[x] I have searched the issue tracker to check if the issue has already been reported.
//Description
Crash, Freeze after start Campain
//Steps To Reproduce
-Install the Game
I absolved the first Tutorial.
-Restart the Game
-Remove any Mods from the Game
-Start first Time a Kampain with radiotation checkbox
-In the Loading Screen (
go on the Windows Desktop
changeing Sounddriver Settings from 7.1 Soundchannels to Stereo
get a disconect message from the game, no (soundcard anmore)
in the Game after finish loadin, go in options an reconect with the sound source
Sound works again,
1, 2 Secound, freeze...
//Version
Game version 0.13.3.11 (ReleaseWindows, branch release, revision 7096536cf1)
Windows 10
Additional information
Im using an A/D USB 3D Headphone from Sennhiser 3D G4ME1
Driverversion 8.1.1.215
crashreport.log
Add any other context about the problem here.
Barotrauma Client crash report (generated on 15/05/2021 06:57:01)
Barotrauma seems to have crashed. Sorry for the inconvenience!
1E784E57B83E4AD2C454A781377E1373
Game version 0.13.3.11 (ReleaseWindows, branch release, revision 7096536cf1)
Graphics mode: 1920x1200 (BorderlessWindowed)
VSync ON
Language: German
Selected content packages: Vanilla 0.9
Level seed: Pastonia
Loaded submarine: Dugong (8290AB05BF6409D9037CCC1FEEAB9377)
Selected screen: Barotrauma.GameScreen
SteamManager initialized
System info:
Operating system: Microsoft Windows NT 10.0.19042.0 64 bit
GPU name: Radeon (TM) RX 480 Graphics
Display mode: {Width:1920 Height:1200 Format:Color AspectRatio:1.6}
GPU status: Normal
Exception: Object reference not set to an instance of an object. (System.NullReferenceException)
Target site: Microsoft.Xna.Framework.Vector2 get_DrawPosition()
Stack trace:
at Barotrauma.Character.get_DrawPosition() in \Barotrauma\BarotraumaShared\SharedSource\Characters\Character.cs:line 776
at Barotrauma.Lights.LightManager.g__DrawHalo|49_0(Character character, <>c__DisplayClass49_0& ) in \Barotrauma\BarotraumaClient\ClientSource\Map\Lights\LightManager.cs:line 377
at Barotrauma.Lights.LightManager.RenderLightMap(GraphicsDevice graphics, SpriteBatch spriteBatch, Camera cam, RenderTarget2D backgroundObstructor) in \Barotrauma\BarotraumaClient\ClientSource\Map\Lights\LightManager.cs:line 347
at Barotrauma.GameScreen.DrawMap(GraphicsDevice graphics, SpriteBatch spriteBatch, Double deltaTime) in \Barotrauma\BarotraumaClient\ClientSource\Screens\GameScreen.cs:line 188
at Barotrauma.GameScreen.Draw(Double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch) in \Barotrauma\BarotraumaClient\ClientSource\Screens\GameScreen.cs:line 122
at Barotrauma.GameMain.Draw(GameTime gameTime) in \Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 1026
at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 669
at Microsoft.Xna.Framework.Game.Tick() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 508
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 92
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 397
at Microsoft.Xna.Framework.Game.Run() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 367
at Barotrauma.Program.Main(String[] args) in \Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 58
Last debug messages:
[15/05/2021 06:57:01] Attempted to access a potentially removed ragdoll. Character: Edison Malone, id: 1301, removed: True, ragdoll removed: True
at System.Environment.get_StackTrace()
at Barotrauma.Ragdoll.get_Limbs() in \Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\Ragdoll.cs:line 63
at Barotrauma.Ragdoll.get_HasMultipleLimbsOfSameType() in \Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\Ragdoll.cs:line 77
