FakeFishGames / Barotrauma

A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.
http://www.barotraumagame.com/
1.76k stars 406 forks source link

Crash #5488

Closed Sergeypay closed 3 years ago

Sergeypay commented 3 years ago

Barotrauma Client crash report (generated on 09.04.2021 19:49:37)

Barotrauma seems to have crashed. Sorry for the inconvenience!

32AA46FAB36BEE9386335D0F440A6AF3

Game version 0.12.0.3 (ReleaseWindows, branch release, revision ea245a2f34) Graphics mode: 1280x720 (Windowed) VSync OFF Language: Russian Selected content packages: Vanilla 0.9 Level seed: no level loaded Loaded submarine: None Selected screen: Barotrauma.ServerListScreen SteamManager initialized

System info: Operating system: Microsoft Windows NT 10.0.19042.0 64 bit GPU name: NVIDIA NVS 4200M Display mode: {Width:1600 Height:900 Format:Color AspectRatio:1,7777778} GPU status: Normal

Exception: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: Экземпляр устройства GPU приостановлен. Для определения соответствующего действия используйте GetDeviceRemovedReason. (SharpDX.SharpDXException) Device removed reason: HRESULT = 0x887A0006 Target site: Void CheckError() Stack trace: at SharpDX.Result.CheckError() at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Graphics\Texture2D.DirectX.cs:line 410 at Microsoft.Xna.Framework.Graphics.Texture2D.PlatformSetData[T](Int32 level, T[] data, Int32 startIndex, Int32 elementCount) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Graphics\Texture2D.DirectX.cs:line 87 at Microsoft.Xna.Framework.Graphics.Texture2D.SetData[T](T[] data) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Graphics\Texture2D.cs:line 205 at Barotrauma.ScalableFont.DynamicRenderAtlas(GraphicsDevice gd, UInt32 character, Int32 texDims, UInt32 baseChar) in \Barotrauma\BarotraumaClient\ClientSource\Fonts\ScalableFont.cs:line 344 at Barotrauma.ScalableFont.MeasureString(String text, Boolean removeExtraSpacing) in \Barotrauma\BarotraumaClient\ClientSource\Fonts\ScalableFont.cs:line 525 at Barotrauma.ToolBox.LimitString(String str, ScalableFont font, Int32 maxWidth) in \Barotrauma\BarotraumaClient\ClientSource\Utils\ToolBox.cs:line 213 at Barotrauma.ServerListScreen.<>cDisplayClass106_0.b1() in \Barotrauma\BarotraumaClient\ClientSource\Screens\ServerListScreen.cs:line 1853 at Barotrauma.RectTransform.RecalculateAbsoluteSize() in \Barotrauma\BarotraumaClient\ClientSource\GUI\RectTransform.cs:line 489 at Barotrauma.RectTransform.RecalculateAll(Boolean resize, Boolean scale, Boolean withChildren) in \Barotrauma\BarotraumaClient\ClientSource\GUI\RectTransform.cs:line 514 at Barotrauma.GUILayoutGroup.Recalculate() in \Barotrauma\BarotraumaClient\ClientSource\GUI\GUILayoutGroup.cs:line 161 at Barotrauma.ServerListScreen.UpdateServerInfo(ServerInfo serverInfo) in \Barotrauma\BarotraumaClient\ClientSource\Screens\ServerListScreen.cs:line 1977 at Barotrauma.ServerListScreen.AddToServerList(ServerInfo serverInfo) in \Barotrauma\BarotraumaClient\ClientSource\Screens\ServerListScreen.cs:line 1810 at Barotrauma.Steam.SteamManager.<>cDisplayClass16_1.b9() in \Barotrauma\BarotraumaClient\ClientSource\Networking\SteamManager.cs:line 345 at Barotrauma.CrossThread.RequestExecutionOnMainThread(TaskDelegate deleg) in \Barotrauma\BarotraumaClient\ClientSource\Utils\CrossThread.cs:line 61 at Barotrauma.Steam.SteamManager.<>cDisplayClass16_1.b7(Task t) in \Barotrauma\BarotraumaClient\ClientSource\Networking\SteamManager.cs:line 346 at Barotrauma.TaskPool.<>cDisplayClass6_0.b0(Task t, Object obj) in \Barotrauma\BarotraumaShared\SharedSource\Utils\TaskPool.cs:line 60 at Barotrauma.TaskPool.Update() in \Barotrauma\BarotraumaShared\SharedSource\Utils\TaskPool.cs:line 77 at Barotrauma.GameMain.Update(GameTime gameTime) in \Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 961 at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 656 at Microsoft.Xna.Framework.Game.Tick() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 504 at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 94 at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 398 at Microsoft.Xna.Framework.Game.Run() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 368 at Barotrauma.Program.Main(String[] args) in \Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 59

