Description
Me and my friends (about like 13 people) was playing the game with the in game voice chat, and me and my other friends who play on Mac platform crashes over and over again when the game starts.
Steps To Reproduce
It doesn't require any steps, the game will load and it will crash regardless. Even if I manage to reconnect I crash almost right away after trying to repair something.
Version
v0.11.0.10 Mac
Crash Report:
Exception: Failed to create OpenAL buffer for non-streamed sound: Invalid value (System.Exception)
Target site: Void InitializeALBuffers()
Stack trace:
at Barotrauma.Sounds.Sound.InitializeALBuffers() in /Barotrauma/BarotraumaClient/ClientSource/Sounds/Sound.cs:line 172
at Barotrauma.Sounds.OggSound.InitializeALBuffers() in /Barotrauma/BarotraumaClient/ClientSource/Sounds/OggSound.cs:line 61
at Barotrauma.Sounds.SoundManager.LoadSound(String filename, Boolean stream) in /Barotrauma/BarotraumaClient/ClientSource/Sounds/SoundManager.cs:line 349
at Barotrauma.Submarine.LoadRoundSound(XElement element, Boolean stream) in /Barotrauma/BarotraumaClient/ClientSource/Map/Submarine.cs:line 133
at Barotrauma.StatusEffect.InitProjSpecific(XElement element, String parentDebugName) in /Barotrauma/BarotraumaClient/ClientSource/StatusEffects/StatusEffect.cs:line 38
at Barotrauma.StatusEffect..ctor(XElement element, String parentDebugName) in /Barotrauma/BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs:line 535
at Barotrauma.StatusEffect.Load(XElement element, String parentDebugName) in /Barotrauma/BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs:line 272
at Barotrauma.AfflictionPrefab.PeriodicEffect..ctor(XElement element, String parentDebugName) in /Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/AfflictionPrefab.cs:line 200
at Barotrauma.AfflictionPrefab..ctor(XElement element, String filePath, Type type) in /Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/AfflictionPrefab.cs:line 587
at Barotrauma.AfflictionPrefab.LoadFromFile(ContentFile file) in /Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/AfflictionPrefab.cs:line 461
at Barotrauma.AfflictionPrefab.LoadAll(IEnumerable1 files) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/AfflictionPrefab.cs:line 344 at Barotrauma.GameSettings.RefreshContentPackageItems(IEnumerable1 files) in /Barotrauma/BarotraumaShared/SharedSource/GameSettings.cs:line 585
at Barotrauma.GameSettings.SwapPackages(ContentPackage corePackage, List`1 regularPackages) in /Barotrauma/BarotraumaShared/SharedSource/GameSettings.cs:line 388
at Barotrauma.GameSettings.RestoreBackupPackages() in /Barotrauma/BarotraumaShared/SharedSource/GameSettings.cs:line 398
at Barotrauma.Networking.GameClient.OnDisconnect(Boolean disableReconnect) in /Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs:line 1015
at Barotrauma.Networking.SteamP2PClientPeer.Close(String msg, Boolean disableReconnect) in /Barotrauma/BarotraumaClient/ClientSource/Networking/Primitives/Peers/SteamP2PClientPeer.cs:line 370
at Barotrauma.Networking.GameClient.Disconnect() in /Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs:line 2587
at Barotrauma.Networking.GameClient.Update(Single deltaTime) in /Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs:line 629
at Barotrauma.GameMain.Update(GameTime gameTime) in /Barotrauma/BarotraumaClient/ClientSource/GameMain.cs:line 951
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in /Libraries/MonoGame.Framework/Src/MonoGame.Framework/Game.cs:line 656
at Microsoft.Xna.Framework.Game.Tick() in /Libraries/MonoGame.Framework/Src/MonoGame.Framework/Game.cs:line 504
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in /Libraries/MonoGame.Framework/Src/MonoGame.Framework/SDL/SDLGamePlatform.cs:line 94
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in /Libraries/MonoGame.Framework/Src/MonoGame.Framework/Game.cs:line 398
at Microsoft.Xna.Framework.Game.Run() in /Libraries/MonoGame.Framework/Src/MonoGame.Framework/Game.cs:line 368
at Barotrauma.Program.Main(String[] args) in /Barotrauma/BarotraumaClient/ClientSource/Program.cs:line 59
