barotrauma.SubmarineInfo.SaveAs(String filePath, MemoryStream previewImage) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 458
at Barotrauma.SaveUtil.SaveGame(String filePath) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 102
[1/30/2021 10:19:35 AM] Saving submarine "C:\Users\iceburg\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\temp\Typhon2.sub" failed! {The process cannot access the file 'C:\Users\iceburg\AppData\Local\Temp\tmpB6C6.tmp' because it is being used by another process.}
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at Barotrauma.IO.File.Open(String path, FileMode mode, FileAccess access) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SafeIO.cs:line 306
at Barotrauma.SaveUtil.CompressStringToFile(String fileName, String value) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 306
at Barotrauma.SubmarineInfo.SaveAs(String filePath, MemoryStream previewImage) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 478
[1/30/2021 10:19:29 AM] Transitioning to Zamoroska (current location: Echion Linea, selected location: Zamoroska, leaving sub: Typhon2, at start: False, at end: True, transition type: ProgressToNextLocation)
[1/30/2021 9:40:57 AM] Generating an outpost for the end of the level... (Location: Zamoroska, level type: LocationConnection)
[1/30/2021 9:40:57 AM] Generating an outpost for the start of the level... (Location: Echion Linea, level type: LocationConnection)
[1/30/2021 9:40:51 AM] Loading submarine "C:\Users\iceburg\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\temp\Dugong.sub" failed! (File not found) at System.Environment.get_StackTrace()
at Barotrauma.SubmarineInfo.OpenFile(String file, Exception& exception) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 660
at Barotrauma.SubmarineInfo.Reload() in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 275
at Barotrauma.SubmarineInfo..ctor(String filePath, String hash, XElement element, Boolean tryLoad) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 223
at Barotrauma.SaveUtil.LoadOwnedSubmarines(XDocument saveDoc, SubmarineInfo& selectedSub) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 152
at Barotrauma.SaveUtil.LoadGame(String filePath) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 134
at Barotrauma.GameSession.LoadPreviousSave() in \Barotrauma\BarotraumaShared\SharedSource\GameSession\GameSession.cs:line 228
at Barotrauma.GUI.<>cDisplayClass181_0.b5(GUIButton _, Object userdata) in \Barotrauma\BarotraumaClient\ClientSource\GUI\GUI.cs:line 2140
at Barotrauma.GUIButton.Update(Single deltaTime) in \Barotrauma\BarotraumaClient\ClientSource\GUI\GUIButton.cs:line 262
at System.Collections.Generic.List1.ForEach(Action1 action)
at Barotrauma.GUI.Update(Single deltaTime) in \Barotrauma\BarotraumaClient\ClientSource\GUI\GUI.cs:line 1212
at Barotrauma.GameMain.Update(GameTime gameTime) in \Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 951
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 651
at Microsoft.Xna.Framework.Game.Tick() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 504
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 94
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 398
at Microsoft.Xna.Framework.Game.Run() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 368
at Barotrauma.Program.Main(String[] args) in \Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 59 {Could not find file 'C:\Users\iceburg\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\temp\Dugong.sub'.}
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at Barotrauma.IO.File.Open(String path, FileMode mode, FileAccess access) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SafeIO.cs:line 306
at Barotrauma.SaveUtil.DecompressFiletoStream(String fileName) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 363
at Barotrauma.SubmarineInfo.OpenFile(String file, Exception& exception) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 712
[1/30/2021 9:35:15 AM] Generating an outpost for the end of the level... (Location: Zamoroska, level type: LocationConnection)
[1/30/2021 9:35:14 AM] Generating an outpost for the start of the level... (Location: Echion Linea, level type: LocationConnection)
[1/30/2021 9:35:08 AM] Loading submarine "C:\Users\iceburg\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\temp\Dugong.sub" failed! (File not found) at System.Environment.get_StackTrace()
at Barotrauma.SubmarineInfo.OpenFile(String file, Exception& exception) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 660
at Barotrauma.SubmarineInfo.Reload() in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 275
at Barotrauma.SubmarineInfo..ctor(String filePath, String hash, XElement element, Boolean tryLoad) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 223
at Barotrauma.SaveUtil.LoadOwnedSubmarines(XDocument saveDoc, SubmarineInfo& selectedSub) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 152
at Barotrauma.SaveUtil.LoadGame(String filePath) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 134
at Barotrauma.GameSession.LoadPreviousSave() in \Barotrauma\BarotraumaShared\SharedSource\GameSession\GameSession.cs:line 228
at Barotrauma.GUI.<>cDisplayClass181_0.b5(GUIButton _, Object userdata) in \Barotrauma\BarotraumaClient\ClientSource\GUI\GUI.cs:line 2140
at Barotrauma.GUIButton.Update(Single deltaTime) in \Barotrauma\BarotraumaClient\ClientSource\GUI\GUIButton.cs:line 262
at System.Collections.Generic.List1.ForEach(Action1 action)
at Barotrauma.GUI.Update(Single deltaTime) in \Barotrauma\BarotraumaClient\ClientSource\GUI\GUI.cs:line 1212
at Barotrauma.GameMain.Update(GameTime gameTime) in \Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 951
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 651
at Microsoft.Xna.Framework.Game.Tick() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 504
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 94
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 398
at Microsoft.Xna.Framework.Game.Run() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 368
at Barotrauma.Program.Main(String[] args) in \Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 59 {Could not find file 'C:\Users\iceburg\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\temp\Dugong.sub'.}
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at Barotrauma.IO.File.Open(String path, FileMode mode, FileAccess access) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SafeIO.cs:line 306
at Barotrauma.SaveUtil.DecompressFiletoStream(String fileName) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 363
at Barotrauma.SubmarineInfo.OpenFile(String file, Exception& exception) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 712
[1/30/2021 9:08:32 AM] Generating an outpost for the end of the level... (Location: Zamoroska, level type: LocationConnection)
[1/30/2021 9:08:32 AM] Generating an outpost for the start of the level... (Location: Echion Linea, level type: LocationConnection)
[1/30/2021 9:08:22 AM] Error saving submarine {Object reference not set to an instance of an object.}
at Barotrauma.SubmarineInfo.SaveAs(String filePath, MemoryStream previewImage) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 458
at Barotrauma.SaveUtil.SaveGame(String filePath) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 102
[1/30/2021 9:08:22 AM] Saving submarine "C:\Users\iceburg\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\temp\Typhon2.sub" failed! {The process cannot access the file 'C:\Users\iceburg\AppData\Local\Temp\tmp83CB.tmp' because it is being used by another process.}
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at Barotrauma.IO.File.Open(String path, FileMode mode, FileAccess access) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SafeIO.cs:line 306
at Barotrauma.SaveUtil.CompressStringToFile(String fileName, String value) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 306
at Barotrauma.SubmarineInfo.SaveAs(String filePath, MemoryStream previewImage) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 478
[1/30/2021 9:08:16 AM] Transitioning to Echion LineaZamoroska (current location: Echion Linea, selected location: Zamoroska, leaving sub: Typhon2, at start: True, at end: False, transition type: LeaveLocation)
[1/30/2021 8:59:30 AM] Generating an outpost for the start of the level... (Location: Echion Linea, level type: Outpost)
[1/30/2021 8:59:22 AM] Error saving submarine {Object reference not set to an instance of an object.}
at Barotrauma.SubmarineInfo.SaveAs(String filePath, MemoryStream previewImage) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 458
at Barotrauma.SaveUtil.SaveGame(String filePath) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 102
[1/30/2021 8:59:22 AM] Saving submarine "C:\Users\iceburg\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\temp\Typhon2.sub" failed! {The process cannot access the file 'C:\Users\iceburg\AppData\Local\Temp\tmp4466.tmp' because it is being used by another process.}
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at Barotrauma.IO.File.Open(String path, FileMode mode, FileAccess access) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SafeIO.cs:line 306
at Barotrauma.SaveUtil.CompressStringToFile(String fileName, String value) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 306
at Barotrauma.SubmarineInfo.SaveAs(String filePath, MemoryStream previewImage) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 478
[1/30/2021 8:59:16 AM] Transitioning to Echion Linea (current location: Echion Linea, selected location: Zamoroska, leaving sub: Typhon2, at start: True, at end: False, transition type: ReturnToPreviousLocation)
[1/30/2021 8:05:33 AM] Generating an outpost for the end of the level... (Location: Zamoroska, level type: LocationConnection)
[1/30/2021 8:05:32 AM] Generating an outpost for the start of the level... (Location: Echion Linea, level type: LocationConnection)
[1/30/2021 8:05:27 AM] Loading submarine "C:\Users\iceburg\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\temp\Dugong.sub" failed! (File not found) at System.Environment.get_StackTrace()
at Barotrauma.SubmarineInfo.OpenFile(String file, Exception& exception) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 660
at Barotrauma.SubmarineInfo.Reload() in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 275
at Barotrauma.SubmarineInfo..ctor(String filePath, String hash, XElement element, Boolean tryLoad) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 223
at Barotrauma.SaveUtil.LoadOwnedSubmarines(XDocument saveDoc, SubmarineInfo& selectedSub) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 152
at Barotrauma.SaveUtil.LoadGame(String filePath) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 134
at Barotrauma.GameSession.LoadPreviousSave() in \Barotrauma\BarotraumaShared\SharedSource\GameSession\GameSession.cs:line 228
at Barotrauma.GUI.<>cDisplayClass181_0.b5(GUIButton _, Object userdata) in \Barotrauma\BarotraumaClient\ClientSource\GUI\GUI.cs:line 2140
at Barotrauma.GUIButton.Update(Single deltaTime) in \Barotrauma\BarotraumaClient\ClientSource\GUI\GUIButton.cs:line 262
at System.Collections.Generic.List1.ForEach(Action1 action)
at Barotrauma.GUI.Update(Single deltaTime) in \Barotrauma\BarotraumaClient\ClientSource\GUI\GUI.cs:line 1212
at Barotrauma.GameMain.Update(GameTime gameTime) in \Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 951
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 651
at Microsoft.Xna.Framework.Game.Tick() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 504
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 94
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 398
at Microsoft.Xna.Framework.Game.Run() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 368
at Barotrauma.Program.Main(String[] args) in \Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 59 {Could not find file 'C:\Users\iceburg\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\temp\Dugong.sub'.}
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at Barotrauma.IO.File.Open(String path, FileMode mode, FileAccess access) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SafeIO.cs:line 306
at Barotrauma.SaveUtil.DecompressFiletoStream(String fileName) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 363
at Barotrauma.SubmarineInfo.OpenFile(String file, Exception& exception) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 712
[1/30/2021 7:20:31 AM] Generating an outpost for the end of the level... (Location: Zamoroska, level type: LocationConnection)
[1/30/2021 7:20:30 AM] Generating an outpost for the start of the level... (Location: Echion Linea, level type: LocationConnection)
[1/30/2021 7:20:20 AM] Error saving submarine {Object reference not set to an instance of an object.}
at Barotrauma.SubmarineInfo.SaveAs(String filePath, MemoryStream previewImage) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 458
at Barotrauma.SaveUtil.SaveGame(String filePath) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 102
[1/30/2021 7:20:15 AM] Transitioning to Echion LineaZamoroska (current location: Echion Linea, selected location: Zamoroska, leaving sub: Typhon2, at start: True, at end: False, transition type: LeaveLocation)
[1/30/2021 7:12:03 AM] WARNING: Junction Box has incorrect "Fire Resistance" level! Expected 1 but got 0. Fixing...
[1/30/2021 7:12:03 AM] WARNING: Junction Box has incorrect "Fire Resistance" level! Expected 1 but got 0. Fixing...
[1/30/2021 7:12:03 AM] WARNING: Junction Box has incorrect "Fire Resistance" level! Expected 1 but got 0. Fixing...
[1/30/2021 7:12:03 AM] WARNING: Junction Box has incorrect "Fire Resistance" level! Expected 1 but got 0. Fixing...
[1/30/2021 7:12:03 AM] WARNING: Junction Box has incorrect "Fire Resistance" level! Expected 1 but got 0. Fixing...
[1/30/2021 7:12:03 AM] WARNING: Junction Box has incorrect "Fire Resistance" level! Expected 1 but got 0. Fixing...
[1/30/2021 7:12:03 AM] WARNING: Junction Box has incorrect "Fire Resistance" level! Expected 1 but got 0. Fixing...
[1/30/2021 7:12:03 AM] WARNING: Junction Box has incorrect "Fire Resistance" level! Expected 1 but got 0. Fixing...