at Barotrauma.Ragdoll.GetLimb(LimbType limbType, Boolean excludeSevered) in \Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\Ragdoll.cs:line 1738
at Barotrauma.Ragdoll.get_MainLimb() in \Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\Ragdoll.cs:line 218
at Barotrauma.Character.get_DrawPosition() in \Barotrauma\BarotraumaShared\SharedSource\Characters\Character.cs:line 776
at Barotrauma.Lights.LightManager.g__DrawHalo|49_0(Character character, <>c__DisplayClass49_0& ) in \Barotrauma\BarotraumaClient\ClientSource\Map\Lights\LightManager.cs:line 364
at Barotrauma.Lights.LightManager.RenderLightMap(GraphicsDevice graphics, SpriteBatch spriteBatch, Camera cam, RenderTarget2D backgroundObstructor) in \Barotrauma\BarotraumaClient\ClientSource\Map\Lights\LightManager.cs:line 347
at Barotrauma.GameScreen.DrawMap(GraphicsDevice graphics, SpriteBatch spriteBatch, Double deltaTime) in \Barotrauma\BarotraumaClient\ClientSource\Screens\GameScreen.cs:line 191
at Barotrauma.GameScreen.Draw(Double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch) in \Barotrauma\BarotraumaClient\ClientSource\Screens\GameScreen.cs:line 124
at Barotrauma.GameMain.Draw(GameTime gameTime) in \Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 1031
at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 667
at Microsoft.Xna.Framework.Game.Tick() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 511
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 94
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 398
at Microsoft.Xna.Framework.Game.Run() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 368
at Barotrauma.Program.Main(String[] args) in \Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 59
[15/05/2021 06:56:55] Attempted to access a potentially removed character. Character: Edison Malone, id: 1301, removed: True. AnimController.Collider == null
at System.Environment.get_StackTrace()
at Barotrauma.Character.get_SimPosition() in \Barotrauma\BarotraumaShared\SharedSource\Characters\Character.cs:line 752
at Barotrauma.Character.get_Position() in \Barotrauma\BarotraumaShared\SharedSource\Characters\Character.cs:line 769
at Barotrauma.Entity.get_WorldPosition() in \Barotrauma\BarotraumaShared\SharedSource\Map\Entity.cs:line 58
at Barotrauma.CameraTransition.Update(ISpatialEntity targetEntity, Camera cam)+MoveNext() in \Barotrauma\BarotraumaShared\SharedSource\CameraTransition.cs:line 84
at Barotrauma.CoroutineManager.IsDone(CoroutineHandle handle) in \Barotrauma\BarotraumaShared\SharedSource\CoroutineManager.cs:line 218
at Barotrauma.CoroutineManager.Update(Single unscaledDeltaTime, Single deltaTime) in \Barotrauma\BarotraumaShared\SharedSource\CoroutineManager.cs:line 259
at Barotrauma.GameMain.Update(GameTime gameTime) in \Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 979
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 651
at Microsoft.Xna.Framework.Game.Tick() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 504
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 94
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 398
at Microsoft.Xna.Framework.Game.Run() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 368
at Barotrauma.Program.Main(String[] args) in \Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 59
[15/05/2021 06:56:36] Attempting to open ALC device "OpenAL Soft on Speakers (4- Sennheiser 3D G4ME1)"
[15/05/2021 06:56:28] OpenAL Soft on Microphone (4- Sennheiser 3D G4ME1) 50
[15/05/2021 06:56:16] Generating an outpost for the start of the level... (Location: Pastonia City, level type: Outpost)
[15/05/2021 06:55:20] Playback device has been disconnected. You can select another available device in the settings.