Last debug messages:
[2/10/2021 3:18:46 AM] Error while reading a message from server. {Failed to generate stream buffers: SoundChannel (VoIP (Trumpster)), Invalid value}
at Barotrauma.Sounds.SoundChannel..ctor(Sound sound, Single gain, Nullable1 position, Single freqMult, Single near, Single far, String category, Boolean muffle) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Sounds/SoundChannel.cs:line 543 at Barotrauma.Sounds.VoipSound..ctor(String name, SoundManager owner, VoipQueue q) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Sounds/VoipSound.cs:line 78 at Barotrauma.Networking.VoipClient.Read(IReadMessage msg) at Barotrauma.Networking.GameClient.ReadDataMessage(IReadMessage inc) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs:line 768 at Barotrauma.Networking.SteamP2PClientPeer.Update(Single deltaTime) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Networking/Primitives/Peers/SteamP2PClientPeer.cs:line 242 at Barotrauma.Networking.GameClient.Update(Single deltaTime) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs:line 614 [2/10/2021 3:18:45 AM] Fox Flyer [2/10/2021 3:18:45 AM] Benjaminbash [2/10/2021 3:18:45 AM] voorhis_dad [2/10/2021 3:18:45 AM] Babu Selassie [2/10/2021 3:18:45 AM] Direamic [2/10/2021 3:18:45 AM] Trumpster [2/10/2021 3:18:45 AM] joshualwood [2/10/2021 3:18:42 AM] Fox Flyer [2/10/2021 3:18:42 AM] Benjaminbash [2/10/2021 3:18:42 AM] voorhis_dad [2/10/2021 3:18:42 AM] Babu Selassie [2/10/2021 3:18:41 AM] Direamic [2/10/2021 3:18:41 AM] Trumpster [2/10/2021 3:18:41 AM] joshualwood [2/10/2021 3:18:41 AM] Failed to read event for entity "Stun Baton"! {Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')} at Barotrauma.Item.ClientRead(ServerNetObject type, IReadMessage msg, Single sendingTime) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Items/Item.cs:line 1133 at Barotrauma.Networking.ClientEntityEventManager.Read(ServerNetObject type, IReadMessage msg, Single sendingTime, List1 entities) in /Barotrauma/BarotraumaClient/ClientSource/Networking/NetEntityEvent/ClientEntityEventManager.cs:line 239
[2/10/2021 3:18:41 AM] Error while loading entity of the type Barotrauma.Items.Components.MeleeWeapon. {Failed to create OpenAL buffer for non-streamed sound: Invalid value}
at Barotrauma.Sounds.Sound.InitializeALBuffers() in /Barotrauma/BarotraumaClient/ClientSource/Sounds/Sound.cs:line 172
at Barotrauma.Sounds.OggSound.InitializeALBuffers() in /Barotrauma/BarotraumaClient/ClientSource/Sounds/OggSound.cs:line 61
at Barotrauma.Sounds.SoundManager.LoadSound(String filename, Boolean stream) in /Barotrauma/BarotraumaClient/ClientSource/Sounds/SoundManager.cs:line 349
at Barotrauma.Submarine.LoadRoundSound(XElement element, Boolean stream) in /Barotrauma/BarotraumaClient/ClientSource/Map/Submarine.cs:line 133
at Barotrauma.StatusEffect.InitProjSpecific(XElement element, String parentDebugName) in /Barotrauma/BarotraumaClient/ClientSource/StatusEffects/StatusEffect.cs:line 38
at Barotrauma.StatusEffect..ctor(XElement element, String parentDebugName) in /Barotrauma/BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs:line 535
at Barotrauma.StatusEffect.Load(XElement element, String parentDebugName) in /Barotrauma/BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs:line 272
at Barotrauma.Items.Components.ItemComponent..ctor(Item item, XElement element) in /Barotrauma/BarotraumaShared/SharedSource/Items/Components/ItemComponent.cs:line 309
at Barotrauma.Items.Components.Pickable..ctor(Item item, XElement element) in /Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/Pickable.cs:line 41
at Barotrauma.Items.Components.Holdable..ctor(Item item, XElement element) in /Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/Holdable.cs:line 139
at Barotrauma.Items.Components.MeleeWeapon..ctor(Item item, XElement element) in /Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/MeleeWeapon.cs:line 56
[2/10/2021 3:18:36 AM] Task count: 0