[1/30/2021 7:12:03 AM] WARNING: Junction Box has incorrect "Fire Resistance" level! Expected 1 but got 0. Fixing...
[1/30/2021 7:12:03 AM] WARNING: Junction Box has incorrect "Fire Resistance" level! Expected 1 but got 0. Fixing...
[1/30/2021 7:12:03 AM] WARNING: Junction Box has incorrect "Fire Resistance" level! Expected 1 but got 0. Fixing...
[1/30/2021 7:12:03 AM] WARNING: Junction Box has incorrect "Fire Resistance" level! Expected 1 but got 0. Fixing...
[1/30/2021 7:12:03 AM] WARNING: Junction Box has incorrect "Fire Resistance" level! Expected 1 but got 0. Fixing...
[1/30/2021 7:12:03 AM] WARNING: Junction Box has incorrect "Fire Resistance" level! Expected 1 but got 0. Fixing...
[1/30/2021 7:12:03 AM] WARNING: Junction Box has incorrect "Fire Resistance" level! Expected 1 but got 0. Fixing...
[1/30/2021 7:12:03 AM] WARNING: Nuclear Reactor has incorrect "Reactor Efficiency" level! Expected 1 but got 0. Fixing...
[1/30/2021 7:12:02 AM] Generating an outpost for the start of the level... (Location: Echion Linea, level type: Outpost)
[1/30/2021 7:11:58 AM] Loading submarine "C:\Users\iceburg\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\temp\Dugong.sub" failed! (File not found) at System.Environment.get_StackTrace()
at Barotrauma.SubmarineInfo.OpenFile(String file, Exception& exception) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 660
at Barotrauma.SubmarineInfo.Reload() in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 275
at Barotrauma.SubmarineInfo..ctor(String filePath, String hash, XElement element, Boolean tryLoad) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 223
at Barotrauma.SaveUtil.LoadOwnedSubmarines(XDocument saveDoc, SubmarineInfo& selectedSub) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 152
at Barotrauma.SaveUtil.LoadGame(String filePath) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 134
at Barotrauma.GameSession.LoadPreviousSave() in \Barotrauma\BarotraumaShared\SharedSource\GameSession\GameSession.cs:line 228
at Barotrauma.GUI.<>cDisplayClass181_0.b5(GUIButton _, Object userdata) in \Barotrauma\BarotraumaClient\ClientSource\GUI\GUI.cs:line 2140
at Barotrauma.GUIButton.Update(Single deltaTime) in \Barotrauma\BarotraumaClient\ClientSource\GUI\GUIButton.cs:line 262
at System.Collections.Generic.List1.ForEach(Action1 action)
at Barotrauma.GUI.Update(Single deltaTime) in \Barotrauma\BarotraumaClient\ClientSource\GUI\GUI.cs:line 1212
at Barotrauma.GameMain.Update(GameTime gameTime) in \Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 951
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 651
at Microsoft.Xna.Framework.Game.Tick() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 504
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 94
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 398
at Microsoft.Xna.Framework.Game.Run() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 368
at Barotrauma.Program.Main(String[] args) in \Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 59 {Could not find file 'C:\Users\iceburg\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\temp\Dugong.sub'.}
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at Barotrauma.IO.File.Open(String path, FileMode mode, FileAccess access) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SafeIO.cs:line 306
at Barotrauma.SaveUtil.DecompressFiletoStream(String fileName) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 363
at Barotrauma.SubmarineInfo.OpenFile(String file, Exception& exception) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 712
[1/30/2021 7:05:01 AM] Generating an outpost for the start of the level... (Location: Echion Linea, level type: Outpost)
[1/30/2021 7:04:52 AM] Error saving submarine {Object reference not set to an instance of an object.}
at Barotrauma.SubmarineInfo.SaveAs(String filePath, MemoryStream previewImage) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 458
at Barotrauma.SaveUtil.SaveGame(String filePath) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 102
[1/30/2021 7:04:52 AM] Saving submarine "C:\Users\iceburg\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\temp\Typhon2.sub" failed! {The process cannot access the file 'C:\Users\iceburg\AppData\Local\Temp\tmp7343.tmp' because it is being used by another process.}
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at Barotrauma.IO.File.Open(String path, FileMode mode, FileAccess access) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SafeIO.cs:line 306
at Barotrauma.SaveUtil.CompressStringToFile(String fileName, String value) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 306
at Barotrauma.SubmarineInfo.SaveAs(String filePath, MemoryStream previewImage) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 478
[1/30/2021 7:04:46 AM] Transitioning to Echion Linea (current location: Drumskinny Linea, selected location: Echion Linea, leaving sub: Typhon2, at start: False, at end: True, transition type: ProgressToNextLocation)
[1/30/2021 6:10:37 AM] WARNING: Nuclear Reactor has incorrect "Reactor Efficiency" level! Expected 1 but got 0. Fixing...
[1/30/2021 6:10:35 AM] Generating an outpost for the start of the level... (Location: Echion Linea, level type: LocationConnection)
[1/30/2021 6:10:35 AM] Generating an outpost for the end of the level... (Location: Drumskinny Linea, level type: LocationConnection)
[1/30/2021 6:10:30 AM] Loading submarine "C:\Users\iceburg\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\temp\Dugong.sub" failed! (File not found) at System.Environment.get_StackTrace()
at Barotrauma.SubmarineInfo.OpenFile(String file, Exception& exception) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 660
at Barotrauma.SubmarineInfo.Reload() in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 275
at Barotrauma.SubmarineInfo..ctor(String filePath, String hash, XElement element, Boolean tryLoad) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 223
at Barotrauma.SaveUtil.LoadOwnedSubmarines(XDocument saveDoc, SubmarineInfo& selectedSub) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 152
at Barotrauma.SaveUtil.LoadGame(String filePath) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 134
at Barotrauma.GameSession.LoadPreviousSave() in \Barotrauma\BarotraumaShared\SharedSource\GameSession\GameSession.cs:line 228
at Barotrauma.GUI.<>c__DisplayClass181_0.b5(GUIButton _, Object userdata) in \Barotrauma\BarotraumaClient\ClientSource\GUI\GUI.cs:line 2140
at Barotrauma.GUIButton.Update(Single deltaTime) in \Barotrauma\BarotraumaClient\ClientSource\GUI\GUIButton.cs:line 262
at System.Collections.Generic.List1.ForEach(Action1 action)
at Barotrauma.GUI.Update(Single deltaTime) in \Barotrauma\BarotraumaClient\ClientSource\GUI\GUI.cs:line 1212
at Barotrauma.GameMain.Update(GameTime gameTime) in \Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 951
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 651
at Microsoft.Xna.Framework.Game.Tick() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 504
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 94
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 398
at Microsoft.Xna.Framework.Game.Run() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 368
at Barotrauma.Program.Main(String[] args) in \Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 59 {Could not find file 'C:\Users\iceburg\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\temp\Dugong.sub'.}
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at Barotrauma.IO.File.Open(String path, FileMode mode, FileAccess access) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SafeIO.cs:line 306
at Barotrauma.SaveUtil.DecompressFiletoStream(String fileName) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 363
at Barotrauma.SubmarineInfo.OpenFile(String file, Exception& exception) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 712
[1/30/2021 6:00:33 AM] Generating an outpost for the start of the level... (Location: Echion Linea, level type: LocationConnection)
[1/30/2021 6:00:32 AM] Generating an outpost for the end of the level... (Location: Drumskinny Linea, level type: LocationConnection)
[1/30/2021 6:00:24 AM] Error saving submarine {Object reference not set to an instance of an object.}
at Barotrauma.SubmarineInfo.SaveAs(String filePath, MemoryStream previewImage) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 458
at Barotrauma.SaveUtil.SaveGame(String filePath) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 102
[1/30/2021 6:00:24 AM] Saving submarine "C:\Users\iceburg\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\temp\Typhon2.sub" failed! {The process cannot access the file 'C:\Users\iceburg\AppData\Local\Temp\tmp6E8E.tmp' because it is being used by another process.}
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at Barotrauma.IO.File.Open(String path, FileMode mode, FileAccess access) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SafeIO.cs:line 306
at Barotrauma.SaveUtil.CompressStringToFile(String fileName, String value) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 306
at Barotrauma.SubmarineInfo.SaveAs(String filePath, MemoryStream previewImage) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 478
[1/30/2021 6:00:19 AM] Transitioning to Echion LineaDrumskinny Linea (current location: Drumskinny Linea, selected location: Echion Linea, leaving sub: Typhon2, at start: True, at end: False, transition type: LeaveLocation)
[1/30/2021 5:58:13 AM] Generating an outpost for the start of the level... (Location: Drumskinny Linea, level type: Outpost)
[1/30/2021 5:58:05 AM] Error saving submarine {Object reference not set to an instance of an object.}
at Barotrauma.SubmarineInfo.SaveAs(String filePath, MemoryStream previewImage) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 458
at Barotrauma.SaveUtil.SaveGame(String filePath) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 102
[1/30/2021 5:58:05 AM] Saving submarine "C:\Users\iceburg\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\temp\Typhon2.sub" failed! {The process cannot access the file 'C:\Users\iceburg\AppData\Local\Temp\tmp4C59.tmp' because it is being used by another process.}
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at Barotrauma.IO.File.Open(String path, FileMode mode, FileAccess access) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SafeIO.cs:line 306
at Barotrauma.SaveUtil.CompressStringToFile(String fileName, String value) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 306
at Barotrauma.SubmarineInfo.SaveAs(String filePath, MemoryStream previewImage) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 478
[1/30/2021 5:57:59 AM] Transitioning to Drumskinny Linea (current location: Falga, selected location: Drumskinny Linea, leaving sub: Typhon2, at start: False, at end: True, transition type: ProgressToNextLocation)
[1/30/2021 5:42:55 AM] Generating an outpost for the start of the level... (Location: Drumskinny Linea, level type: LocationConnection)
[1/30/2021 5:42:55 AM] Generating an outpost for the end of the level... (Location: Falga, level type: LocationConnection)
[1/30/2021 5:42:47 AM] Error saving submarine {Object reference not set to an instance of an object.}
at Barotrauma.SubmarineInfo.SaveAs(String filePath, MemoryStream previewImage) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 458
at Barotrauma.SaveUtil.SaveGame(String filePath) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 102
[1/30/2021 5:42:47 AM] Saving submarine "C:\Users\iceburg\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\temp\Typhon2.sub" failed! {The process cannot access the file 'C:\Users\iceburg\AppData\Local\Temp\tmp4B33.tmp' because it is being used by another process.}
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at Barotrauma.IO.File.Open(String path, FileMode mode, FileAccess access) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SafeIO.cs:line 306
at Barotrauma.SaveUtil.CompressStringToFile(String fileName, String value) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 306
at Barotrauma.SubmarineInfo.SaveAs(String filePath, MemoryStream previewImage) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 478
[1/30/2021 5:42:41 AM] Transitioning to Drumskinny LineaFalga (current location: Falga, selected location: Drumskinny Linea, leaving sub: Typhon2, at start: True, at end: False, transition type: LeaveLocation)
[1/30/2021 5:39:18 AM] Generating an outpost for the start of the level... (Location: Falga, level type: Outpost)
[1/30/2021 5:39:11 AM] Error saving submarine {Object reference not set to an instance of an object.}
at Barotrauma.SubmarineInfo.SaveAs(String filePath, MemoryStream previewImage) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 458
at Barotrauma.SaveUtil.SaveGame(String filePath) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 102
[1/30/2021 5:39:05 AM] Transitioning to Falga (current location: Falga, selected location: Drumskinny Linea, leaving sub: Typhon2, at start: True, at end: False, transition type: ReturnToPreviousLocation)
[1/30/2021 5:22:39 AM] Generating an outpost for the start of the level... (Location: Drumskinny Linea, level type: LocationConnection)