Last debug messages: [09.04.2021 19:49:33] LobbyMatchList: LobbiesMatching: 0 [09.04.2021 19:49:33] LobbyMatchList: LobbiesMatching: 0 [09.04.2021 19:49:33] SteamAPICallCompleted: AsyncCall: 16692521287216360042 Callback: 510 ParamCount: 4 [09.04.2021 19:49:32] LobbyMatchList: LobbiesMatching: 13 [09.04.2021 19:49:32] LobbyMatchList: LobbiesMatching: 13 [09.04.2021 19:49:32] SteamAPICallCompleted: AsyncCall: 13133578336733012839 Callback: 510 ParamCount: 4 [09.04.2021 19:49:32] LobbyMatchList: LobbiesMatching: 50 [09.04.2021 19:49:32] LobbyMatchList: LobbiesMatching: 50 [09.04.2021 19:49:32] SteamAPICallCompleted: AsyncCall: 6436440592579543580 Callback: 510 ParamCount: 4 [09.04.2021 19:49:22] LobbyMatchList: LobbiesMatching: 0 [09.04.2021 19:49:22] LobbyMatchList: LobbiesMatching: 0 [09.04.2021 19:49:22] SteamAPICallCompleted: AsyncCall: 900357331907401592 Callback: 510 ParamCount: 4 [09.04.2021 19:49:08] LobbyMatchList: LobbiesMatching: 12 [09.04.2021 19:49:08] LobbyMatchList: LobbiesMatching: 12 [09.04.2021 19:49:08] SteamAPICallCompleted: AsyncCall: 11202947412199980987 Callback: 510 ParamCount: 4 [09.04.2021 19:49:08] LobbyMatchList: LobbiesMatching: 50 [09.04.2021 19:49:07] LobbyMatchList: LobbiesMatching: 50 [09.04.2021 19:49:07] SteamAPICallCompleted: AsyncCall: 1843276875832677410 Callback: 510 ParamCount: 4 [09.04.2021 19:47:16] (Msg) SDR RelayNetworkStatus: avail=OK config=OK anyrelay=OK (OK) [09.04.2021 19:47:16] (Msg) Ping location: waw=24+2,vie=39+3/35+2,fra=36+3,sof=36+3,sto=39+3,sto2=39+3,ams=48+4/43+3,par=62+6/45+3,lhr=62+6/50+3,iad=127+12/121+3,sgp=186+18/187+18,gru=267+26/265+3 [09.04.2021 19:47:16] (Msg) Ping measurement completed [09.04.2021 19:47:14] (Verbose) Communications with routing cluster 'syd' established. [09.04.2021 19:47:14] (Debug) Destroying relay 'syd#82 (103.10.125.154:27042)' because initial_ping_timeout [09.04.2021 19:47:11] (Debug) Destroying relay 'syd#106 (103.10.125.154:27066)' because initial_ping_timeout [09.04.2021 19:47:09] (Verbose) Communications with routing cluster 'tyo' established. [09.04.2021 19:47:09] (Verbose) Communications with routing cluster 'tyo1' established. [09.04.2021 19:47:09] (Verbose) Communications with routing cluster 'sea' established. [09.04.2021 19:47:09] (Verbose) Communications with routing cluster 'sgp' established. [09.04.2021 19:47:09] (Verbose) Communications with routing cluster 'scl' established. [09.04.2021 19:47:09] (Verbose) Communications with routing cluster 'eze' established. [09.04.2021 19:47:09] (Verbose) Communications with routing cluster 'gru' established. [09.04.2021 19:47:09] (Verbose) Communications with routing cluster 'maa' established. [09.04.2021 19:47:09] (Verbose) Communications with routing cluster 'lim' established. [09.04.2021 19:47:09] (Verbose) Communications with routing cluster 'jnb' established. [09.04.2021 19:47:09] (Verbose) Communications with routing cluster 'dxb' established. [09.04.2021 19:47:09] (Verbose) Communications with routing cluster 'hkg' established. [09.04.2021 19:47:09] (Verbose) Communications with routing cluster 'lax' established. [09.04.2021 19:47:09] (Verbose) Communications with routing cluster 'eat' established. [09.04.2021 19:47:09] (Verbose) Communications with routing cluster 'bom' established. [09.04.2021 19:47:09] (Verbose) Communications