[2/10/2021 3:18:29 AM] Generating an outpost for the end of the level... (Location: Glaukos Linea Research Facility, level type: LocationConnection)
[2/10/2021 3:17:34 AM] LobbyMatchList: LobbiesMatching: 50
[2/10/2021 3:17:34 AM] LobbyMatchList: LobbiesMatching: 50
[2/10/2021 3:17:34 AM] SteamAPICallCompleted: AsyncCall: 15559062354387747726
Callback: 510
ParamCount: 4
[2/10/2021 3:17:01 AM] (Msg) SDR RelayNetworkStatus: avail=OK config=OK anyrelay=OK (OK)
[2/10/2021 3:17:01 AM] (Msg) Ping location: syd=51+5,sgp=115+11/116+11,hkg=156+15/145+11,maa=279+27/149+11,bom=305+30/165+11,dxb=417+41/192+11,tyo1=210+21/195+11,tyo=223+22/195+11,lax=198+19/199+19,iad=247+24,fra=331+33/333+24,gru=380+38/360+30
[2/10/2021 3:17:01 AM] (Msg) Ping measurement completed
[2/10/2021 3:16:59 AM] (Verbose) Communications with routing cluster 'sto2' established.
[2/10/2021 3:16:59 AM] (Debug) Destroying relay 'sto2#3 (155.133.252.35:27017)' because initial_ping_timeout
[2/10/2021 3:16:56 AM] (Debug) Destroying relay 'sto2#131 (155.133.252.38:27022)' because initial_ping_timeout
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'jnb' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'mad' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'iad' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'lim' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'waw' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'lhr' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'par' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'scl' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'maa' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'sof' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'sto' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'vie' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'dxb' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'lux' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'gru' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'ord' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'lax' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'fra' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'eze' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'ams' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'bom' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'sea' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'tyo' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'tyo1' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'atl' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'dfw' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'eat' established.
[2/10/2021 3:16:53 AM] (Verbose) Communications with routing cluster 'sgp' established.
[2/10/2021 3:16:53 AM] (Verbose) Communications with routing cluster 'hkg' established.
[2/10/2021 3:16:53 AM] (Verbose) Communications with routing cluster 'syd' established.
[2/10/2021 3:16:53 AM] (Msg) SDR RelayNetworkStatus: avail=Attempting config=OK anyrelay=Attempting (Performing ping measurement)
[2/10/2021 3:16:53 AM] (Msg) Performing ping measurement
[2/10/2021 3:16:53 AM] (Msg) Got SDR network config. Loaded revision 298 OK
[2/10/2021 3:16:53 AM] (Warning) SDR network config fetch first attempt failed. HTTP 504. . Trying again.
[2/10/2021 3:16:45 AM] Attempting to open ALC device "Taiin's Airpods Pro"
[2/10/2021 3:16:43 AM] Loaded languages: English, German, French, Russian, Polish, Brazilian Portuguese, Castilian Spanish, Latinamerican Spanish, Simplified Chinese, Traditional Chinese, Japanese, Turkish, Korean
[2/10/2021 3:16:43 AM] Loaded languages: English, German, French, Russian, Polish, Brazilian Portuguese, Castilian Spanish, Latinamerican Spanish, Simplified Chinese, Traditional Chinese, Japanese, Turkish, Korean
[2/10/2021 3:16:41 AM] Logged in as LightShade (SteamID STEAM_1:1:212055318)
Description Me and my friends (about like 13 people) was playing the game with the in game voice chat, and me and my other friends who play on Mac platform crashes over and over again when the game starts.