[15/05/2021 06:54:51] Generating an outpost for the start of the level... (Location: Pastonia City, level type: Outpost)
[15/05/2021 06:50:30] WARNING: Cannot compress a texture because the dimensions are not a multiple of 4 (path: Workshop/2483903852.png, size: 1466x640)
[15/05/2021 06:50:30] WARNING: Cannot compress a texture because the dimensions are not a multiple of 4 (path: Workshop/2484652363.png, size: 1399x1399)
[15/05/2021 06:50:29] WARNING: Cannot compress a texture because the dimensions are not a multiple of 4 (path: Workshop/2482877728.png, size: 800x450)
[15/05/2021 06:50:29] WARNING: Cannot compress a texture because the dimensions are not a multiple of 4 (path: Workshop/2484388832.png, size: 601x338)
[15/05/2021 06:50:29] WARNING: Cannot compress a texture because the dimensions are not a multiple of 4 (path: Workshop/2485278594.png, size: 600x242)
[15/05/2021 06:50:29] WARNING: Cannot compress a texture because the dimensions are not a multiple of 4 (path: Workshop/2483236185.png, size: 750x750)
[15/05/2021 06:50:29] WARNING: Cannot compress a texture because the dimensions are not a multiple of 4 (path: Workshop/2483097245.png, size: 486x509)
[15/05/2021 06:50:29] WARNING: Cannot compress a texture because the dimensions are not a multiple of 4 (path: Workshop/2484751523.png, size: 77x78)
[15/05/2021 06:50:29] WARNING: Cannot compress a texture because the dimensions are not a multiple of 4 (path: Workshop/2485758502.png, size: 229x112)
[15/05/2021 06:50:23] WARNING: Cannot compress a texture because the dimensions are not a multiple of 4 (path: Workshop/2108010462.png, size: 1540x866)
[15/05/2021 06:50:23] WARNING: Cannot compress a texture because the dimensions are not a multiple of 4 (path: Workshop/2127575896.png, size: 1540x866)
[15/05/2021 06:49:57] OpenAL Soft on Microphone (4- Sennheiser 3D G4ME1) 50
[15/05/2021 06:49:57] Loaded languages: English, German, French, Russian, Polish, Brazilian Portuguese, Castilian Spanish, Latinamerican Spanish, Simplified Chinese, Traditional Chinese, Japanese, Turkish, Korean
[15/05/2021 06:49:53] OpenAL Soft on Microphone (4- Sennheiser 3D G4ME1) 50
[15/05/2021 06:49:33] Content/Characters/Watcher/Watcher.xml
[15/05/2021 06:49:33] Content/Characters/Tigerthresher/Tigerthresher.xml
[15/05/2021 06:49:33] Content/Characters/Terminalcell/Terminalcell.xml
[15/05/2021 06:49:33] Content/Characters/Spineling/Spineling.xml
[15/05/2021 06:49:33] Content/Characters/Psilotoad/Psilotoad.xml
[15/05/2021 06:49:33] Content/Characters/Peanut/Peanut.xml
[15/05/2021 06:49:33] Content/Characters/Orangeboy/Orangeboy.xml
[15/05/2021 06:49:33] Content/Characters/Mudraptor_unarmored/Mudraptor_unarmored.xml
[15/05/2021 06:49:33] Content/Characters/Mudraptor/Mudraptor.xml
[15/05/2021 06:49:33] Content/Characters/Molochblack/Molochblack.xml
[15/05/2021 06:49:33] Content/Characters/Molochbaby/Molochbaby.xml
[15/05/2021 06:49:33] Content/Characters/Moloch/Moloch.xml
[15/05/2021 06:49:33] Content/Characters/Mantis/Mantis.xml
[15/05/2021 06:49:33] Content/Characters/Leucocyte/Leucocyte.xml
[15/05/2021 06:49:33] Content/Characters/Legacywatcher/Legacywatcher.xml
[15/05/2021 06:49:33] Content/Characters/Legacytigerthresher/Legacytigerthresher.xml
[15/05/2021 06:49:33] Content/Characters/Legacymoloch/Legacymoloch.xml
[15/05/2021 06:49:33] Content/Characters/Legacyhusk/Legacyhusk.xml
[15/05/2021 06:49:33] Content/Characters/Legacyendworm/Legacyendworm.xml
[15/05/2021 06:49:33] Content/Characters/Legacycrawler/Legacycrawler.xml
[15/05/2021 06:49:33] Content/Characters/Legacycharybdis/Legacycharybdis.xml
[15/05/2021 06:49:33] Content/Characters/Husk/Husk.xml
[15/05/2021 06:49:33] Content/Characters/Humanhusk/Humanhusk.xml
[15/05/2021 06:49:33] Content/Characters/Human/Human.xml
[15/05/2021 06:49:33] Content/Characters/Hammerheadspawn/Hammerheadspawn.xml
[15/05/2021 06:49:33] Content/Characters/Hammerheadmatriarch/Hammerheadmatriarch.xml
