[x] I have searched the issue tracker to check if the issue has already been reported.
Description
Failed to read event for entity "Pirate Lord"! {Index was outside the bounds of the array.}
at Barotrauma.Character.ClientRead(ServerNetObject type, IReadMessage msg, Single sendingTime) in \Barotrauma\BarotraumaClient\ClientSource\Characters\CharacterNetworking.cs:line 0
at Barotrauma.Networking.ClientEntityEventManager.Read(ServerNetObject type, IReadMessage msg, Single sendingTime, List`1 entities) in \Barotrauma\BarotraumaClient\ClientSource\Networking\NetEntityEvent\ClientEntityEventManager.cs:line 239
Appears 1-2 times per pirate mission, Usually appears when Im nearing the pirate sighting, then if the pirate ship isnt there, it will happen again when I do come across them.
Steps To Reproduce
Seems to happen for me pretty consistently, I am running quite a few mods though. The last game crashed although that usually doesnt happen from this error. I believe the crash was probably due to tons of enemies being on screen and lots of gunfire, I will include crash log at the end of this report.
Version
Game version 0.1400.3.0 (ReleaseWindows, branch release, revision 2006eac9ac)
Additional information
Crash log, though I dont believe this is due to this error, it includes all the mods I had on at the time:
Barotrauma Dedicated Server crash report (generated on 6/8/2021 10:26:49 PM)
Barotrauma seems to have crashed. Sorry for the inconvenience!
Game version 0.1400.3.0 (ReleaseWindows, branch release, revision 2006eac9ac)
Language: English
Selected content packages: Vanilla 0.9, Shipwrecks Extended, Underwater Sledge, T.I.T.A.N. power suit, [ENV] Beacons Extended, Seated Operators, Malborasek with Sound, MoreHeadgear, TC Instruments, OxyGear, Jukebox, Waistpack, Thalassophobia, TC Meme Horns, TC Guns, TC Fortunate son speaker, More Alarm Sounds, Meaningful Upgrades, Meaningful CPR, BetterGlass, EK Gunnery, EK Utilities, EK Armory, EK Dockyard
Level seed: MQaspkfj
Loaded submarine: 1TUnstable (34E894F0266E2189AAB5A0BC7417F719)
Selected screen: Barotrauma.GameScreen
Server (Round had started)
System info:
Operating system: Microsoft Windows NT 6.2.9200.0 64 bit
Exception: Sequence contains no elements (System.InvalidOperationException)
Target site: Void ThrowNoElementsException()
Stack trace:
at System.Linq.ThrowHelper.ThrowNoElementsException()
at System.Linq.Enumerable.First[TSource](IEnumerable`1 source)
at Barotrauma.ShipCommandManager.UpdateCommandDecision(Single timeSinceLastUpdate) in \Barotrauma\BarotraumaShared\SharedSource\Characters\AI\ShipCommandManager.cs:line 245
at Barotrauma.ShipCommandManager.Update(Single deltaTime) in \Barotrauma\BarotraumaShared\SharedSource\Characters\AI\ShipCommandManager.cs:line 94
at Barotrauma.HumanAIController.Update(Single deltaTime) in \Barotrauma\BarotraumaShared\SharedSource\Characters\AI\HumanAIController.cs:line 429
at Barotrauma.Character.UpdateAll(Single deltaTime, Camera cam) in \Barotrauma\BarotraumaShared\SharedSource\Characters\Character.cs:line 2572
at Barotrauma.GameScreen.Update(Double deltaTime) in \Barotrauma\BarotraumaShared\SharedSource\Screens\GameScreen.cs:line 217
at Barotrauma.GameMain.Run() in \Barotrauma\BarotraumaServer\ServerSource\GameMain.cs:line 358
at Barotrauma.Program.Main(String[] args) in \Barotrauma\BarotraumaServer\ServerSource\Program.cs:line 59
Description Failed to read event for entity "Pirate Lord"! {Index was outside the bounds of the array.} at Barotrauma.Character.ClientRead(ServerNetObject type, IReadMessage msg, Single sendingTime) in\Barotrauma\BarotraumaClient\ClientSource\Characters\CharacterNetworking.cs:line 0
at Barotrauma.Networking.ClientEntityEventManager.Read(ServerNetObject type, IReadMessage msg, Single sendingTime, List`1 entities) in \Barotrauma\BarotraumaClient\ClientSource\Networking\NetEntityEvent\ClientEntityEventManager.cs:line 239
Appears 1-2 times per pirate mission, Usually appears when Im nearing the pirate sighting, then if the pirate ship isnt there, it will happen again when I do come across them.
Steps To Reproduce Seems to happen for me pretty consistently, I am running quite a few mods though. The last game crashed although that usually doesnt happen from this error. I believe the crash was probably due to tons of enemies being on screen and lots of gunfire, I will include crash log at the end of this report.