Steps To Reproduce It doesn't require any steps, the game will load and it will crash regardless. Even if I manage to reconnect I crash almost right away after trying to repair something. Version v0.11.0.10 Mac
Crash Report:
Exception: Failed to create OpenAL buffer for non-streamed sound: Invalid value (System.Exception) Target site: Void InitializeALBuffers() Stack trace: at Barotrauma.Sounds.Sound.InitializeALBuffers() in/Barotrauma/BarotraumaClient/ClientSource/Sounds/Sound.cs:line 172
at Barotrauma.Sounds.OggSound.InitializeALBuffers() in /Barotrauma/BarotraumaClient/ClientSource/Sounds/OggSound.cs:line 61
at Barotrauma.Sounds.SoundManager.LoadSound(String filename, Boolean stream) in /Barotrauma/BarotraumaClient/ClientSource/Sounds/SoundManager.cs:line 349
at Barotrauma.Submarine.LoadRoundSound(XElement element, Boolean stream) in /Barotrauma/BarotraumaClient/ClientSource/Map/Submarine.cs:line 133
at Barotrauma.StatusEffect.InitProjSpecific(XElement element, String parentDebugName) in /Barotrauma/BarotraumaClient/ClientSource/StatusEffects/StatusEffect.cs:line 38
at Barotrauma.StatusEffect..ctor(XElement element, String parentDebugName) in /Barotrauma/BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs:line 535
at Barotrauma.StatusEffect.Load(XElement element, String parentDebugName) in /Barotrauma/BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs:line 272
at Barotrauma.AfflictionPrefab.PeriodicEffect..ctor(XElement element, String parentDebugName) in /Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/AfflictionPrefab.cs:line 200
at Barotrauma.AfflictionPrefab..ctor(XElement element, String filePath, Type type) in /Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/AfflictionPrefab.cs:line 587
at Barotrauma.AfflictionPrefab.LoadFromFile(ContentFile file) in /Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/AfflictionPrefab.cs:line 461
at Barotrauma.AfflictionPrefab.LoadAll(IEnumerable/Barotrauma/BarotraumaShared/SharedSource/GameSettings.cs:line 585
at Barotrauma.GameSettings.SwapPackages(ContentPackage corePackage, List`1 regularPackages) in /Barotrauma/BarotraumaShared/SharedSource/GameSettings.cs:line 388
at Barotrauma.GameSettings.RestoreBackupPackages() in /Barotrauma/BarotraumaShared/SharedSource/GameSettings.cs:line 398
at Barotrauma.Networking.GameClient.OnDisconnect(Boolean disableReconnect) in /Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs:line 1015
at Barotrauma.Networking.SteamP2PClientPeer.Close(String msg, Boolean disableReconnect) in /Barotrauma/BarotraumaClient/ClientSource/Networking/Primitives/Peers/SteamP2PClientPeer.cs:line 370
at Barotrauma.Networking.GameClient.Disconnect() in /Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs:line 2587
at Barotrauma.Networking.GameClient.Update(Single deltaTime) in /Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs:line 629
at Barotrauma.GameMain.Update(GameTime gameTime) in /Barotrauma/BarotraumaClient/ClientSource/GameMain.cs:line 951
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in /Libraries/MonoGame.Framework/Src/MonoGame.Framework/Game.cs:line 656
at Microsoft.Xna.Framework.Game.Tick() in /Libraries/MonoGame.Framework/Src/MonoGame.Framework/Game.cs:line 504
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in /Libraries/MonoGame.Framework/Src/MonoGame.Framework/SDL/SDLGamePlatform.cs:line 94
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in /Libraries/MonoGame.Framework/Src/MonoGame.Framework/Game.cs:line 398