[15/05/2021 06:49:33] Content/Characters/Hammerheadgold/Hammerheadgold.xml
[15/05/2021 06:49:33] Content/Characters/Hammerhead/Hammerhead.xml
[15/05/2021 06:49:33] Content/Characters/Fractalguardian2/Fractalguardian2.xml
[15/05/2021 06:49:33] Content/Characters/Fractalguardian/Fractalguardian.xml
[15/05/2021 06:49:33] Content/Characters/Endworm/Endworm.xml
[15/05/2021 06:49:33] Content/Characters/Crawlerhusk/Crawlerhusk.xml
[15/05/2021 06:49:33] Content/Characters/Crawler/Crawler.xml
[15/05/2021 06:49:33] Content/Characters/Coelanth/Coelanth.xml
[15/05/2021 06:49:33] Content/Characters/Charybdisold/Charybdisold.xml
[15/05/2021 06:49:33] Content/Characters/Charybdis/Charybdis.xml
[15/05/2021 06:49:33] Content/Characters/Carrier/Carrier.xml
[15/05/2021 06:49:33] Content/Characters/Bonethresher/Bonethresher.xml
[15/05/2021 06:49:33] Content/Characters/Balloon/Balloon.xml
[15/05/2021 06:49:32] Trying to spawn Content/Characters/Human/Human.xml
[15/05/2021 06:47:15] (Msg) SDR RelayNetworkStatus: avail=OK config=OK anyrelay=OK (OK)
[15/05/2021 06:47:15] (Msg) Ping location: fra=31+3,vie=37+3,ams=44+4/37+3,par=58+5/40+3,lhr=43+4,waw=49+4/46+3,sto=67+6/50+3,sto2=59+5/51+3,mad=66+6/62+3,iad=123+12/117+3,sgp=265+26/227+19,gru=232+23
[15/05/2021 06:47:15] (Msg) Ping measurement completed
[15/05/2021 06:47:14] (Debug) Destroying relay 'sof#1 (139.45.193.10:27015)' because initial_ping_timeout
[15/05/2021 06:47:11] (Debug) Destroying relay 'sof#2 (139.45.193.10:27016)' because initial_ping_timeout
[15/05/2021 06:47:09] (Debug) Destroying relay 'sof#3 (139.45.193.10:27017)' because initial_ping_timeout
[15/05/2021 06:47:06] (Debug) Destroying relay 'sof#4 (139.45.193.10:27018)' because initial_ping_timeout
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'syd' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'tyo' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'tyo1' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'sgp' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'lim' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'sea' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'scl' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'jnb' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'maa' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'hkg' established.
[15/05/2021 06:47:04] (Msg) Cluster 'lax' has a selection penalty of 3ms for load balancing purposes. (As per lax#45 (162.254.195.86:27021)).
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'lax' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'sto2' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'eze' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'sto' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'waw' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'ord' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'vie' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'gru' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'iad' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'eat' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'dfw' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'bom' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'mad' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'par' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'dxb' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'lhr' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'atl' established.
[15/05/2021 06:47:03] (Verbose) Communications with routing cluster 'ams' established.
[15/05/2021 06:47:03] (Verbose) Communications with routing cluster 'fra' established.
[15/05/2021 06:47:03] (Msg) SDR RelayNetworkStatus: avail=Attempting config=OK anyrelay=Attempting (Performing ping measurement)
[15/05/2021 06:47:03] (Msg) Performing ping measurement
[15/05/2021 06:47:03] (Msg) Got SDR network config. Loaded revision 319 OK
[15/05/2021 06:47:03] (Warning) SDR network config fetch first attempt failed. HTTP 504. . Trying again.