Version Game version 0.1400.3.0 (ReleaseWindows, branch release, revision 2006eac9ac)
Additional information Crash log, though I dont believe this is due to this error, it includes all the mods I had on at the time: Barotrauma Dedicated Server crash report (generated on 6/8/2021 10:26:49 PM)
Barotrauma seems to have crashed. Sorry for the inconvenience!
Game version 0.1400.3.0 (ReleaseWindows, branch release, revision 2006eac9ac) Language: English Selected content packages: Vanilla 0.9, Shipwrecks Extended, Underwater Sledge, T.I.T.A.N. power suit, [ENV] Beacons Extended, Seated Operators, Malborasek with Sound, MoreHeadgear, TC Instruments, OxyGear, Jukebox, Waistpack, Thalassophobia, TC Meme Horns, TC Guns, TC Fortunate son speaker, More Alarm Sounds, Meaningful Upgrades, Meaningful CPR, BetterGlass, EK Gunnery, EK Utilities, EK Armory, EK Dockyard Level seed: MQaspkfj Loaded submarine: 1TUnstable (34E894F0266E2189AAB5A0BC7417F719) Selected screen: Barotrauma.GameScreen Server (Round had started)
System info: Operating system: Microsoft Windows NT 6.2.9200.0 64 bit
Exception: Sequence contains no elements (System.InvalidOperationException) Target site: Void ThrowNoElementsException() Stack trace: at System.Linq.ThrowHelper.ThrowNoElementsException() at System.Linq.Enumerable.First[TSource](IEnumerable`1 source) at Barotrauma.ShipCommandManager.UpdateCommandDecision(Single timeSinceLastUpdate) in\Barotrauma\BarotraumaShared\SharedSource\Characters\AI\ShipCommandManager.cs:line 245
at Barotrauma.ShipCommandManager.Update(Single deltaTime) in \Barotrauma\BarotraumaShared\SharedSource\Characters\AI\ShipCommandManager.cs:line 94
at Barotrauma.HumanAIController.Update(Single deltaTime) in \Barotrauma\BarotraumaShared\SharedSource\Characters\AI\HumanAIController.cs:line 429
at Barotrauma.Character.UpdateAll(Single deltaTime, Camera cam) in \Barotrauma\BarotraumaShared\SharedSource\Characters\Character.cs:line 2572
at Barotrauma.GameScreen.Update(Double deltaTime) in \Barotrauma\BarotraumaShared\SharedSource\Screens\GameScreen.cs:line 217
at Barotrauma.GameMain.Run() in \Barotrauma\BarotraumaServer\ServerSource\GameMain.cs:line 358
at Barotrauma.Program.Main(String[] args) in \Barotrauma\BarotraumaServer\ServerSource\Program.cs:line 59
Last debug messages: 6/8/2021 10:26:49 PM - [6/8/2021 10:26:49 PM] Saving banlist 6/8/2021 10:26:49 PM - [6/8/2021 10:26:49 PM] Pirate Elite launched Coilgun (projectile: Piercing Coilgun Bolt) 6/8/2021 10:26:48 PM - [6/8/2021 10:26:48 PM] Inner wall breached by Annette Palmieri 6/8/2021 10:26:48 PM - [6/8/2021 10:26:48 PM] Alan Wheeling: Leak in upper fore side! 6/8/2021 10:26:48 PM - [6/8/2021 10:26:48 PM] Annette Palmieri launched Coilgun B (projectile: Piercing Coilgun Bolt) 6/8/2021 10:26:48 PM - [6/8/2021 10:26:48 PM] Pirate Elite launched Coilgun (projectile: Piercing Coilgun Bolt) 6/8/2021 10:26:48 PM - [6/8/2021 10:26:48 PM] Omari Gallagher launched Pulse Laser (projectile: Pulse Laser Bolt) 6/8/2021 10:26:48 PM - [6/8/2021 10:26:48 PM] Annette Palmieri launched Coilgun B (projectile: Piercing Coilgun Bolt) 6/8/2021 10:26:48 PM - [6/8/2021 10:26:48 PM] Pirate Elite launched Coilgun (projectile: Piercing Coilgun Bolt) 6/8/2021 10:26:48 PM - [6/8/2021 10:26:48 PM] Annette Palmieri launched Coilgun B (projectile: Piercing Coilgun Bolt) 6/8/2021 10:26:48 PM - [6/8/2021 10:26:48 PM] Inner wall breached by Pirate Elite 6/8/2021 10:26:48 PM - [6/8/2021 10:26:48 PM] Pirate Elite launched Coilgun (projectile: Piercing Coilgun Bolt) 6/8/2021 10:26:47 PM - [6/8/2021 10:26:47 PM] Annette Palmieri launched Coilgun B (projectile: Piercing Coilgun Bolt) 6/8/2021 10:26:47 PM - [6/8/2021 10:26:47 PM] Pirate Elite launched Coilgun (projectile: Piercing Coilgun Bolt)