at Microsoft.Xna.Framework.Game.Run() in /Libraries/MonoGame.Framework/Src/MonoGame.Framework/Game.cs:line 368
at Barotrauma.Program.Main(String[] args) in /Barotrauma/BarotraumaClient/ClientSource/Program.cs:line 59
1 files) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/AfflictionPrefab.cs:line 344 at Barotrauma.GameSettings.RefreshContentPackageItems(IEnumerable
1 files) inLast debug messages: [2/10/2021 3:18:46 AM] Error while reading a message from server. {Failed to generate stream buffers: SoundChannel (VoIP (Trumpster)), Invalid value} at Barotrauma.Sounds.SoundChannel..ctor(Sound sound, Single gain, Nullable/Barotrauma/BarotraumaClient/ClientSource/Networking/NetEntityEvent/ClientEntityEventManager.cs:line 239
[2/10/2021 3:18:41 AM] Error while loading entity of the type Barotrauma.Items.Components.MeleeWeapon. {Failed to create OpenAL buffer for non-streamed sound: Invalid value}
at Barotrauma.Sounds.Sound.InitializeALBuffers() in /Barotrauma/BarotraumaClient/ClientSource/Sounds/Sound.cs:line 172
at Barotrauma.Sounds.OggSound.InitializeALBuffers() in /Barotrauma/BarotraumaClient/ClientSource/Sounds/OggSound.cs:line 61
at Barotrauma.Sounds.SoundManager.LoadSound(String filename, Boolean stream) in /Barotrauma/BarotraumaClient/ClientSource/Sounds/SoundManager.cs:line 349
at Barotrauma.Submarine.LoadRoundSound(XElement element, Boolean stream) in /Barotrauma/BarotraumaClient/ClientSource/Map/Submarine.cs:line 133
at Barotrauma.StatusEffect.InitProjSpecific(XElement element, String parentDebugName) in /Barotrauma/BarotraumaClient/ClientSource/StatusEffects/StatusEffect.cs:line 38
at Barotrauma.StatusEffect..ctor(XElement element, String parentDebugName) in /Barotrauma/BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs:line 535
at Barotrauma.StatusEffect.Load(XElement element, String parentDebugName) in /Barotrauma/BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs:line 272
at Barotrauma.Items.Components.ItemComponent..ctor(Item item, XElement element) in /Barotrauma/BarotraumaShared/SharedSource/Items/Components/ItemComponent.cs:line 309
at Barotrauma.Items.Components.Pickable..ctor(Item item, XElement element) in /Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/Pickable.cs:line 41
at Barotrauma.Items.Components.Holdable..ctor(Item item, XElement element) in /Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/Holdable.cs:line 139
at Barotrauma.Items.Components.MeleeWeapon..ctor(Item item, XElement element) in /Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/MeleeWeapon.cs:line 56
[2/10/2021 3:18:36 AM] Task count: 0
[2/10/2021 3:18:29 AM] Generating an outpost for the end of the level... (Location: Glaukos Linea Research Facility, level type: LocationConnection)
[2/10/2021 3:17:34 AM] LobbyMatchList: LobbiesMatching: 50
[2/10/2021 3:17:34 AM] LobbyMatchList: LobbiesMatching: 50
[2/10/2021 3:17:34 AM] SteamAPICallCompleted: AsyncCall: 15559062354387747726
Callback: 510
ParamCount: 4
[2/10/2021 3:17:01 AM] (Msg) SDR RelayNetworkStatus: avail=OK config=OK anyrelay=OK (OK)
[2/10/2021 3:17:01 AM] (Msg) Ping location: syd=51+5,sgp=115+11/116+11,hkg=156+15/145+11,maa=279+27/149+11,bom=305+30/165+11,dxb=417+41/192+11,tyo1=210+21/195+11,tyo=223+22/195+11,lax=198+19/199+19,iad=247+24,fra=331+33/333+24,gru=380+38/360+30
[2/10/2021 3:17:01 AM] (Msg) Ping measurement completed
[2/10/2021 3:16:59 AM] (Verbose) Communications with routing cluster 'sto2' established.