[15/05/2021 06:46:56] Attempting to open ALC device "OpenAL Soft on Speakers (4- Sennheiser 3D G4ME1)"
[15/05/2021 06:46:56] Loaded languages: English, German, French, Russian, Polish, Brazilian Portuguese, Castilian Spanish, Latinamerican Spanish, Simplified Chinese, Traditional Chinese, Japanese, Turkish, Korean
[15/05/2021 06:46:55] Loaded languages: English, German, French, Russian, Polish, Brazilian Portuguese, Castilian Spanish, Latinamerican Spanish, Simplified Chinese, Traditional Chinese, Japanese, Turkish, Korean
[15/05/2021 06:46:54] Logged in as Lynx(GER) (SteamID STEAM_1:0:41384924)
//Description Crash, Freeze after start Campain
//Steps To Reproduce -Install the Game
//Version Game version 0.13.3.11 (ReleaseWindows, branch release, revision 7096536cf1) Windows 10
Additional information Im using an A/D USB 3D Headphone from Sennhiser 3D G4ME1 Driverversion 8.1.1.215 crashreport.log
Add any other context about the problem here.
Barotrauma Client crash report (generated on 15/05/2021 06:57:01)
Barotrauma seems to have crashed. Sorry for the inconvenience!
1E784E57B83E4AD2C454A781377E1373
Game version 0.13.3.11 (ReleaseWindows, branch release, revision 7096536cf1) Graphics mode: 1920x1200 (BorderlessWindowed) VSync ON Language: German Selected content packages: Vanilla 0.9 Level seed: Pastonia Loaded submarine: Dugong (8290AB05BF6409D9037CCC1FEEAB9377) Selected screen: Barotrauma.GameScreen SteamManager initialized
System info: Operating system: Microsoft Windows NT 10.0.19042.0 64 bit GPU name: Radeon (TM) RX 480 Graphics Display mode: {Width:1920 Height:1200 Format:Color AspectRatio:1.6} GPU status: Normal
Exception: Object reference not set to an instance of an object. (System.NullReferenceException) Target site: Microsoft.Xna.Framework.Vector2 get_DrawPosition() Stack trace: at Barotrauma.Character.get_DrawPosition() in\Barotrauma\BarotraumaShared\SharedSource\Characters\Character.cs:line 776
at Barotrauma.Lights.LightManager.g__DrawHalo|49_0(Character character, <>c__DisplayClass49_0& ) in \Barotrauma\BarotraumaClient\ClientSource\Map\Lights\LightManager.cs:line 377
at Barotrauma.Lights.LightManager.RenderLightMap(GraphicsDevice graphics, SpriteBatch spriteBatch, Camera cam, RenderTarget2D backgroundObstructor) in \Barotrauma\BarotraumaClient\ClientSource\Map\Lights\LightManager.cs:line 347
at Barotrauma.GameScreen.DrawMap(GraphicsDevice graphics, SpriteBatch spriteBatch, Double deltaTime) in \Barotrauma\BarotraumaClient\ClientSource\Screens\GameScreen.cs:line 188
at Barotrauma.GameScreen.Draw(Double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch) in \Barotrauma\BarotraumaClient\ClientSource\Screens\GameScreen.cs:line 122
at Barotrauma.GameMain.Draw(GameTime gameTime) in \Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 1026
at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 669
at Microsoft.Xna.Framework.Game.Tick() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 508
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 92
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 397
at Microsoft.Xna.Framework.Game.Run() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 367
at Barotrauma.Program.Main(String[] args) in \Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 58
Last debug messages: [15/05/2021 06:57:01] Attempted to access a potentially removed ragdoll. Character: Edison Malone, id: 1301, removed: True, ragdoll removed: True at System.Environment.get_StackTrace() at Barotrauma.Ragdoll.get_Limbs() in\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\Ragdoll.cs:line 63
at Barotrauma.Ragdoll.get_HasMultipleLimbsOfSameType() in \Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\Ragdoll.cs:line 77
