FakeFishGames / Barotrauma

A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.
http://www.barotraumagame.com/
1.76k stars 406 forks source link

Everytime I got crashed in submarine editor #6379

Closed ghost closed 3 years ago

ghost commented 3 years ago

Barotrauma seems to have crashed. Sorry for the inconvenience!

EECA616DF2BA4F9511EEC52AB1F63877

Game version 0.14.6.0 (ReleaseWindows, branch release, revision 12d7084c07) Graphics mode: 1680x1050 (BorderlessWindowed) VSync ON Language: Russian Selected content packages: Vanilla 0.9, Leviathan, U-3506 Level seed: no level loaded Loaded submarine: Unnamed () Selected screen: Barotrauma.SubEditorScreen SteamManager initialized

System info: Operating system: Microsoft Windows NT 6.1.7601 Service Pack 1 64 bit GPU name: NVIDIA GeForce GT 240 Display mode: {Width:1680 Height:1050 Format:Color AspectRatio:1.6} GPU status: Normal

Exception: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid Arguments], Message: Параметр задан неверно. (SharpDX.SharpDXException) Target site: Void CheckError() Stack trace: at SharpDX.Result.CheckError() at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Graphics\Texture2D.DirectX.cs:line 410 at Microsoft.Xna.Framework.Graphics.Texture2D.PlatformSetData[T](Int32 level, T[] data, Int32 startIndex, Int32 elementCount) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Graphics\Texture2D.DirectX.cs:line 87 at Microsoft.Xna.Framework.Graphics.Texture2D.SetData[T](T[] data) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Graphics\Texture2D.cs:line 205 at Barotrauma.CrossThread.ProcessTasks() in \Barotrauma\BarotraumaShared\SharedSource\Utils\CrossThread.cs:line 38 at Barotrauma.GameMain.Update(GameTime gameTime) in \Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 746 at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 656 at Microsoft.Xna.Framework.Game.Tick() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 504 at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 94 at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 398 at Microsoft.Xna.Framework.Game.Run() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 368 at Barotrauma.Program.Main(String[] args) in \Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 59

Last debug messages: [29-Jul-21 7:24:34 PM] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: Mods/U-3506/xxi.png, size: 10053x1623) [29-Jul-21 7:23:35 PM] (Msg) SDR RelayNetworkStatus: avail=OK config=OK anyrelay=OK (OK) [29-Jul-21 7:23:35 PM] (Msg) Ping location: waw=12+1,vie=49+4/22+1,fra=29+2/28+1,ams=33+3/33+1,sto2=33+3/33+1,sto=35+3/33+1,par=49+4/38+1,lhr=42+4/38+3,mad=59+5/60+1,iad=126+12/114+1,sgp=268+26/201+15,gru=254+25/257+1 [29-Jul-21 7:23:35 PM] (Msg) Ping measurement completed [29-Jul-21 7:23:35 PM] (Debug) Destroying relay 'sof#4 (139.45.193.10:27018)' because initial_ping_timeout [29-Jul-21 7:23:35 PM] (Debug) Destroying relay 'eat#54 (155.133.235.34:27030)' because initial_ping_timeout [29-Jul-21 7:23:34 PM] (Verbose) Communications with routing cluster 'syd' established. [29-Jul-21 7:23:34 PM] (Verbose) Communications with routing cluster 'sea' established. [29-Jul-21 7:23:34 PM] (Debug) Destroying relay 'syd#85 (103.10.125.154:27045)' because initial_ping_timeout [29-Jul-21 7:23:34 PM] (Debug) Destroying relay 'sof#1 (139.45.193.10:27015)' because initial_ping_timeout [29-Jul-21 7:23:34 PM] (Debug) Destroying relay 'sea#92 (205.196.6.74:27068)' because initial_ping_timeout [29-Jul-21 7:23:34 PM] (Debug) Destroying relay 'eat#30 (155.133.235.18:27044)' because initial_ping_timeout [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'tyo' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'tyo1' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'sgp' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'scl' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'lim' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'jnb' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'lax' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'eze' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'maa' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'gru' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'vie' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'ord' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'sto' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'sto2' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'iad' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'waw' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'hkg' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'mad' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'dxb' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'dfw' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'par' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'bom' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'lhr' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'atl' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'ams' established. [29-Jul-21 7:23:30 PM] (Verbose) Communications with routing cluster 'fra' established. [29-Jul-21 7:23:30 PM] (Msg) SDR RelayNetworkStatus: avail=Attempting config=OK anyrelay=Attempting (Performing ping measurement) [29-Jul-21 7:23:30 PM] (Msg) Performing ping measurement [29-Jul-21 7:23:30 PM] (Msg) Got SDR network config. Loaded revision 329 OK [29-Jul-21 7:23:29 PM] (Warning) SDR network config fetch first attempt failed. HTTP 504. . Trying again. [29-Jul-21 7:23:05 PM] Attempting to open ALC device "OpenAL Soft on Динамики (VIA HD Audio)" [29-Jul-21 7:23:01 PM] Loaded languages: English, German, French, Russian, Polish, Brazilian Portuguese, Castilian Spanish, Latinamerican Spanish, Simplified Chinese, Traditional Chinese, Japanese, Turkish, Korean [29-Jul-21 7:23:00 PM] Loaded languages: English, German, French, Russian, Polish, Brazilian Portuguese, Castilian Spanish, Latinamerican Spanish, Simplified Chinese, Traditional Chinese, Japanese, Turkish, Korean [29-Jul-21 7:22:56 PM] Logged in as GUS (SteamID STEAM_1:1:526098975) ] I have searched the issue tracker to check if the issue has already been reported.

Description Bug in submarine editor

Steps To Reproduce When I switch tabs in submarine editor I always get this crash.

Version Barotrauma v0.14.6.0. I use Win7

Additional information Nothing here.

Regalis11 commented 3 years ago

This could potentially be caused by the U-3506 which seems to add a pretty significant amount of incompressible textures into the game. Could you try disabling that mod and seeing if it helps? Sorry for the inconvenience!