[1/30/2021 5:22:38 AM] Generating an outpost for the end of the level... (Location: Falga, level type: LocationConnection)
[1/30/2021 5:22:31 AM] Error saving submarine {Object reference not set to an instance of an object.}
at Barotrauma.SubmarineInfo.SaveAs(String filePath, MemoryStream previewImage) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 458
at Barotrauma.SaveUtil.SaveGame(String filePath) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 102
[1/30/2021 5:22:31 AM] Saving submarine "C:\Users\iceburg\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\temp\Typhon2.sub" failed! {The process cannot access the file 'C:\Users\iceburg\AppData\Local\Temp\tmpBD40.tmp' because it is being used by another process.}
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at Barotrauma.IO.File.Open(String path, FileMode mode, FileAccess access) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SafeIO.cs:line 306
at Barotrauma.SaveUtil.CompressStringToFile(String fileName, String value) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 306
at Barotrauma.SubmarineInfo.SaveAs(String filePath, MemoryStream previewImage) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 478
[1/30/2021 5:22:25 AM] Transitioning to Drumskinny LineaFalga (current location: Falga, selected location: Drumskinny Linea, leaving sub: Typhon2, at start: True, at end: False, transition type: LeaveLocation)
[1/30/2021 5:18:23 AM] Generating an outpost for the start of the level... (Location: Falga, level type: Outpost)
[1/30/2021 5:18:16 AM] Error saving submarine {Object reference not set to an instance of an object.}
at Barotrauma.SubmarineInfo.SaveAs(String filePath, MemoryStream previewImage) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 458
at Barotrauma.SaveUtil.SaveGame(String filePath) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 102
[1/30/2021 5:18:11 AM] Transitioning to Falga (current location: Agenor Linea, selected location: Falga, leaving sub: Typhon2, at start: False, at end: True, transition type: ProgressToNextLocation)
[1/30/2021 5:08:36 AM] Generating an outpost for the end of the level... (Location: Falga, level type: LocationConnection)
[1/30/2021 5:08:35 AM] Generating an outpost for the start of the level... (Location: Agenor Linea, level type: LocationConnection)
[1/30/2021 5:08:28 AM] Error saving submarine {Object reference not set to an instance of an object.}
at Barotrauma.SubmarineInfo.SaveAs(String filePath, MemoryStream previewImage) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 458
at Barotrauma.SaveUtil.SaveGame(String filePath) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 102
[1/30/2021 5:08:22 AM] Transitioning to Agenor LineaFalga (current location: Agenor Linea, selected location: Falga, leaving sub: Typhon2, at start: True, at end: False, transition type: LeaveLocation)
[1/30/2021 4:55:22 AM] Generating an outpost for the start of the level... (Location: Agenor Linea, level type: Outpost)
[1/30/2021 4:55:14 AM] Error saving submarine {Object reference not set to an instance of an object.}
at Barotrauma.SubmarineInfo.SaveAs(String filePath, MemoryStream previewImage) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 458
at Barotrauma.SaveUtil.SaveGame(String filePath) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 102
[1/30/2021 4:55:14 AM] Saving submarine "C:\Users\iceburg\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\temp\Typhon2.sub" failed! {The process cannot access the file 'C:\Users\iceburg\AppData\Local\Temp\tmpC3AF.tmp' because it is being used by another process.}
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at Barotrauma.IO.File.Open(String path, FileMode mode, FileAccess access) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SafeIO.cs:line 306
at Barotrauma.SaveUtil.CompressStringToFile(String fileName, String value) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 306
at Barotrauma.SubmarineInfo.SaveAs(String filePath, MemoryStream previewImage) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 478
[1/30/2021 4:55:08 AM] Transitioning to Agenor Linea (current location: Bramerton Station, selected location: Agenor Linea, leaving sub: Typhon2, at start: False, at end: True, transition type: ProgressToNextLocation)
[1/30/2021 4:30:55 AM] Generating an outpost for the start of the level... (Location: Agenor Linea, level type: LocationConnection)
[1/30/2021 4:30:55 AM] Generating an outpost for the end of the level... (Location: Bramerton Station, level type: LocationConnection)
[1/30/2021 4:30:51 AM] Loading submarine "C:\Users\iceburg\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\temp\Dugong.sub" failed! (File not found) at System.Environment.get_StackTrace()
at Barotrauma.SubmarineInfo.OpenFile(String file, Exception& exception) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 660
at Barotrauma.SubmarineInfo.Reload() in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 275
at Barotrauma.SubmarineInfo..ctor(String filePath, String hash, XElement element, Boolean tryLoad) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 223
at Barotrauma.SaveUtil.LoadOwnedSubmarines(XDocument saveDoc, SubmarineInfo& selectedSub) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 152
at Barotrauma.SaveUtil.LoadGame(String filePath) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 134
at Barotrauma.MainMenuScreen.LoadGame(String saveFile) in \Barotrauma\BarotraumaClient\ClientSource\Screens\MainMenuScreen.cs:line 1062
at Barotrauma.CampaignSetupUI.b29_2(GUIButton btn, Object obj) in \Barotrauma\BarotraumaClient\ClientSource\Screens\CampaignSetupUI.cs:line 638
at Barotrauma.GUIButton.Update(Single deltaTime) in \Barotrauma\BarotraumaClient\ClientSource\GUI\GUIButton.cs:line 262
at System.Collections.Generic.List1.ForEach(Action1 action)
at Barotrauma.GUI.Update(Single deltaTime) in \Barotrauma\BarotraumaClient\ClientSource\GUI\GUI.cs:line 1212
at Barotrauma.GameMain.Update(GameTime gameTime) in \Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 951
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 651
at Microsoft.Xna.Framework.Game.Tick() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 504
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 94
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 398
at Microsoft.Xna.Framework.Game.Run() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 368
at Barotrauma.Program.Main(String[] args) in \Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 59 {Could not find file 'C:\Users\iceburg\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\temp\Dugong.sub'.}
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at Barotrauma.IO.File.Open(String path, FileMode mode, FileAccess access) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SafeIO.cs:line 306
at Barotrauma.SaveUtil.DecompressFiletoStream(String fileName) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 363
at Barotrauma.SubmarineInfo.OpenFile(String file, Exception& exception) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 712
[1/30/2021 4:30:41 AM] WARNING: GameSession set to null while in the game screen
at System.Environment.get_StackTrace()
at Barotrauma.GameMain.set_GameSession(GameSession value) in \Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 82
at Barotrauma.Networking.GameClient.Disconnect() in \Barotrauma\BarotraumaClient\ClientSource\Networking\GameClient.cs:line 2621
at Barotrauma.Networking.GameClient.CancelConnect() in \Barotrauma\BarotraumaClient\ClientSource\Networking\GameClient.cs:line 441
at Barotrauma.Networking.GameClient.OnDisconnect(Boolean disableReconnect) in \Barotrauma\BarotraumaClient\ClientSource\Networking\GameClient.cs:line 1020
at Barotrauma.Networking.SteamP2POwnerPeer.Close(String msg, Boolean disableReconnect) in \Barotrauma\BarotraumaClient\ClientSource\Networking\Primitives\Peers\SteamP2POwnerPeer.cs:line 418
at Barotrauma.Networking.GameClient.Disconnect() in \Barotrauma\BarotraumaClient\ClientSource\Networking\GameClient.cs:line 2587
at Barotrauma.GameMain.QuitToMainMenu(Boolean save) in \Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 1065
at Barotrauma.GUI.<>c.b__181_15(GUIButton yesBtn, Object userdata) in \Barotrauma\BarotraumaClient\ClientSource\GUI\GUI.cs:line 2252
at Barotrauma.GUIButton.Update(Single deltaTime) in \Barotrauma\BarotraumaClient\ClientSource\GUI\GUIButton.cs:line 262
at System.Collections.Generic.List1.ForEach(Action1 action)
at Barotrauma.GUI.Update(Single deltaTime) in \Barotrauma\BarotraumaClient\ClientSource\GUI\GUI.cs:line 1212
at Barotrauma.GameMain.Update(GameTime gameTime) in \Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 951
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 651
at Microsoft.Xna.Framework.Game.Tick() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 504
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 94
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 398
at Microsoft.Xna.Framework.Game.Run() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 368
at Barotrauma.Program.Main(String[] args) in \Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 59
[1/30/2021 4:30:09 AM] iceburg
[1/30/2021 4:30:05 AM] Task count: 0
[1/30/2021 4:30:02 AM] Generating an outpost for the start of the level... (Location: Salthole, level type: LocationConnection)
[1/30/2021 4:29:15 AM] Lobby created!
[1/30/2021 4:28:20 AM] Coroutine "Barotrauma.Networking.GameClient+d82" has failed
[1/30/2021 4:28:20 AM] Error
[1/30/2021 4:28:20 AM] There was an error initializing the round. {Submarine equality check failed. The submarine loaded at your end doesn't match the one loaded by the server. There may have been an error in receiving the up-to-date submarine file from the server.}
at Barotrauma.Networking.GameClient.ReadStartGameFinalize(IReadMessage inc) in \Barotrauma\BarotraumaClient\ClientSource\Networking\GameClient.cs:line 959
at Barotrauma.Networking.GameClient.ReadDataMessage(IReadMessage inc) in \Barotrauma\BarotraumaClient\ClientSource\Networking\GameClient.cs:line 846
at Barotrauma.Networking.SteamP2POwnerPeer.HandleDataMessage(IReadMessage inc) in \Barotrauma\BarotraumaClient\ClientSource\Networking\Primitives\Peers\SteamP2POwnerPeer.cs:line 0
at Barotrauma.Networking.SteamP2POwnerPeer.Update(Single deltaTime) in \Barotrauma\BarotraumaClient\ClientSource\Networking\Primitives\Peers\SteamP2POwnerPeer.cs:line 227
at Barotrauma.Networking.GameClient.StartGame(IReadMessage inc)+MoveNext() in \Barotrauma\BarotraumaClient\ClientSource\Networking\GameClient.cs:line 1600
[1/30/2021 4:28:20 AM] Task count: 0
[1/30/2021 4:28:18 AM] Generating an outpost for the start of the level... (Location: The city of Novaya Moskva, level type: Outpost)
[1/30/2021 4:27:01 AM] Lobby created!
[1/30/2021 4:26:53 AM] WARNING: GameSession set to null while in the game screen
at System.Environment.get_StackTrace()
at Barotrauma.GameMain.set_GameSession(GameSession value) in \Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 82
at Barotrauma.Networking.GameClient.Disconnect() in \Barotrauma\BarotraumaClient\ClientSource\Networking\GameClient.cs:line 2621
at Barotrauma.Networking.GameClient.CancelConnect() in \Barotrauma\BarotraumaClient\ClientSource\Networking\GameClient.cs:line 441
at Barotrauma.Networking.GameClient.OnDisconnect(Boolean disableReconnect) in \Barotrauma\BarotraumaClient\ClientSource\Networking\GameClient.cs:line 1020
at Barotrauma.Networking.SteamP2POwnerPeer.Close(String msg, Boolean disableReconnect) in \Barotrauma\BarotraumaClient\ClientSource\Networking\Primitives\Peers\SteamP2POwnerPeer.cs:line 418
at Barotrauma.Networking.GameClient.Disconnect() in \Barotrauma\BarotraumaClient\ClientSource\Networking\GameClient.cs:line 2587
at Barotrauma.GameMain.QuitToMainMenu(Boolean save) in \Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 1065
at Barotrauma.GUI.<>c.b181_15(GUIButton yesBtn, Object userdata) in \Barotrauma\BarotraumaClient\ClientSource\GUI\GUI.cs:line 2252
at Barotrauma.GUIButton.Update(Single deltaTime) in \Barotrauma\BarotraumaClient\ClientSource\GUI\GUIButton.cs:line 262
at System.Collections.Generic.List1.ForEach(Action1 action)
at Barotrauma.GUI.Update(Single deltaTime) in \Barotrauma\BarotraumaClient\ClientSource\GUI\GUI.cs:line 1212
at Barotrauma.GameMain.Update(GameTime gameTime) in \Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 951
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 651
at Microsoft.Xna.Framework.Game.Tick() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 504
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 94
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 398
at Microsoft.Xna.Framework.Game.Run() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 368
at Barotrauma.Program.Main(String[] args) in \Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 59
[1/30/2021 4:26:33 AM] iceburg
[1/30/2021 4:26:29 AM] Task count: 0
[1/30/2021 4:26:26 AM] Generating an outpost for the start of the level... (Location: The city of Dolgovskoy, level type: LocationConnection)
[1/30/2021 4:25:23 AM] Lobby created!