at Barotrauma.Ragdoll.GetLimb(LimbType limbType, Boolean excludeSevered) in \Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\Ragdoll.cs:line 1738
at Barotrauma.Ragdoll.get_MainLimb() in \Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\Ragdoll.cs:line 218
at Barotrauma.Character.get_DrawPosition() in \Barotrauma\BarotraumaShared\SharedSource\Characters\Character.cs:line 776
at Barotrauma.Lights.LightManager.g__DrawHalo|49_0(Character character, <>c__DisplayClass49_0& ) in \Barotrauma\BarotraumaClient\ClientSource\Map\Lights\LightManager.cs:line 364
at Barotrauma.Lights.LightManager.RenderLightMap(GraphicsDevice graphics, SpriteBatch spriteBatch, Camera cam, RenderTarget2D backgroundObstructor) in \Barotrauma\BarotraumaClient\ClientSource\Map\Lights\LightManager.cs:line 347
at Barotrauma.GameScreen.DrawMap(GraphicsDevice graphics, SpriteBatch spriteBatch, Double deltaTime) in \Barotrauma\BarotraumaClient\ClientSource\Screens\GameScreen.cs:line 191
at Barotrauma.GameScreen.Draw(Double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch) in \Barotrauma\BarotraumaClient\ClientSource\Screens\GameScreen.cs:line 124
at Barotrauma.GameMain.Draw(GameTime gameTime) in \Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 1031
at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 667
at Microsoft.Xna.Framework.Game.Tick() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 511
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 94
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 398
at Microsoft.Xna.Framework.Game.Run() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 368
at Barotrauma.Program.Main(String[] args) in \Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 59
[15/05/2021 06:56:55] Attempted to access a potentially removed character. Character: Edison Malone, id: 1301, removed: True. AnimController.Collider == null
at System.Environment.get_StackTrace()
at Barotrauma.Character.get_SimPosition() in \Barotrauma\BarotraumaShared\SharedSource\Characters\Character.cs:line 752
at Barotrauma.Character.get_Position() in \Barotrauma\BarotraumaShared\SharedSource\Characters\Character.cs:line 769
at Barotrauma.Entity.get_WorldPosition() in \Barotrauma\BarotraumaShared\SharedSource\Map\Entity.cs:line 58
at Barotrauma.CameraTransition.Update(ISpatialEntity targetEntity, Camera cam)+MoveNext() in \Barotrauma\BarotraumaShared\SharedSource\CameraTransition.cs:line 84
at Barotrauma.CoroutineManager.IsDone(CoroutineHandle handle) in \Barotrauma\BarotraumaShared\SharedSource\CoroutineManager.cs:line 218
at Barotrauma.CoroutineManager.Update(Single unscaledDeltaTime, Single deltaTime) in \Barotrauma\BarotraumaShared\SharedSource\CoroutineManager.cs:line 259
at Barotrauma.GameMain.Update(GameTime gameTime) in \Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 979
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 651
at Microsoft.Xna.Framework.Game.Tick() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 504
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 94
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 398
at Microsoft.Xna.Framework.Game.Run() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 368
at Barotrauma.Program.Main(String[] args) in \Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 59
[15/05/2021 06:56:36] Attempting to open ALC device "OpenAL Soft on Speakers (4- Sennheiser 3D G4ME1)"
[15/05/2021 06:56:28] OpenAL Soft on Microphone (4- Sennheiser 3D G4ME1) 50
[15/05/2021 06:56:16] Generating an outpost for the start of the level... (Location: Pastonia City, level type: Outpost)
[15/05/2021 06:55:20] Playback device has been disconnected. You can select another available device in the settings.
