Closed ghost closed 3 years ago
This could potentially be caused by the U-3506 which seems to add a pretty significant amount of incompressible textures into the game. Could you try disabling that mod and seeing if it helps? Sorry for the inconvenience!
Barotrauma seems to have crashed. Sorry for the inconvenience!
EECA616DF2BA4F9511EEC52AB1F63877
Game version 0.14.6.0 (ReleaseWindows, branch release, revision 12d7084c07) Graphics mode: 1680x1050 (BorderlessWindowed) VSync ON Language: Russian Selected content packages: Vanilla 0.9, Leviathan, U-3506 Level seed: no level loaded Loaded submarine: Unnamed () Selected screen: Barotrauma.SubEditorScreen SteamManager initialized
System info: Operating system: Microsoft Windows NT 6.1.7601 Service Pack 1 64 bit GPU name: NVIDIA GeForce GT 240 Display mode: {Width:1680 Height:1050 Format:Color AspectRatio:1.6} GPU status: Normal
Exception: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid Arguments], Message: Параметр задан неверно. (SharpDX.SharpDXException) Target site: Void CheckError() Stack trace: at SharpDX.Result.CheckError() at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture() in\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Graphics\Texture2D.DirectX.cs:line 410
at Microsoft.Xna.Framework.Graphics.Texture2D.PlatformSetData[T](Int32 level, T[] data, Int32 startIndex, Int32 elementCount) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Graphics\Texture2D.DirectX.cs:line 87
at Microsoft.Xna.Framework.Graphics.Texture2D.SetData[T](T[] data) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Graphics\Texture2D.cs:line 205
at Barotrauma.CrossThread.ProcessTasks() in \Barotrauma\BarotraumaShared\SharedSource\Utils\CrossThread.cs:line 38
at Barotrauma.GameMain.Update(GameTime gameTime) in \Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 746
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 656
at Microsoft.Xna.Framework.Game.Tick() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 504
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 94
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 398
at Microsoft.Xna.Framework.Game.Run() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 368
at Barotrauma.Program.Main(String[] args) in \Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 59
Last debug messages: [29-Jul-21 7:24:34 PM] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: Mods/U-3506/xxi.png, size: 10053x1623) [29-Jul-21 7:23:35 PM] (Msg) SDR RelayNetworkStatus: avail=OK config=OK anyrelay=OK (OK) [29-Jul-21 7:23:35 PM] (Msg) Ping location: waw=12+1,vie=49+4/22+1,fra=29+2/28+1,ams=33+3/33+1,sto2=33+3/33+1,sto=35+3/33+1,par=49+4/38+1,lhr=42+4/38+3,mad=59+5/60+1,iad=126+12/114+1,sgp=268+26/201+15,gru=254+25/257+1 [29-Jul-21 7:23:35 PM] (Msg) Ping measurement completed [29-Jul-21 7:23:35 PM] (Debug) Destroying relay 'sof#4 (139.45.193.10:27018)' because initial_ping_timeout [29-Jul-21 7:23:35 PM] (Debug) Destroying relay 'eat#54 (155.133.235.34:27030)' because initial_ping_timeout [29-Jul-21 7:23:34 PM] (Verbose) Communications with routing cluster 'syd' established. [29-Jul-21 7:23:34 PM] (Verbose) Communications with routing cluster 'sea' established. [29-Jul-21 7:23:34 PM] (Debug) Destroying relay 'syd#85 (103.10.125.154:27045)' because initial_ping_timeout [29-Jul-21 7:23:34 PM] (Debug) Destroying relay 'sof#1 (139.45.193.10:27015)' because initial_ping_timeout [29-Jul-21 7:23:34 PM] (Debug) Destroying relay 'sea#92 (205.196.6.74:27068)' because initial_ping_timeout [29-Jul-21 7:23:34 PM] (Debug) Destroying relay 'eat#30 (155.133.235.18:27044)' because initial_ping_timeout [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'tyo' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'tyo1' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'sgp' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'scl' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'lim' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'jnb' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'lax' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'eze' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'maa' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'gru' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'vie' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'ord' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'sto' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'sto2' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'iad' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'waw' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'hkg' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'mad' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'dxb' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'dfw' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'par' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'bom' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'lhr' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'atl' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'ams' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'fra' established. [29-Jul-21 7:23:30 PM] (Msg) SDR RelayNetworkStatus: avail=Attempting config=OK anyrelay=Attempting (Performing ping measurement) [29-Jul-21 7:23:30 PM] (Msg) Performing ping measurement [29-Jul-21 7:23:30 PM] (Msg) Got SDR network config. Loaded revision 329 OK [29-Jul-21 7:23:29 PM] (Warning) SDR network config fetch first attempt failed. HTTP 504. . Trying again. [29-Jul-21 7:23:05 PM] Attempting to open ALC device "OpenAL Soft on Динамики (VIA HD Audio)" [29-Jul-21 7:23:01 PM] Loaded languages: English, German, French, Russian, Polish, Brazilian Portuguese, Castilian Spanish, Latinamerican Spanish, Simplified Chinese, Traditional Chinese, Japanese, Turkish, Korean [29-Jul-21 7:23:00 PM] Loaded languages: English, German, French, Russian, Polish, Brazilian Portuguese, Castilian Spanish, Latinamerican Spanish, Simplified Chinese, Traditional Chinese, Japanese, Turkish, Korean [29-Jul-21 7:22:56 PM] Logged in as GUS (SteamID STEAM_1:1:526098975) ] I have searched the issue tracker to check if the issue has already been reported.
Description Bug in submarine editor
Steps To Reproduce When I switch tabs in submarine editor I always get this crash.
Version Barotrauma v0.14.6.0. I use Win7
Additional information Nothing here.