[1/30/2021 4:24:38 AM] LobbyMatchList: LobbiesMatching: 37
[1/30/2021 4:24:38 AM] LobbyMatchList: LobbiesMatching: 37
[1/30/2021 4:24:38 AM] SteamAPICallCompleted: AsyncCall: 6379765184372840241
Callback: 510
ParamCount: 4
[1/30/2021 4:24:00 AM] iceburg
[1/30/2021 4:24:00 AM] jakob112509
[1/30/2021 4:24:00 AM] SixWitcher
[1/30/2021 4:24:00 AM] Multi
[1/30/2021 4:24:00 AM] A Big Robot
[1/30/2021 4:24:00 AM] DiscoBo
[1/30/2021 4:24:00 AM] TheRedSpotlight
[1/30/2021 4:24:00 AM] S.R. DolphinBoi
[1/30/2021 4:24:00 AM] Error404
[1/30/2021 4:24:00 AM] Ketchup Captain
[1/30/2021 4:24:00 AM] Keenowns
[1/30/2021 4:23:42 AM] iceburg
[1/30/2021 4:23:42 AM] jakob112509
[1/30/2021 4:23:42 AM] SixWitcher
[1/30/2021 4:23:42 AM] Multi
[1/30/2021 4:23:42 AM] A Big Robot
[1/30/2021 4:23:42 AM] DiscoBo
[1/30/2021 4:23:42 AM] TheRedSpotlight
[1/30/2021 4:23:42 AM] S.R. DolphinBoi
[1/30/2021 4:23:42 AM] Error404
[1/30/2021 4:23:42 AM] Ketchup Captain
[1/30/2021 4:23:42 AM] Keenowns
[1/30/2021 4:23:41 AM] iceburg
[1/30/2021 4:23:41 AM] jakob112509
[1/30/2021 4:23:41 AM] SixWitcher
[1/30/2021 4:23:41 AM] Multi
[1/30/2021 4:23:41 AM] A Big Robot
[1/30/2021 4:23:41 AM] DiscoBo
[1/30/2021 4:23:41 AM] TheRedSpotlight
[1/30/2021 4:23:41 AM] S.R. DolphinBoi
[1/30/2021 4:23:41 AM] Error404
[1/30/2021 4:23:41 AM] Ketchup Captain
[1/30/2021 4:23:41 AM] Keenowns
[1/30/2021 4:22:58 AM] iceburg
[1/30/2021 4:22:58 AM] jakob112509
[1/30/2021 4:22:57 AM] SixWitcher
[1/30/2021 4:22:57 AM] Multi
[1/30/2021 4:22:57 AM] A Big Robot
[1/30/2021 4:22:57 AM] DiscoBo
[1/30/2021 4:22:57 AM] TheRedSpotlight
[1/30/2021 4:22:57 AM] S.R. DolphinBoi
[1/30/2021 4:22:57 AM] Error404
[1/30/2021 4:22:57 AM] Ketchup Captain
[1/30/2021 4:22:57 AM] Keenowns
[1/30/2021 4:22:51 AM] OpenAL Soft on Microphone (Steam Streaming Microphone) 54
[1/30/2021 4:22:51 AM] OpenAL Soft on VoiceMeeter Aux Output (VB-Audio VoiceMeeter AUX VAIO) 69
[1/30/2021 4:22:51 AM] OpenAL Soft on Microphone (3- Razer Kiyo) 41
[1/30/2021 4:22:51 AM] OpenAL Soft on CABLE Output (VB-Audio Virtual Cable) 52
[1/30/2021 4:22:51 AM] OpenAL Soft on VoiceMeeter Output (VB-Audio VoiceMeeter VAIO) 61
[1/30/2021 4:22:51 AM] OpenAL Soft on Headset Microphone (Oculus Virtual Audio Device) 63
[1/30/2021 4:22:51 AM] OpenAL Soft on Headset Microphone (2- Corsair VOID PRO Wireless Gaming Headset) 79
[1/30/2021 4:22:51 AM] OpenAL Soft on Microphone (Yeti Stereo Microphone) 50
[1/30/2021 4:22:40 AM] DiscoBo
[1/30/2021 4:22:40 AM] Ketchup Captain
[1/30/2021 4:22:37 AM] YYY
[1/30/2021 4:22:37 AM] TheRedSpotlight
[1/30/2021 4:22:37 AM] Error404
[1/30/2021 4:22:37 AM] Keenowns
[1/30/2021 4:22:34 AM] S.R. DolphinBoi
[1/30/2021 4:22:34 AM] Could not set order "operateweapons" for character "Moongduri" because required target entity was not found.
[1/30/2021 4:22:26 AM] Task count: 0
[1/30/2021 4:22:19 AM] Generating an outpost for the end of the level... (Location: Thynia Linea Research Center, level type: LocationConnection)
[1/30/2021 4:21:59 AM] File transfer error: received data without a transfer initiation message
[1/30/2021 4:21:59 AM] File transfer error: received data without a transfer initiation message
[1/30/2021 4:21:59 AM] File transfer error: received data without a transfer initiation message
[1/30/2021 4:21:59 AM] File transfer error: received data without a transfer initiation message
[1/30/2021 4:21:59 AM] File transfer error: received data without a transfer initiation message
[1/30/2021 4:21:48 AM] Failed to initiate a file transfer {The process cannot access the file 'D:\SSteam\steamapps\common\Barotrauma\Submarines\Downloaded\Davey Jones Mk1.sub' because it is being used by another process.}, retrying in 250 ms...
[1/30/2021 4:21:11 AM] LobbyMatchList: LobbiesMatching: 37
[1/30/2021 4:21:11 AM] LobbyMatchList: LobbiesMatching: 37
[1/30/2021 4:21:11 AM] SteamAPICallCompleted: AsyncCall: 15939515484852838313
Callback: 510
ParamCount: 4
[1/30/2021 4:21:11 AM] SteamRelayNetworkStatus: Avail: Current
PingMeasurementInProgress: 1
AvailNetworkConfig: Current
AvailAnyRelay: Current
DebugMsg: System.Byte[]
[1/30/2021 3:39:17 AM] LobbyMatchList: LobbiesMatching: 42
[1/30/2021 3:39:17 AM] LobbyMatchList: LobbiesMatching: 42
[1/30/2021 3:39:17 AM] SteamAPICallCompleted: AsyncCall: 9611834644101188787
Callback: 510
ParamCount: 4
[1/30/2021 3:39:17 AM] SteamRelayNetworkStatus: Avail: Current
PingMeasurementInProgress: 1
AvailNetworkConfig: Current
AvailAnyRelay: Current
DebugMsg: System.Byte[]
[1/30/2021 3:31:27 AM] LobbyMatchList: LobbiesMatching: 39
[1/30/2021 3:31:27 AM] LobbyMatchList: LobbiesMatching: 39
[1/30/2021 3:31:27 AM] SteamAPICallCompleted: AsyncCall: 10422423728588687318
Callback: 510
ParamCount: 4
[1/30/2021 3:26:51 AM] (Msg) SDR RelayNetworkStatus: avail=OK config=OK anyrelay=OK (OK)
[1/30/2021 3:26:51 AM] (Msg) Ping location: dfw=28+2,atl=30+3,iad=30+3,ord=40+4,lax=63+6/60+2,eat=76+7,sea=90+9/82+7,par=122+12/107+3,lux=140+14/111+3,fra=133+13/116+3,gru=178+17/160+3,sgp=338+33/245+2
[1/30/2021 3:26:51 AM] (Msg) Ping measurement completed
[1/30/2021 3:26:48 AM] (Verbose) Communications with routing cluster 'sto2' established.
[1/30/2021 3:26:48 AM] (Debug) Destroying relay 'sto2#505 (155.133.252.69:27039)' because initial_ping_timeout
[1/30/2021 3:26:46 AM] (Verbose) Communications with routing cluster 'sgp' established.
[1/30/2021 3:26:46 AM] (Verbose) Communications with routing cluster 'syd' established.
[1/30/2021 3:26:46 AM] (Verbose) Communications with routing cluster 'waw' established.
[1/30/2021 3:26:46 AM] (Verbose) Communications with routing cluster 'tyo' established.
[1/30/2021 3:26:46 AM] (Verbose) Communications with routing cluster 'maa' established.
[1/30/2021 3:26:46 AM] (Verbose) Communications with routing cluster 'jnb' established.
[1/30/2021 3:26:46 AM] (Verbose) Communications with routing cluster 'tyo1' established.
[1/30/2021 3:26:46 AM] (Verbose) Communications with routing cluster 'sof' established.
[1/30/2021 3:26:46 AM] (Verbose) Communications with routing cluster 'vie' established.
[1/30/2021 3:26:46 AM] (Verbose) Communications with routing cluster 'scl' established.
[1/30/2021 3:26:46 AM] (Verbose) Communications with routing cluster 'sto' established.
[1/30/2021 3:26:46 AM] (Verbose) Communications with routing cluster 'sea' established.
[1/30/2021 3:26:45 AM] (Verbose) Communications with routing cluster 'bom' established.
[1/30/2021 3:26:45 AM] (Verbose) Communications with routing cluster 'mad' established.
[1/30/2021 3:26:45 AM] (Verbose) Communications with routing cluster 'dxb' established.
[1/30/2021 3:26:45 AM] (Verbose) Communications with routing cluster 'hkg' established.
[1/30/2021 3:26:45 AM] (Verbose) Communications with routing cluster 'lux' established.
[1/30/2021 3:26:45 AM] (Verbose) Communications with routing cluster 'lim' established.
[1/30/2021 3:26:45 AM] (Verbose) Communications with routing cluster 'lhr' established.
[1/30/2021 3:26:45 AM] (Verbose) Communications with routing cluster 'par' established.
[1/30/2021 3:26:45 AM] (Verbose) Communications with routing cluster 'eze' established.
[1/30/2021 3:26:45 AM] (Verbose) Communications with routing cluster 'gru' established.
[1/30/2021 3:26:45 AM] (Verbose) Communications with routing cluster 'lax' established.
[1/30/2021 3:26:45 AM] (Verbose) Communications with routing cluster 'ord' established.
[1/30/2021 3:26:45 AM] (Verbose) Communications with routing cluster 'iad' established.
[1/30/2021 3:26:45 AM] (Verbose) Communications with routing cluster 'ams' established.
[1/30/2021 3:26:45 AM] (Verbose) Communications with routing cluster 'fra' established.
[1/30/2021 3:26:45 AM] (Verbose) Communications with routing cluster 'eat' established.
[1/30/2021 3:26:45 AM] (Verbose) Communications with routing cluster 'dfw' established.
[1/30/2021 3:26:45 AM] (Verbose) Communications with routing cluster 'atl' established.
[1/30/2021 3:26:45 AM] (Msg) SDR RelayNetworkStatus: avail=Attempting config=OK anyrelay=Attempting (Performing ping measurement)
[1/30/2021 3:26:45 AM] (Msg) Performing ping measurement
[1/30/2021 3:26:45 AM] (Msg) Got SDR network config. Loaded revision 296 OK
[1/30/2021 3:26:45 AM] (Warning) SDR network config fetch first attempt failed. HTTP 504. . Trying again.
[1/30/2021 3:26:33 AM] Attempting to open ALC device "OpenAL Soft on Headset Earphone (2- Corsair VOID PRO Wireless Gaming Headset)"
[1/30/2021 3:26:32 AM] Loaded languages: English, German, French, Russian, Polish, Brazilian Portuguese, Castilian Spanish, Latinamerican Spanish, Simplified Chinese, Traditional Chinese, Japanese, Turkish, Korean
[1/30/2021 3:26:31 AM] Loaded languages: English, German, French, Russian, Polish, Brazilian Portuguese, Castilian Spanish, Latinamerican Spanish, Simplified Chinese, Traditional Chinese, Japanese, Turkish, Korean
[1/30/2021 3:26:29 AM] Logged in as iceburg (SteamID STEAM_1:0:45275990)
I was at the station and was trying to switch subs from thyphoon2 to the dug and I crashed. hope this helps.
Barotrauma Client crash report (generated on 1/30/2021 10:21:26 AM)
Barotrauma seems to have crashed. Sorry for the inconvenience!