[15/05/2021 06:54:51] Generating an outpost for the start of the level... (Location: Pastonia City, level type: Outpost)
[15/05/2021 06:50:30] WARNING: Cannot compress a texture because the dimensions are not a multiple of 4 (path: Workshop/2483903852.png, size: 1466x640)
[15/05/2021 06:50:30] WARNING: Cannot compress a texture because the dimensions are not a multiple of 4 (path: Workshop/2484652363.png, size: 1399x1399)
[15/05/2021 06:50:29] WARNING: Cannot compress a texture because the dimensions are not a multiple of 4 (path: Workshop/2482877728.png, size: 800x450)
[15/05/2021 06:50:29] WARNING: Cannot compress a texture because the dimensions are not a multiple of 4 (path: Workshop/2484388832.png, size: 601x338)
[15/05/2021 06:50:29] WARNING: Cannot compress a texture because the dimensions are not a multiple of 4 (path: Workshop/2485278594.png, size: 600x242)
[15/05/2021 06:50:29] WARNING: Cannot compress a texture because the dimensions are not a multiple of 4 (path: Workshop/2483236185.png, size: 750x750)
[15/05/2021 06:50:29] WARNING: Cannot compress a texture because the dimensions are not a multiple of 4 (path: Workshop/2483097245.png, size: 486x509)
[15/05/2021 06:50:29] WARNING: Cannot compress a texture because the dimensions are not a multiple of 4 (path: Workshop/2484751523.png, size: 77x78)
[15/05/2021 06:50:29] WARNING: Cannot compress a texture because the dimensions are not a multiple of 4 (path: Workshop/2485758502.png, size: 229x112)
[15/05/2021 06:50:23] WARNING: Cannot compress a texture because the dimensions are not a multiple of 4 (path: Workshop/2108010462.png, size: 1540x866)
[15/05/2021 06:50:23] WARNING: Cannot compress a texture because the dimensions are not a multiple of 4 (path: Workshop/2127575896.png, size: 1540x866)
[15/05/2021 06:49:57] OpenAL Soft on Microphone (4- Sennheiser 3D G4ME1) 50
[15/05/2021 06:49:57] Loaded languages: English, German, French, Russian, Polish, Brazilian Portuguese, Castilian Spanish, Latinamerican Spanish, Simplified Chinese, Traditional Chinese, Japanese, Turkish, Korean
[15/05/2021 06:49:53] OpenAL Soft on Microphone (4- Sennheiser 3D G4ME1) 50
[15/05/2021 06:49:33] Content/Characters/Watcher/Watcher.xml
[15/05/2021 06:49:33] Content/Characters/Tigerthresher/Tigerthresher.xml
[15/05/2021 06:49:33] Content/Characters/Terminalcell/Terminalcell.xml
[15/05/2021 06:49:33] Content/Characters/Spineling/Spineling.xml
[15/05/2021 06:49:33] Content/Characters/Psilotoad/Psilotoad.xml
[15/05/2021 06:49:33] Content/Characters/Peanut/Peanut.xml
[15/05/2021 06:49:33] Content/Characters/Orangeboy/Orangeboy.xml
[15/05/2021 06:49:33] Content/Characters/Mudraptor_unarmored/Mudraptor_unarmored.xml
[15/05/2021 06:49:33] Content/Characters/Mudraptor/Mudraptor.xml
[15/05/2021 06:49:33] Content/Characters/Molochblack/Molochblack.xml
[15/05/2021 06:49:33] Content/Characters/Molochbaby/Molochbaby.xml
[15/05/2021 06:49:33] Content/Characters/Moloch/Moloch.xml
[15/05/2021 06:49:33] Content/Characters/Mantis/Mantis.xml
[15/05/2021 06:49:33] Content/Characters/Leucocyte/Leucocyte.xml
[15/05/2021 06:49:33] Content/Characters/Legacywatcher/Legacywatcher.xml
[15/05/2021 06:49:33] Content/Characters/Legacytigerthresher/Legacytigerthresher.xml
[15/05/2021 06:49:33] Content/Characters/Legacymoloch/Legacymoloch.xml
[15/05/2021 06:49:33] Content/Characters/Legacyhusk/Legacyhusk.xml
[15/05/2021 06:49:33] Content/Characters/Legacyendworm/Legacyendworm.xml
[15/05/2021 06:49:33] Content/Characters/Legacycrawler/Legacycrawler.xml
[15/05/2021 06:49:33] Content/Characters/Legacycharybdis/Legacycharybdis.xml
[15/05/2021 06:49:33] Content/Characters/Husk/Husk.xml
[15/05/2021 06:49:33] Content/Characters/Humanhusk/Humanhusk.xml
[15/05/2021 06:49:33] Content/Characters/Human/Human.xml
[15/05/2021 06:49:33] Content/Characters/Hammerheadspawn/Hammerheadspawn.xml
[15/05/2021 06:49:33] Content/Characters/Hammerheadmatriarch/Hammerheadmatriarch.xml
[15/05/2021 06:49:33] Content/Characters/Hammerheadgold/Hammerheadgold.xml
[15/05/2021 06:49:33] Content/Characters/Hammerhead/Hammerhead.xml
[15/05/2021 06:49:33] Content/Characters/Fractalguardian2/Fractalguardian2.xml
[15/05/2021 06:49:33] Content/Characters/Fractalguardian/Fractalguardian.xml
[15/05/2021 06:49:33] Content/Characters/Endworm/Endworm.xml