[2/10/2021 3:16:59 AM] (Debug) Destroying relay 'sto2#3 (155.133.252.35:27017)' because initial_ping_timeout
[2/10/2021 3:16:56 AM] (Debug) Destroying relay 'sto2#131 (155.133.252.38:27022)' because initial_ping_timeout
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'jnb' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'mad' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'iad' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'lim' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'waw' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'lhr' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'par' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'scl' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'maa' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'sof' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'sto' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'vie' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'dxb' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'lux' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'gru' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'ord' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'lax' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'fra' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'eze' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'ams' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'bom' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'sea' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'tyo' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'tyo1' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'atl' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'dfw' established.
[2/10/2021 3:16:54 AM] (Verbose) Communications with routing cluster 'eat' established.
[2/10/2021 3:16:53 AM] (Verbose) Communications with routing cluster 'sgp' established.
[2/10/2021 3:16:53 AM] (Verbose) Communications with routing cluster 'hkg' established.
[2/10/2021 3:16:53 AM] (Verbose) Communications with routing cluster 'syd' established.
[2/10/2021 3:16:53 AM] (Msg) SDR RelayNetworkStatus: avail=Attempting config=OK anyrelay=Attempting (Performing ping measurement)
[2/10/2021 3:16:53 AM] (Msg) Performing ping measurement
[2/10/2021 3:16:53 AM] (Msg) Got SDR network config. Loaded revision 298 OK
[2/10/2021 3:16:53 AM] (Warning) SDR network config fetch first attempt failed. HTTP 504. . Trying again.
[2/10/2021 3:16:45 AM] Attempting to open ALC device "Taiin's Airpods Pro"
[2/10/2021 3:16:43 AM] Loaded languages: English, German, French, Russian, Polish, Brazilian Portuguese, Castilian Spanish, Latinamerican Spanish, Simplified Chinese, Traditional Chinese, Japanese, Turkish, Korean
[2/10/2021 3:16:43 AM] Loaded languages: English, German, French, Russian, Polish, Brazilian Portuguese, Castilian Spanish, Latinamerican Spanish, Simplified Chinese, Traditional Chinese, Japanese, Turkish, Korean
[2/10/2021 3:16:41 AM] Logged in as LightShade (SteamID STEAM_1:1:212055318)
1 position, Single freqMult, Single near, Single far, String category, Boolean muffle) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Sounds/SoundChannel.cs:line 543 at Barotrauma.Sounds.VoipSound..ctor(String name, SoundManager owner, VoipQueue q) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Sounds/VoipSound.cs:line 78 at Barotrauma.Networking.VoipClient.Read(IReadMessage msg) at Barotrauma.Networking.GameClient.ReadDataMessage(IReadMessage inc) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs:line 768 at Barotrauma.Networking.SteamP2PClientPeer.Update(Single deltaTime) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Networking/Primitives/Peers/SteamP2PClientPeer.cs:line 242 at Barotrauma.Networking.GameClient.Update(Single deltaTime) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs:line 614 [2/10/2021 3:18:45 AM] Fox Flyer [2/10/2021 3:18:45 AM] Benjaminbash [2/10/2021 3:18:45 AM] voorhis_dad [2/10/2021 3:18:45 AM] Babu Selassie [2/10/2021 3:18:45 AM] Direamic [2/10/2021 3:18:45 AM] Trumpster [2/10/2021 3:18:45 AM] joshualwood [2/10/2021 3:18:42 AM] Fox Flyer [2/10/2021 3:18:42 AM] Benjaminbash [2/10/2021 3:18:42 AM] voorhis_dad [2/10/2021 3:18:42 AM] Babu Selassie [2/10/2021 3:18:41 AM] Direamic [2/10/2021 3:18:41 AM] Trumpster [2/10/2021 3:18:41 AM] joshualwood [2/10/2021 3:18:41 AM] Failed to read event for entity "Stun Baton"! {Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')} at Barotrauma.Item.ClientRead(ServerNetObject type, IReadMessage msg, Single sendingTime) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Items/Item.cs:line 1133 at Barotrauma.Networking.ClientEntityEventManager.Read(ServerNetObject type, IReadMessage msg, Single sendingTime, List
1 entities) in