47BDC83F092CDFE5B755C0308161F31E
Game version 0.11.0.10 (ReleaseWindows, branch release, revision dc7157029e) Graphics mode: 1920x1080 (BorderlessWindowed) VSync ON Language: English Selected content packages: Vanilla 0.9 Level seed: Zamoroska Loaded submarine: Typhon2 (5F60C3B6EAF00AE5E090F0F2DDACB322) Selected screen: Barotrauma.GameScreen SteamManager initialized
System info: Operating system: Microsoft Windows NT 10.0.19041.0 64 bit GPU name: NVIDIA GeForce GTX 1070 Display mode: {Width:1920 Height:1080 Format:Color AspectRatio:1.7777778} GPU status: Normal
Exception: Object reference not set to an instance of an object. (System.NullReferenceException) Target site: System.Collections.Generic.Dictionary\Barotrauma\BarotraumaClient\ClientSource\GUI\GUI.cs:line 1214
at Barotrauma.GameMain.Update(GameTime gameTime) in \Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 951
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 656
at Microsoft.Xna.Framework.Game.Tick() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 500
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 92
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 397
at Microsoft.Xna.Framework.Game.Run() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 367
at Barotrauma.Program.Main(String[] args) in \Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 58
2[System.String,System.Int32] ReloadUpgradeValues(Barotrauma.SubmarineInfo) Stack trace: at Barotrauma.UpgradeManager.ReloadUpgradeValues(SubmarineInfo info) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\GameSession\UpgradeManager.cs:line 503 at Barotrauma.UpgradeManager.RefundResetAndReload(SubmarineInfo newSubmarine, Boolean notifyClients) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\GameSession\UpgradeManager.cs:line 487 at Barotrauma.SubmarineSelection.<ShowTransferPrompt>b__67_0(GUIButton applyButton, Object obj) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GUI\SubmarineSelection.cs:line 614 at Barotrauma.GUIButton.Update(Single deltaTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GUI\GUIButton.cs:line 262 at System.Collections.Generic.List
1.ForEach(Action`1 action) at Barotrauma.GUI.Update(Single deltaTime) inLast debug messages: [1/30/2021 10:19:44 AM] Generating an outpost for the start of the level... (Location: Zamoroska, level type: Outpost) [1/30/2021 10:19:35 AM] Error saving submarine {Object reference not set to an instance of an object.} at Barotrauma.SubmarineInfo.SaveAs(String filePath, MemoryStream previewImage) in\Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 458
at Barotrauma.SaveUtil.SaveGame(String filePath) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 102
[1/30/2021 10:19:35 AM] Saving submarine "C:\Users\iceburg\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\temp\Typhon2.sub" failed! {The process cannot access the file 'C:\Users\iceburg\AppData\Local\Temp\tmpB6C6.tmp' because it is being used by another process.}
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at Barotrauma.IO.File.Open(String path, FileMode mode, FileAccess access) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SafeIO.cs:line 306
at Barotrauma.SaveUtil.CompressStringToFile(String fileName, String value) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 306
at Barotrauma.SubmarineInfo.SaveAs(String filePath, MemoryStream previewImage) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 478
[1/30/2021 10:19:29 AM] Transitioning to Zamoroska (current location: Echion Linea, selected location: Zamoroska, leaving sub: Typhon2, at start: False, at end: True, transition type: ProgressToNextLocation)
[1/30/2021 9:40:57 AM] Generating an outpost for the end of the level... (Location: Zamoroska, level type: LocationConnection)
[1/30/2021 9:40:57 AM] Generating an outpost for the start of the level... (Location: Echion Linea, level type: LocationConnection)
[1/30/2021 9:40:51 AM] Loading submarine "C:\Users\iceburg\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\temp\Dugong.sub" failed! (File not found) at System.Environment.get_StackTrace()
at Barotrauma.SubmarineInfo.OpenFile(String file, Exception& exception) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 660
at Barotrauma.SubmarineInfo.Reload() in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 275
at Barotrauma.SubmarineInfo..ctor(String filePath, String hash, XElement element, Boolean tryLoad) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 223
at Barotrauma.SaveUtil.LoadOwnedSubmarines(XDocument saveDoc, SubmarineInfo& selectedSub) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 152
at Barotrauma.SaveUtil.LoadGame(String filePath) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 134
at Barotrauma.GameSession.LoadPreviousSave() in \Barotrauma\BarotraumaShared\SharedSource\GameSession\GameSession.cs:line 228
at Barotrauma.GUI.<>cDisplayClass181_0.b5(GUIButton _, Object userdata) in \Barotrauma\BarotraumaClient\ClientSource\GUI\GUI.cs:line 2140
at Barotrauma.GUIButton.Update(Single deltaTime) in \Barotrauma\BarotraumaClient\ClientSource\GUI\GUIButton.cs:line 262
at System.Collections.Generic.List\Barotrauma\BarotraumaClient\ClientSource\GUI\GUI.cs:line 1212
at Barotrauma.GameMain.Update(GameTime gameTime) in \Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 951
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 651
at Microsoft.Xna.Framework.Game.Tick() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 504
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 94
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 398
at Microsoft.Xna.Framework.Game.Run() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 368
at Barotrauma.Program.Main(String[] args) in \Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 59 {Could not find file 'C:\Users\iceburg\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\temp\Dugong.sub'.}
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at Barotrauma.IO.File.Open(String path, FileMode mode, FileAccess access) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SafeIO.cs:line 306
at Barotrauma.SaveUtil.DecompressFiletoStream(String fileName) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 363
at Barotrauma.SubmarineInfo.OpenFile(String file, Exception& exception) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 712
[1/30/2021 9:35:15 AM] Generating an outpost for the end of the level... (Location: Zamoroska, level type: LocationConnection)
[1/30/2021 9:35:14 AM] Generating an outpost for the start of the level... (Location: Echion Linea, level type: LocationConnection)
[1/30/2021 9:35:08 AM] Loading submarine "C:\Users\iceburg\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\temp\Dugong.sub" failed! (File not found) at System.Environment.get_StackTrace()
at Barotrauma.SubmarineInfo.OpenFile(String file, Exception& exception) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 660
at Barotrauma.SubmarineInfo.Reload() in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 275
at Barotrauma.SubmarineInfo..ctor(String filePath, String hash, XElement element, Boolean tryLoad) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 223
at Barotrauma.SaveUtil.LoadOwnedSubmarines(XDocument saveDoc, SubmarineInfo& selectedSub) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 152
at Barotrauma.SaveUtil.LoadGame(String filePath) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 134
at Barotrauma.GameSession.LoadPreviousSave() in \Barotrauma\BarotraumaShared\SharedSource\GameSession\GameSession.cs:line 228
at Barotrauma.GUI.<>c DisplayClass181_0.b 5(GUIButton _, Object userdata) in \Barotrauma\BarotraumaClient\ClientSource\GUI\GUI.cs:line 2140
at Barotrauma.GUIButton.Update(Single deltaTime) in \Barotrauma\BarotraumaClient\ClientSource\GUI\GUIButton.cs:line 262
at System.Collections.Generic.List\Barotrauma\BarotraumaClient\ClientSource\GUI\GUI.cs:line 1212
at Barotrauma.GameMain.Update(GameTime gameTime) in \Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 951
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 651
at Microsoft.Xna.Framework.Game.Tick() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 504
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 94
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 398
at Microsoft.Xna.Framework.Game.Run() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 368
at Barotrauma.Program.Main(String[] args) in \Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 59 {Could not find file 'C:\Users\iceburg\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\temp\Dugong.sub'.}
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at Barotrauma.IO.File.Open(String path, FileMode mode, FileAccess access) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SafeIO.cs:line 306
at Barotrauma.SaveUtil.DecompressFiletoStream(String fileName) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 363
at Barotrauma.SubmarineInfo.OpenFile(String file, Exception& exception) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 712
[1/30/2021 9:08:32 AM] Generating an outpost for the end of the level... (Location: Zamoroska, level type: LocationConnection)
[1/30/2021 9:08:32 AM] Generating an outpost for the start of the level... (Location: Echion Linea, level type: LocationConnection)
[1/30/2021 9:08:22 AM] Error saving submarine {Object reference not set to an instance of an object.}
at Barotrauma.SubmarineInfo.SaveAs(String filePath, MemoryStream previewImage) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 458
at Barotrauma.SaveUtil.SaveGame(String filePath) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 102
[1/30/2021 9:08:22 AM] Saving submarine "C:\Users\iceburg\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\temp\Typhon2.sub" failed! {The process cannot access the file 'C:\Users\iceburg\AppData\Local\Temp\tmp83CB.tmp' because it is being used by another process.}
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at Barotrauma.IO.File.Open(String path, FileMode mode, FileAccess access) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SafeIO.cs:line 306
at Barotrauma.SaveUtil.CompressStringToFile(String fileName, String value) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 306
at Barotrauma.SubmarineInfo.SaveAs(String filePath, MemoryStream previewImage) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 478
[1/30/2021 9:08:16 AM] Transitioning to Echion LineaZamoroska (current location: Echion Linea, selected location: Zamoroska, leaving sub: Typhon2, at start: True, at end: False, transition type: LeaveLocation)
[1/30/2021 8:59:30 AM] Generating an outpost for the start of the level... (Location: Echion Linea, level type: Outpost)
[1/30/2021 8:59:22 AM] Error saving submarine {Object reference not set to an instance of an object.}
at Barotrauma.SubmarineInfo.SaveAs(String filePath, MemoryStream previewImage) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 458
at Barotrauma.SaveUtil.SaveGame(String filePath) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 102
[1/30/2021 8:59:22 AM] Saving submarine "C:\Users\iceburg\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\temp\Typhon2.sub" failed! {The process cannot access the file 'C:\Users\iceburg\AppData\Local\Temp\tmp4466.tmp' because it is being used by another process.}
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at Barotrauma.IO.File.Open(String path, FileMode mode, FileAccess access) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SafeIO.cs:line 306
at Barotrauma.SaveUtil.CompressStringToFile(String fileName, String value) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 306
at Barotrauma.SubmarineInfo.SaveAs(String filePath, MemoryStream previewImage) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 478
[1/30/2021 8:59:16 AM] Transitioning to Echion Linea (current location: Echion Linea, selected location: Zamoroska, leaving sub: Typhon2, at start: True, at end: False, transition type: ReturnToPreviousLocation)
[1/30/2021 8:05:33 AM] Generating an outpost for the end of the level... (Location: Zamoroska, level type: LocationConnection)
[1/30/2021 8:05:32 AM] Generating an outpost for the start of the level... (Location: Echion Linea, level type: LocationConnection)
[1/30/2021 8:05:27 AM] Loading submarine "C:\Users\iceburg\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\temp\Dugong.sub" failed! (File not found) at System.Environment.get_StackTrace()
at Barotrauma.SubmarineInfo.OpenFile(String file, Exception& exception) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 660
at Barotrauma.SubmarineInfo.Reload() in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 275
at Barotrauma.SubmarineInfo..ctor(String filePath, String hash, XElement element, Boolean tryLoad) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 223
at Barotrauma.SaveUtil.LoadOwnedSubmarines(XDocument saveDoc, SubmarineInfo& selectedSub) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 152
at Barotrauma.SaveUtil.LoadGame(String filePath) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 134
at Barotrauma.GameSession.LoadPreviousSave() in \Barotrauma\BarotraumaShared\SharedSource\GameSession\GameSession.cs:line 228
at Barotrauma.GUI.<>cDisplayClass181_0.b5(GUIButton _, Object userdata) in \Barotrauma\BarotraumaClient\ClientSource\GUI\GUI.cs:line 2140
at Barotrauma.GUIButton.Update(Single deltaTime) in \Barotrauma\BarotraumaClient\ClientSource\GUI\GUIButton.cs:line 262
at System.Collections.Generic.List\Barotrauma\BarotraumaClient\ClientSource\GUI\GUI.cs:line 1212
at Barotrauma.GameMain.Update(GameTime gameTime) in \Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 951
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 651
at Microsoft.Xna.Framework.Game.Tick() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 504
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 94
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 398
at Microsoft.Xna.Framework.Game.Run() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 368
at Barotrauma.Program.Main(String[] args) in \Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 59 {Could not find file 'C:\Users\iceburg\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\temp\Dugong.sub'.}
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at Barotrauma.IO.File.Open(String path, FileMode mode, FileAccess access) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SafeIO.cs:line 306
at Barotrauma.SaveUtil.DecompressFiletoStream(String fileName) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 363
at Barotrauma.SubmarineInfo.OpenFile(String file, Exception& exception) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 712
[1/30/2021 7:20:31 AM] Generating an outpost for the end of the level... (Location: Zamoroska, level type: LocationConnection)
[1/30/2021 7:20:30 AM] Generating an outpost for the start of the level... (Location: Echion Linea, level type: LocationConnection)
[1/30/2021 7:20:20 AM] Error saving submarine {Object reference not set to an instance of an object.}
at Barotrauma.SubmarineInfo.SaveAs(String filePath, MemoryStream previewImage) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 458
at Barotrauma.SaveUtil.SaveGame(String filePath) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 102
[1/30/2021 7:20:15 AM] Transitioning to Echion LineaZamoroska (current location: Echion Linea, selected location: Zamoroska, leaving sub: Typhon2, at start: True, at end: False, transition type: LeaveLocation)
[1/30/2021 7:12:03 AM] WARNING: Junction Box has incorrect "Fire Resistance" level! Expected 1 but got 0. Fixing...