[15/05/2021 06:49:33] Content/Characters/Crawlerhusk/Crawlerhusk.xml
[15/05/2021 06:49:33] Content/Characters/Crawler/Crawler.xml
[15/05/2021 06:49:33] Content/Characters/Coelanth/Coelanth.xml
[15/05/2021 06:49:33] Content/Characters/Charybdisold/Charybdisold.xml
[15/05/2021 06:49:33] Content/Characters/Charybdis/Charybdis.xml
[15/05/2021 06:49:33] Content/Characters/Carrier/Carrier.xml
[15/05/2021 06:49:33] Content/Characters/Bonethresher/Bonethresher.xml
[15/05/2021 06:49:33] Content/Characters/Balloon/Balloon.xml
[15/05/2021 06:49:32] Trying to spawn Content/Characters/Human/Human.xml
[15/05/2021 06:47:15] (Msg) SDR RelayNetworkStatus: avail=OK config=OK anyrelay=OK (OK)
[15/05/2021 06:47:15] (Msg) Ping location: fra=31+3,vie=37+3,ams=44+4/37+3,par=58+5/40+3,lhr=43+4,waw=49+4/46+3,sto=67+6/50+3,sto2=59+5/51+3,mad=66+6/62+3,iad=123+12/117+3,sgp=265+26/227+19,gru=232+23
[15/05/2021 06:47:15] (Msg) Ping measurement completed
[15/05/2021 06:47:14] (Debug) Destroying relay 'sof#1 (139.45.193.10:27015)' because initial_ping_timeout
[15/05/2021 06:47:11] (Debug) Destroying relay 'sof#2 (139.45.193.10:27016)' because initial_ping_timeout
[15/05/2021 06:47:09] (Debug) Destroying relay 'sof#3 (139.45.193.10:27017)' because initial_ping_timeout
[15/05/2021 06:47:06] (Debug) Destroying relay 'sof#4 (139.45.193.10:27018)' because initial_ping_timeout
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'syd' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'tyo' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'tyo1' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'sgp' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'lim' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'sea' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'scl' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'jnb' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'maa' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'hkg' established.
[15/05/2021 06:47:04] (Msg) Cluster 'lax' has a selection penalty of 3ms for load balancing purposes. (As per lax#45 (162.254.195.86:27021)).
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'lax' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'sto2' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'eze' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'sto' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'waw' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'ord' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'vie' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'gru' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'iad' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'eat' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'dfw' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'bom' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'mad' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'par' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'dxb' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'lhr' established.
[15/05/2021 06:47:04] (Verbose) Communications with routing cluster 'atl' established.
[15/05/2021 06:47:03] (Verbose) Communications with routing cluster 'ams' established.
[15/05/2021 06:47:03] (Verbose) Communications with routing cluster 'fra' established.
[15/05/2021 06:47:03] (Msg) SDR RelayNetworkStatus: avail=Attempting config=OK anyrelay=Attempting (Performing ping measurement)
[15/05/2021 06:47:03] (Msg) Performing ping measurement
[15/05/2021 06:47:03] (Msg) Got SDR network config. Loaded revision 319 OK
[15/05/2021 06:47:03] (Warning) SDR network config fetch first attempt failed. HTTP 504. . Trying again.
[15/05/2021 06:46:56] Attempting to open ALC device "OpenAL Soft on Speakers (4- Sennheiser 3D G4ME1)"
[15/05/2021 06:46:56] Loaded languages: English, German, French, Russian, Polish, Brazilian Portuguese, Castilian Spanish, Latinamerican Spanish, Simplified Chinese, Traditional Chinese, Japanese, Turkish, Korean
[15/05/2021 06:46:55] Loaded languages: English, German, French, Russian, Polish, Brazilian Portuguese, Castilian Spanish, Latinamerican Spanish, Simplified Chinese, Traditional Chinese, Japanese, Turkish, Korean
[15/05/2021 06:46:54] Logged in as Lynx(GER) (SteamID STEAM_1:0:41384924)