with routing cluster 'ord' established. [09.04.2021 19:47:09] (Verbose) Communications with routing cluster 'sto2' established. [09.04.2021 19:47:09] (Verbose) Communications with routing cluster 'vie' established. [09.04.2021 19:47:09] (Verbose) Communications with routing cluster 'sto' established. [09.04.2021 19:47:09] (Verbose) Communications with routing cluster 'sof' established. [09.04.2021 19:47:09] (Verbose) Communications with routing cluster 'waw' established. [09.04.2021 19:47:09] (Verbose) Communications with routing cluster 'iad' established. [09.04.2021 19:47:09] (Verbose) Communications with routing cluster 'dfw' established. [09.04.2021 19:47:09] (Verbose) Communications with routing cluster 'atl' established. [09.04.2021 19:47:08] (Warning) SteamNetworkingSockets lock held for 7.2ms. (Performance warning). ServiceThread,RecvUDPPacket [09.04.2021 19:47:08] (Verbose) Communications with routing cluster 'ams' established. [09.04.2021 19:47:08] (Warning) SteamNetworkingSockets lock held for 68.1ms. (Performance warning). ServiceThread,RecvUDPPacket(x4) [09.04.2021 19:47:08] (Verbose) Communications with routing cluster 'par' established. [09.04.2021 19:47:08] (Verbose) Communications with routing cluster 'mad' established. [09.04.2021 19:47:08] (Verbose) Communications with routing cluster 'lhr' established. [09.04.2021 19:47:08] (Verbose) Communications with routing cluster 'fra' established. [09.04.2021 19:47:08] (Warning) SteamNetworkingSockets lock held for 833.7ms. (Performance warning). ServiceThread,CSDRHTTPRequest::Think,OnNetworkConfigFetchCompleted,SetNetworkConfig,OpenRawUDPSocketInternal(x10),SendUDPacket(x10) [09.04.2021 19:47:08] (Msg) SDR RelayNetworkStatus: avail=Attempting config=OK anyrelay=Attempting (Performing ping measurement) [09.04.2021 19:47:08] (Msg) Performing ping measurement [09.04.2021 19:47:08] (Msg) Got SDR network config. Loaded revision 316 OK [09.04.2021 19:47:07] (Warning) SteamNetworkingSockets lock held for 107.4ms. (Performance warning). ServiceThread,CSDRHTTPRequest::Think,OnNetworkConfigFetchCompleted,BeginFetchNetworkConfig [09.04.2021 19:47:07] (Warning) SDR network config fetch first attempt failed. HTTP 504. . Trying again. [09.04.2021 19:44:57] Attempting to open ALC device "OpenAL Soft on Динамики (High Definition Audio Device)" [09.04.2021 19:44:44] Loaded languages: English, German, French, Russian, Polish, Brazilian Portuguese, Castilian Spanish, Latinamerican Spanish, Simplified Chinese, Traditional Chinese, Japanese, Turkish, Korean [09.04.2021 19:44:43] Loaded languages: English, German, French, Russian, Polish, Brazilian Portuguese, Castilian Spanish, Latinamerican Spanish, Simplified Chinese, Traditional Chinese, Japanese, Turkish, Korean [09.04.2021 19:44:34] Logged in as Sergeyplay [gc] (SteamID STEAM_1:0:503140558)

What i need to do? help :)

Regalis11 commented 3 years ago

We have an existing ticket about the same issue (https://github.com/Regalis11/Barotrauma/issues/1833), so I'll close this one.

Unfortunately this is a very generic error that can happen due to a lot of reasons, and unfortunately we haven't figured out a reliable way to fix it. It can however be caused by outdated GPU drivers, and some players have been able to get rid of it by updating the drivers, so I recommend giving that a shot 1st!