[1/30/2021 7:12:03 AM] WARNING: Junction Box has incorrect "Fire Resistance" level! Expected 1 but got 0. Fixing...
[1/30/2021 7:12:03 AM] WARNING: Junction Box has incorrect "Fire Resistance" level! Expected 1 but got 0. Fixing...
[1/30/2021 7:12:03 AM] WARNING: Junction Box has incorrect "Fire Resistance" level! Expected 1 but got 0. Fixing...
[1/30/2021 7:12:03 AM] WARNING: Junction Box has incorrect "Fire Resistance" level! Expected 1 but got 0. Fixing...
[1/30/2021 7:12:03 AM] WARNING: Junction Box has incorrect "Fire Resistance" level! Expected 1 but got 0. Fixing...
[1/30/2021 7:12:03 AM] WARNING: Junction Box has incorrect "Fire Resistance" level! Expected 1 but got 0. Fixing...
[1/30/2021 7:12:03 AM] WARNING: Junction Box has incorrect "Fire Resistance" level! Expected 1 but got 0. Fixing...
[1/30/2021 7:12:03 AM] WARNING: Junction Box has incorrect "Fire Resistance" level! Expected 1 but got 0. Fixing...
[1/30/2021 7:12:03 AM] WARNING: Junction Box has incorrect "Fire Resistance" level! Expected 1 but got 0. Fixing...
[1/30/2021 7:12:03 AM] WARNING: Junction Box has incorrect "Fire Resistance" level! Expected 1 but got 0. Fixing...
[1/30/2021 7:12:03 AM] WARNING: Junction Box has incorrect "Fire Resistance" level! Expected 1 but got 0. Fixing...
[1/30/2021 7:12:03 AM] WARNING: Junction Box has incorrect "Fire Resistance" level! Expected 1 but got 0. Fixing...
[1/30/2021 7:12:03 AM] WARNING: Junction Box has incorrect "Fire Resistance" level! Expected 1 but got 0. Fixing...
[1/30/2021 7:12:03 AM] WARNING: Junction Box has incorrect "Fire Resistance" level! Expected 1 but got 0. Fixing...
[1/30/2021 7:12:03 AM] WARNING: Nuclear Reactor has incorrect "Reactor Efficiency" level! Expected 1 but got 0. Fixing...
[1/30/2021 7:12:02 AM] Generating an outpost for the start of the level... (Location: Echion Linea, level type: Outpost)
[1/30/2021 7:11:58 AM] Loading submarine "C:\Users\iceburg\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\temp\Dugong.sub" failed! (File not found) at System.Environment.get_StackTrace()
at Barotrauma.SubmarineInfo.OpenFile(String file, Exception& exception) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 660
at Barotrauma.SubmarineInfo.Reload() in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 275
at Barotrauma.SubmarineInfo..ctor(String filePath, String hash, XElement element, Boolean tryLoad) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 223
at Barotrauma.SaveUtil.LoadOwnedSubmarines(XDocument saveDoc, SubmarineInfo& selectedSub) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 152
at Barotrauma.SaveUtil.LoadGame(String filePath) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 134
at Barotrauma.GameSession.LoadPreviousSave() in \Barotrauma\BarotraumaShared\SharedSource\GameSession\GameSession.cs:line 228
at Barotrauma.GUI.<>c DisplayClass181_0.b 5(GUIButton _, Object userdata) in \Barotrauma\BarotraumaClient\ClientSource\GUI\GUI.cs:line 2140
at Barotrauma.GUIButton.Update(Single deltaTime) in \Barotrauma\BarotraumaClient\ClientSource\GUI\GUIButton.cs:line 262
at System.Collections.Generic.List\Barotrauma\BarotraumaClient\ClientSource\GUI\GUI.cs:line 1212
at Barotrauma.GameMain.Update(GameTime gameTime) in \Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 951
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 651
at Microsoft.Xna.Framework.Game.Tick() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 504
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 94
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 398
at Microsoft.Xna.Framework.Game.Run() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 368
at Barotrauma.Program.Main(String[] args) in \Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 59 {Could not find file 'C:\Users\iceburg\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\temp\Dugong.sub'.}
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at Barotrauma.IO.File.Open(String path, FileMode mode, FileAccess access) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SafeIO.cs:line 306
at Barotrauma.SaveUtil.DecompressFiletoStream(String fileName) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 363
at Barotrauma.SubmarineInfo.OpenFile(String file, Exception& exception) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 712
[1/30/2021 7:05:01 AM] Generating an outpost for the start of the level... (Location: Echion Linea, level type: Outpost)
[1/30/2021 7:04:52 AM] Error saving submarine {Object reference not set to an instance of an object.}
at Barotrauma.SubmarineInfo.SaveAs(String filePath, MemoryStream previewImage) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 458
at Barotrauma.SaveUtil.SaveGame(String filePath) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 102
[1/30/2021 7:04:52 AM] Saving submarine "C:\Users\iceburg\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\temp\Typhon2.sub" failed! {The process cannot access the file 'C:\Users\iceburg\AppData\Local\Temp\tmp7343.tmp' because it is being used by another process.}
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at Barotrauma.IO.File.Open(String path, FileMode mode, FileAccess access) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SafeIO.cs:line 306
at Barotrauma.SaveUtil.CompressStringToFile(String fileName, String value) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 306
at Barotrauma.SubmarineInfo.SaveAs(String filePath, MemoryStream previewImage) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 478
[1/30/2021 7:04:46 AM] Transitioning to Echion Linea (current location: Drumskinny Linea, selected location: Echion Linea, leaving sub: Typhon2, at start: False, at end: True, transition type: ProgressToNextLocation)
[1/30/2021 6:10:37 AM] WARNING: Nuclear Reactor has incorrect "Reactor Efficiency" level! Expected 1 but got 0. Fixing...
[1/30/2021 6:10:35 AM] Generating an outpost for the start of the level... (Location: Echion Linea, level type: LocationConnection)
[1/30/2021 6:10:35 AM] Generating an outpost for the end of the level... (Location: Drumskinny Linea, level type: LocationConnection)
[1/30/2021 6:10:30 AM] Loading submarine "C:\Users\iceburg\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\temp\Dugong.sub" failed! (File not found) at System.Environment.get_StackTrace()
at Barotrauma.SubmarineInfo.OpenFile(String file, Exception& exception) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 660
at Barotrauma.SubmarineInfo.Reload() in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 275
at Barotrauma.SubmarineInfo..ctor(String filePath, String hash, XElement element, Boolean tryLoad) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 223
at Barotrauma.SaveUtil.LoadOwnedSubmarines(XDocument saveDoc, SubmarineInfo& selectedSub) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 152
at Barotrauma.SaveUtil.LoadGame(String filePath) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 134
at Barotrauma.GameSession.LoadPreviousSave() in \Barotrauma\BarotraumaShared\SharedSource\GameSession\GameSession.cs:line 228
at Barotrauma.GUI.<>c__DisplayClass181_0.b5(GUIButton _, Object userdata) in \Barotrauma\BarotraumaClient\ClientSource\GUI\GUI.cs:line 2140
at Barotrauma.GUIButton.Update(Single deltaTime) in \Barotrauma\BarotraumaClient\ClientSource\GUI\GUIButton.cs:line 262
at System.Collections.Generic.List\Barotrauma\BarotraumaClient\ClientSource\GUI\GUI.cs:line 1212
at Barotrauma.GameMain.Update(GameTime gameTime) in \Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 951
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 651
at Microsoft.Xna.Framework.Game.Tick() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 504
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 94
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 398
at Microsoft.Xna.Framework.Game.Run() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 368
at Barotrauma.Program.Main(String[] args) in \Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 59 {Could not find file 'C:\Users\iceburg\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\temp\Dugong.sub'.}
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at Barotrauma.IO.File.Open(String path, FileMode mode, FileAccess access) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SafeIO.cs:line 306
at Barotrauma.SaveUtil.DecompressFiletoStream(String fileName) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 363
at Barotrauma.SubmarineInfo.OpenFile(String file, Exception& exception) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 712
[1/30/2021 6:00:33 AM] Generating an outpost for the start of the level... (Location: Echion Linea, level type: LocationConnection)
[1/30/2021 6:00:32 AM] Generating an outpost for the end of the level... (Location: Drumskinny Linea, level type: LocationConnection)
[1/30/2021 6:00:24 AM] Error saving submarine {Object reference not set to an instance of an object.}
at Barotrauma.SubmarineInfo.SaveAs(String filePath, MemoryStream previewImage) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 458
at Barotrauma.SaveUtil.SaveGame(String filePath) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 102
[1/30/2021 6:00:24 AM] Saving submarine "C:\Users\iceburg\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\temp\Typhon2.sub" failed! {The process cannot access the file 'C:\Users\iceburg\AppData\Local\Temp\tmp6E8E.tmp' because it is being used by another process.}
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at Barotrauma.IO.File.Open(String path, FileMode mode, FileAccess access) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SafeIO.cs:line 306
at Barotrauma.SaveUtil.CompressStringToFile(String fileName, String value) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 306
at Barotrauma.SubmarineInfo.SaveAs(String filePath, MemoryStream previewImage) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 478
[1/30/2021 6:00:19 AM] Transitioning to Echion LineaDrumskinny Linea (current location: Drumskinny Linea, selected location: Echion Linea, leaving sub: Typhon2, at start: True, at end: False, transition type: LeaveLocation)
[1/30/2021 5:58:13 AM] Generating an outpost for the start of the level... (Location: Drumskinny Linea, level type: Outpost)
[1/30/2021 5:58:05 AM] Error saving submarine {Object reference not set to an instance of an object.}
at Barotrauma.SubmarineInfo.SaveAs(String filePath, MemoryStream previewImage) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 458
at Barotrauma.SaveUtil.SaveGame(String filePath) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 102
[1/30/2021 5:58:05 AM] Saving submarine "C:\Users\iceburg\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\temp\Typhon2.sub" failed! {The process cannot access the file 'C:\Users\iceburg\AppData\Local\Temp\tmp4C59.tmp' because it is being used by another process.}
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at Barotrauma.IO.File.Open(String path, FileMode mode, FileAccess access) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SafeIO.cs:line 306
at Barotrauma.SaveUtil.CompressStringToFile(String fileName, String value) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 306
at Barotrauma.SubmarineInfo.SaveAs(String filePath, MemoryStream previewImage) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 478
[1/30/2021 5:57:59 AM] Transitioning to Drumskinny Linea (current location: Falga, selected location: Drumskinny Linea, leaving sub: Typhon2, at start: False, at end: True, transition type: ProgressToNextLocation)
[1/30/2021 5:42:55 AM] Generating an outpost for the start of the level... (Location: Drumskinny Linea, level type: LocationConnection)
[1/30/2021 5:42:55 AM] Generating an outpost for the end of the level... (Location: Falga, level type: LocationConnection)
[1/30/2021 5:42:47 AM] Error saving submarine {Object reference not set to an instance of an object.}
at Barotrauma.SubmarineInfo.SaveAs(String filePath, MemoryStream previewImage) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 458
at Barotrauma.SaveUtil.SaveGame(String filePath) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 102
[1/30/2021 5:42:47 AM] Saving submarine "C:\Users\iceburg\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\temp\Typhon2.sub" failed! {The process cannot access the file 'C:\Users\iceburg\AppData\Local\Temp\tmp4B33.tmp' because it is being used by another process.}
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at Barotrauma.IO.File.Open(String path, FileMode mode, FileAccess access) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SafeIO.cs:line 306
at Barotrauma.SaveUtil.CompressStringToFile(String fileName, String value) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 306
at Barotrauma.SubmarineInfo.SaveAs(String filePath, MemoryStream previewImage) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 478
[1/30/2021 5:42:41 AM] Transitioning to Drumskinny LineaFalga (current location: Falga, selected location: Drumskinny Linea, leaving sub: Typhon2, at start: True, at end: False, transition type: LeaveLocation)
[1/30/2021 5:39:18 AM] Generating an outpost for the start of the level... (Location: Falga, level type: Outpost)
[1/30/2021 5:39:11 AM] Error saving submarine {Object reference not set to an instance of an object.}
at Barotrauma.SubmarineInfo.SaveAs(String filePath, MemoryStream previewImage) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 458
at Barotrauma.SaveUtil.SaveGame(String filePath) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 102
[1/30/2021 5:39:05 AM] Transitioning to Falga (current location: Falga, selected location: Drumskinny Linea, leaving sub: Typhon2, at start: True, at end: False, transition type: ReturnToPreviousLocation)
[1/30/2021 5:22:39 AM] Generating an outpost for the start of the level... (Location: Drumskinny Linea, level type: LocationConnection)
[1/30/2021 5:22:38 AM] Generating an outpost for the end of the level... (Location: Falga, level type: LocationConnection)
[1/30/2021 5:22:31 AM] Error saving submarine {Object reference not set to an instance of an object.}
at Barotrauma.SubmarineInfo.SaveAs(String filePath, MemoryStream previewImage) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 458
at Barotrauma.SaveUtil.SaveGame(String filePath) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 102
[1/30/2021 5:22:31 AM] Saving submarine "C:\Users\iceburg\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\temp\Typhon2.sub" failed! {The process cannot access the file 'C:\Users\iceburg\AppData\Local\Temp\tmpBD40.tmp' because it is being used by another process.}
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at Barotrauma.IO.File.Open(String path, FileMode mode, FileAccess access) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SafeIO.cs:line 306
at Barotrauma.SaveUtil.CompressStringToFile(String fileName, String value) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 306
at Barotrauma.SubmarineInfo.SaveAs(String filePath, MemoryStream previewImage) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 478
[1/30/2021 5:22:25 AM] Transitioning to Drumskinny LineaFalga (current location: Falga, selected location: Drumskinny Linea, leaving sub: Typhon2, at start: True, at end: False, transition type: LeaveLocation)
[1/30/2021 5:18:23 AM] Generating an outpost for the start of the level... (Location: Falga, level type: Outpost)
[1/30/2021 5:18:16 AM] Error saving submarine {Object reference not set to an instance of an object.}
at Barotrauma.SubmarineInfo.SaveAs(String filePath, MemoryStream previewImage) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 458
at Barotrauma.SaveUtil.SaveGame(String filePath) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 102
[1/30/2021 5:18:11 AM] Transitioning to Falga (current location: Agenor Linea, selected location: Falga, leaving sub: Typhon2, at start: False, at end: True, transition type: ProgressToNextLocation)
[1/30/2021 5:08:36 AM] Generating an outpost for the end of the level... (Location: Falga, level type: LocationConnection)
[1/30/2021 5:08:35 AM] Generating an outpost for the start of the level... (Location: Agenor Linea, level type: LocationConnection)
[1/30/2021 5:08:28 AM] Error saving submarine {Object reference not set to an instance of an object.}
at Barotrauma.SubmarineInfo.SaveAs(String filePath, MemoryStream previewImage) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 458
at Barotrauma.SaveUtil.SaveGame(String filePath) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 102
[1/30/2021 5:08:22 AM] Transitioning to Agenor LineaFalga (current location: Agenor Linea, selected location: Falga, leaving sub: Typhon2, at start: True, at end: False, transition type: LeaveLocation)
[1/30/2021 4:55:22 AM] Generating an outpost for the start of the level... (Location: Agenor Linea, level type: Outpost)
[1/30/2021 4:55:14 AM] Error saving submarine {Object reference not set to an instance of an object.}
at Barotrauma.SubmarineInfo.SaveAs(String filePath, MemoryStream previewImage) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 458
at Barotrauma.SaveUtil.SaveGame(String filePath) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 102
[1/30/2021 4:55:14 AM] Saving submarine "C:\Users\iceburg\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\temp\Typhon2.sub" failed! {The process cannot access the file 'C:\Users\iceburg\AppData\Local\Temp\tmpC3AF.tmp' because it is being used by another process.}
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at Barotrauma.IO.File.Open(String path, FileMode mode, FileAccess access) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SafeIO.cs:line 306
at Barotrauma.SaveUtil.CompressStringToFile(String fileName, String value) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 306
at Barotrauma.SubmarineInfo.SaveAs(String filePath, MemoryStream previewImage) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 478
[1/30/2021 4:55:08 AM] Transitioning to Agenor Linea (current location: Bramerton Station, selected location: Agenor Linea, leaving sub: Typhon2, at start: False, at end: True, transition type: ProgressToNextLocation)
[1/30/2021 4:30:55 AM] Generating an outpost for the start of the level... (Location: Agenor Linea, level type: LocationConnection)
[1/30/2021 4:30:55 AM] Generating an outpost for the end of the level... (Location: Bramerton Station, level type: LocationConnection)
[1/30/2021 4:30:51 AM] Loading submarine "C:\Users\iceburg\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\temp\Dugong.sub" failed! (File not found) at System.Environment.get_StackTrace()
at Barotrauma.SubmarineInfo.OpenFile(String file, Exception& exception) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 660
at Barotrauma.SubmarineInfo.Reload() in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 275
at Barotrauma.SubmarineInfo..ctor(String filePath, String hash, XElement element, Boolean tryLoad) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 223
at Barotrauma.SaveUtil.LoadOwnedSubmarines(XDocument saveDoc, SubmarineInfo& selectedSub) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 152
at Barotrauma.SaveUtil.LoadGame(String filePath) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 134
at Barotrauma.MainMenuScreen.LoadGame(String saveFile) in \Barotrauma\BarotraumaClient\ClientSource\Screens\MainMenuScreen.cs:line 1062
at Barotrauma.CampaignSetupUI.b 29_2(GUIButton btn, Object obj) in \Barotrauma\BarotraumaClient\ClientSource\Screens\CampaignSetupUI.cs:line 638
at Barotrauma.GUIButton.Update(Single deltaTime) in \Barotrauma\BarotraumaClient\ClientSource\GUI\GUIButton.cs:line 262
at System.Collections.Generic.List\Barotrauma\BarotraumaClient\ClientSource\GUI\GUI.cs:line 1212
at Barotrauma.GameMain.Update(GameTime gameTime) in \Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 951
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 651
at Microsoft.Xna.Framework.Game.Tick() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 504
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 94
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 398
at Microsoft.Xna.Framework.Game.Run() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 368
at Barotrauma.Program.Main(String[] args) in \Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 59 {Could not find file 'C:\Users\iceburg\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\temp\Dugong.sub'.}
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at Barotrauma.IO.File.Open(String path, FileMode mode, FileAccess access) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SafeIO.cs:line 306
at Barotrauma.SaveUtil.DecompressFiletoStream(String fileName) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SaveUtil.cs:line 363
at Barotrauma.SubmarineInfo.OpenFile(String file, Exception& exception) in \Barotrauma\BarotraumaShared\SharedSource\Map\SubmarineInfo.cs:line 712
[1/30/2021 4:30:41 AM] WARNING: GameSession set to null while in the game screen
at System.Environment.get_StackTrace()
at Barotrauma.GameMain.set_GameSession(GameSession value) in \Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 82
at Barotrauma.Networking.GameClient.Disconnect() in \Barotrauma\BarotraumaClient\ClientSource\Networking\GameClient.cs:line 2621
at Barotrauma.Networking.GameClient.CancelConnect() in \Barotrauma\BarotraumaClient\ClientSource\Networking\GameClient.cs:line 441
at Barotrauma.Networking.GameClient.OnDisconnect(Boolean disableReconnect) in \Barotrauma\BarotraumaClient\ClientSource\Networking\GameClient.cs:line 1020
at Barotrauma.Networking.SteamP2POwnerPeer.Close(String msg, Boolean disableReconnect) in \Barotrauma\BarotraumaClient\ClientSource\Networking\Primitives\Peers\SteamP2POwnerPeer.cs:line 418
at Barotrauma.Networking.GameClient.Disconnect() in \Barotrauma\BarotraumaClient\ClientSource\Networking\GameClient.cs:line 2587
at Barotrauma.GameMain.QuitToMainMenu(Boolean save) in \Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 1065
at Barotrauma.GUI.<>c.b__181_15(GUIButton yesBtn, Object userdata) in \Barotrauma\BarotraumaClient\ClientSource\GUI\GUI.cs:line 2252
at Barotrauma.GUIButton.Update(Single deltaTime) in \Barotrauma\BarotraumaClient\ClientSource\GUI\GUIButton.cs:line 262
at System.Collections.Generic.List\Barotrauma\BarotraumaClient\ClientSource\GUI\GUI.cs:line 1212
at Barotrauma.GameMain.Update(GameTime gameTime) in \Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 951
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 651
at Microsoft.Xna.Framework.Game.Tick() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 504
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 94
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 398
at Microsoft.Xna.Framework.Game.Run() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 368
at Barotrauma.Program.Main(String[] args) in \Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 59
[1/30/2021 4:30:09 AM] iceburg
[1/30/2021 4:30:05 AM] Task count: 0
[1/30/2021 4:30:02 AM] Generating an outpost for the start of the level... (Location: Salthole, level type: LocationConnection)
[1/30/2021 4:29:15 AM] Lobby created!
[1/30/2021 4:28:20 AM] Coroutine "Barotrauma.Networking.GameClient+d82" has failed
[1/30/2021 4:28:20 AM] Error
[1/30/2021 4:28:20 AM] There was an error initializing the round. {Submarine equality check failed. The submarine loaded at your end doesn't match the one loaded by the server. There may have been an error in receiving the up-to-date submarine file from the server.}
at Barotrauma.Networking.GameClient.ReadStartGameFinalize(IReadMessage inc) in \Barotrauma\BarotraumaClient\ClientSource\Networking\GameClient.cs:line 959
at Barotrauma.Networking.GameClient.ReadDataMessage(IReadMessage inc) in \Barotrauma\BarotraumaClient\ClientSource\Networking\GameClient.cs:line 846
at Barotrauma.Networking.SteamP2POwnerPeer.HandleDataMessage(IReadMessage inc) in \Barotrauma\BarotraumaClient\ClientSource\Networking\Primitives\Peers\SteamP2POwnerPeer.cs:line 0
at Barotrauma.Networking.SteamP2POwnerPeer.Update(Single deltaTime) in \Barotrauma\BarotraumaClient\ClientSource\Networking\Primitives\Peers\SteamP2POwnerPeer.cs:line 227
at Barotrauma.Networking.GameClient.StartGame(IReadMessage inc)+MoveNext() in \Barotrauma\BarotraumaClient\ClientSource\Networking\GameClient.cs:line 1600
[1/30/2021 4:28:20 AM] Task count: 0
[1/30/2021 4:28:18 AM] Generating an outpost for the start of the level... (Location: The city of Novaya Moskva, level type: Outpost)
[1/30/2021 4:27:01 AM] Lobby created!
[1/30/2021 4:26:53 AM] WARNING: GameSession set to null while in the game screen
at System.Environment.get_StackTrace()
at Barotrauma.GameMain.set_GameSession(GameSession value) in \Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 82
at Barotrauma.Networking.GameClient.Disconnect() in \Barotrauma\BarotraumaClient\ClientSource\Networking\GameClient.cs:line 2621
at Barotrauma.Networking.GameClient.CancelConnect() in \Barotrauma\BarotraumaClient\ClientSource\Networking\GameClient.cs:line 441
at Barotrauma.Networking.GameClient.OnDisconnect(Boolean disableReconnect) in \Barotrauma\BarotraumaClient\ClientSource\Networking\GameClient.cs:line 1020
at Barotrauma.Networking.SteamP2POwnerPeer.Close(String msg, Boolean disableReconnect) in \Barotrauma\BarotraumaClient\ClientSource\Networking\Primitives\Peers\SteamP2POwnerPeer.cs:line 418
at Barotrauma.Networking.GameClient.Disconnect() in \Barotrauma\BarotraumaClient\ClientSource\Networking\GameClient.cs:line 2587
at Barotrauma.GameMain.QuitToMainMenu(Boolean save) in \Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 1065
at Barotrauma.GUI.<>c.b 181_15(GUIButton yesBtn, Object userdata) in \Barotrauma\BarotraumaClient\ClientSource\GUI\GUI.cs:line 2252
at Barotrauma.GUIButton.Update(Single deltaTime) in \Barotrauma\BarotraumaClient\ClientSource\GUI\GUIButton.cs:line 262
at System.Collections.Generic.List\Barotrauma\BarotraumaClient\ClientSource\GUI\GUI.cs:line 1212
at Barotrauma.GameMain.Update(GameTime gameTime) in \Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 951
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 651
at Microsoft.Xna.Framework.Game.Tick() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 504
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 94
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 398
at Microsoft.Xna.Framework.Game.Run() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 368
at Barotrauma.Program.Main(String[] args) in \Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 59
[1/30/2021 4:26:33 AM] iceburg
[1/30/2021 4:26:29 AM] Task count: 0
[1/30/2021 4:26:26 AM] Generating an outpost for the start of the level... (Location: The city of Dolgovskoy, level type: LocationConnection)
[1/30/2021 4:25:23 AM] Lobby created!
[1/30/2021 4:24:38 AM] LobbyMatchList: LobbiesMatching: 37
[1/30/2021 4:24:38 AM] LobbyMatchList: LobbiesMatching: 37
[1/30/2021 4:24:38 AM] SteamAPICallCompleted: AsyncCall: 6379765184372840241
Callback: 510
ParamCount: 4
[1/30/2021 4:24:00 AM] iceburg
[1/30/2021 4:24:00 AM] jakob112509
[1/30/2021 4:24:00 AM] SixWitcher
[1/30/2021 4:24:00 AM] Multi
[1/30/2021 4:24:00 AM] A Big Robot
[1/30/2021 4:24:00 AM] DiscoBo
[1/30/2021 4:24:00 AM] TheRedSpotlight
[1/30/2021 4:24:00 AM] S.R. DolphinBoi
[1/30/2021 4:24:00 AM] Error404
[1/30/2021 4:24:00 AM] Ketchup Captain
[1/30/2021 4:24:00 AM] Keenowns
[1/30/2021 4:23:42 AM] iceburg
[1/30/2021 4:23:42 AM] jakob112509
[1/30/2021 4:23:42 AM] SixWitcher
[1/30/2021 4:23:42 AM] Multi
[1/30/2021 4:23:42 AM] A Big Robot
[1/30/2021 4:23:42 AM] DiscoBo
[1/30/2021 4:23:42 AM] TheRedSpotlight
[1/30/2021 4:23:42 AM] S.R. DolphinBoi
[1/30/2021 4:23:42 AM] Error404
[1/30/2021 4:23:42 AM] Ketchup Captain
[1/30/2021 4:23:42 AM] Keenowns
[1/30/2021 4:23:41 AM] iceburg
[1/30/2021 4:23:41 AM] jakob112509
[1/30/2021 4:23:41 AM] SixWitcher
[1/30/2021 4:23:41 AM] Multi
[1/30/2021 4:23:41 AM] A Big Robot
[1/30/2021 4:23:41 AM] DiscoBo
[1/30/2021 4:23:41 AM] TheRedSpotlight
[1/30/2021 4:23:41 AM] S.R. DolphinBoi
[1/30/2021 4:23:41 AM] Error404
[1/30/2021 4:23:41 AM] Ketchup Captain
[1/30/2021 4:23:41 AM] Keenowns
[1/30/2021 4:22:58 AM] iceburg
[1/30/2021 4:22:58 AM] jakob112509
[1/30/2021 4:22:57 AM] SixWitcher
[1/30/2021 4:22:57 AM] Multi
[1/30/2021 4:22:57 AM] A Big Robot
[1/30/2021 4:22:57 AM] DiscoBo
[1/30/2021 4:22:57 AM] TheRedSpotlight
[1/30/2021 4:22:57 AM] S.R. DolphinBoi
[1/30/2021 4:22:57 AM] Error404
[1/30/2021 4:22:57 AM] Ketchup Captain
[1/30/2021 4:22:57 AM] Keenowns
[1/30/2021 4:22:51 AM] OpenAL Soft on Microphone (Steam Streaming Microphone) 54
[1/30/2021 4:22:51 AM] OpenAL Soft on VoiceMeeter Aux Output (VB-Audio VoiceMeeter AUX VAIO) 69
[1/30/2021 4:22:51 AM] OpenAL Soft on Microphone (3- Razer Kiyo) 41
[1/30/2021 4:22:51 AM] OpenAL Soft on CABLE Output (VB-Audio Virtual Cable) 52
[1/30/2021 4:22:51 AM] OpenAL Soft on VoiceMeeter Output (VB-Audio VoiceMeeter VAIO) 61
[1/30/2021 4:22:51 AM] OpenAL Soft on Headset Microphone (Oculus Virtual Audio Device) 63
[1/30/2021 4:22:51 AM] OpenAL Soft on Headset Microphone (2- Corsair VOID PRO Wireless Gaming Headset) 79
[1/30/2021 4:22:51 AM] OpenAL Soft on Microphone (Yeti Stereo Microphone) 50
[1/30/2021 4:22:40 AM] DiscoBo
[1/30/2021 4:22:40 AM] Ketchup Captain
[1/30/2021 4:22:37 AM] YYY
[1/30/2021 4:22:37 AM] TheRedSpotlight
[1/30/2021 4:22:37 AM] Error404
[1/30/2021 4:22:37 AM] Keenowns
[1/30/2021 4:22:34 AM] S.R. DolphinBoi
[1/30/2021 4:22:34 AM] Could not set order "operateweapons" for character "Moongduri" because required target entity was not found.
[1/30/2021 4:22:26 AM] Task count: 0
[1/30/2021 4:22:19 AM] Generating an outpost for the end of the level... (Location: Thynia Linea Research Center, level type: LocationConnection)
[1/30/2021 4:21:59 AM] File transfer error: received data without a transfer initiation message
[1/30/2021 4:21:59 AM] File transfer error: received data without a transfer initiation message
[1/30/2021 4:21:59 AM] File transfer error: received data without a transfer initiation message
[1/30/2021 4:21:59 AM] File transfer error: received data without a transfer initiation message
[1/30/2021 4:21:59 AM] File transfer error: received data without a transfer initiation message
[1/30/2021 4:21:48 AM] Failed to initiate a file transfer {The process cannot access the file 'D:\SSteam\steamapps\common\Barotrauma\Submarines\Downloaded\Davey Jones Mk1.sub' because it is being used by another process.}, retrying in 250 ms...
[1/30/2021 4:21:11 AM] LobbyMatchList: LobbiesMatching: 37
[1/30/2021 4:21:11 AM] LobbyMatchList: LobbiesMatching: 37
[1/30/2021 4:21:11 AM] SteamAPICallCompleted: AsyncCall: 15939515484852838313
Callback: 510
ParamCount: 4
[1/30/2021 4:21:11 AM] SteamRelayNetworkStatus: Avail: Current
PingMeasurementInProgress: 1
AvailNetworkConfig: Current
AvailAnyRelay: Current
DebugMsg: System.Byte[]
[1/30/2021 3:39:17 AM] LobbyMatchList: LobbiesMatching: 42
[1/30/2021 3:39:17 AM] LobbyMatchList: LobbiesMatching: 42
[1/30/2021 3:39:17 AM] SteamAPICallCompleted: AsyncCall: 9611834644101188787
Callback: 510
ParamCount: 4
[1/30/2021 3:39:17 AM] SteamRelayNetworkStatus: Avail: Current
PingMeasurementInProgress: 1
AvailNetworkConfig: Current
AvailAnyRelay: Current
DebugMsg: System.Byte[]
[1/30/2021 3:31:27 AM] LobbyMatchList: LobbiesMatching: 39
[1/30/2021 3:31:27 AM] LobbyMatchList: LobbiesMatching: 39
[1/30/2021 3:31:27 AM] SteamAPICallCompleted: AsyncCall: 10422423728588687318
Callback: 510
ParamCount: 4
[1/30/2021 3:26:51 AM] (Msg) SDR RelayNetworkStatus: avail=OK config=OK anyrelay=OK (OK)
[1/30/2021 3:26:51 AM] (Msg) Ping location: dfw=28+2,atl=30+3,iad=30+3,ord=40+4,lax=63+6/60+2,eat=76+7,sea=90+9/82+7,par=122+12/107+3,lux=140+14/111+3,fra=133+13/116+3,gru=178+17/160+3,sgp=338+33/245+2
[1/30/2021 3:26:51 AM] (Msg) Ping measurement completed
[1/30/2021 3:26:48 AM] (Verbose) Communications with routing cluster 'sto2' established.
[1/30/2021 3:26:48 AM] (Debug) Destroying relay 'sto2#505 (155.133.252.69:27039)' because initial_ping_timeout
[1/30/2021 3:26:46 AM] (Verbose) Communications with routing cluster 'sgp' established.
[1/30/2021 3:26:46 AM] (Verbose) Communications with routing cluster 'syd' established.
[1/30/2021 3:26:46 AM] (Verbose) Communications with routing cluster 'waw' established.
[1/30/2021 3:26:46 AM] (Verbose) Communications with routing cluster 'tyo' established.
[1/30/2021 3:26:46 AM] (Verbose) Communications with routing cluster 'maa' established.
[1/30/2021 3:26:46 AM] (Verbose) Communications with routing cluster 'jnb' established.
[1/30/2021 3:26:46 AM] (Verbose) Communications with routing cluster 'tyo1' established.
[1/30/2021 3:26:46 AM] (Verbose) Communications with routing cluster 'sof' established.
[1/30/2021 3:26:46 AM] (Verbose) Communications with routing cluster 'vie' established.
[1/30/2021 3:26:46 AM] (Verbose) Communications with routing cluster 'scl' established.
[1/30/2021 3:26:46 AM] (Verbose) Communications with routing cluster 'sto' established.
[1/30/2021 3:26:46 AM] (Verbose) Communications with routing cluster 'sea' established.
[1/30/2021 3:26:45 AM] (Verbose) Communications with routing cluster 'bom' established.
[1/30/2021 3:26:45 AM] (Verbose) Communications with routing cluster 'mad' established.
[1/30/2021 3:26:45 AM] (Verbose) Communications with routing cluster 'dxb' established.
[1/30/2021 3:26:45 AM] (Verbose) Communications with routing cluster 'hkg' established.
[1/30/2021 3:26:45 AM] (Verbose) Communications with routing cluster 'lux' established.
[1/30/2021 3:26:45 AM] (Verbose) Communications with routing cluster 'lim' established.
[1/30/2021 3:26:45 AM] (Verbose) Communications with routing cluster 'lhr' established.
[1/30/2021 3:26:45 AM] (Verbose) Communications with routing cluster 'par' established.
[1/30/2021 3:26:45 AM] (Verbose) Communications with routing cluster 'eze' established.
[1/30/2021 3:26:45 AM] (Verbose) Communications with routing cluster 'gru' established.
[1/30/2021 3:26:45 AM] (Verbose) Communications with routing cluster 'lax' established.
[1/30/2021 3:26:45 AM] (Verbose) Communications with routing cluster 'ord' established.
[1/30/2021 3:26:45 AM] (Verbose) Communications with routing cluster 'iad' established.
[1/30/2021 3:26:45 AM] (Verbose) Communications with routing cluster 'ams' established.
[1/30/2021 3:26:45 AM] (Verbose) Communications with routing cluster 'fra' established.
[1/30/2021 3:26:45 AM] (Verbose) Communications with routing cluster 'eat' established.
[1/30/2021 3:26:45 AM] (Verbose) Communications with routing cluster 'dfw' established.
[1/30/2021 3:26:45 AM] (Verbose) Communications with routing cluster 'atl' established.
[1/30/2021 3:26:45 AM] (Msg) SDR RelayNetworkStatus: avail=Attempting config=OK anyrelay=Attempting (Performing ping measurement)
[1/30/2021 3:26:45 AM] (Msg) Performing ping measurement
[1/30/2021 3:26:45 AM] (Msg) Got SDR network config. Loaded revision 296 OK
[1/30/2021 3:26:45 AM] (Warning) SDR network config fetch first attempt failed. HTTP 504. . Trying again.
[1/30/2021 3:26:33 AM] Attempting to open ALC device "OpenAL Soft on Headset Earphone (2- Corsair VOID PRO Wireless Gaming Headset)"
[1/30/2021 3:26:32 AM] Loaded languages: English, German, French, Russian, Polish, Brazilian Portuguese, Castilian Spanish, Latinamerican Spanish, Simplified Chinese, Traditional Chinese, Japanese, Turkish, Korean
[1/30/2021 3:26:31 AM] Loaded languages: English, German, French, Russian, Polish, Brazilian Portuguese, Castilian Spanish, Latinamerican Spanish, Simplified Chinese, Traditional Chinese, Japanese, Turkish, Korean
[1/30/2021 3:26:29 AM] Logged in as iceburg (SteamID STEAM_1:0:45275990)
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