[yes] I have searched the issue tracker to check if the issue has already been reported.
There was another issue like this one, #3847, but since it's been resolved and I'm getting this msg I think it's not the same issue.
Description
Game crashes on round transition
Steps To Reproduce
Not really sure.
Version
Linux, Barotrauma ver. 0.1500.3.0
Additional information
Here's the crashreport.log
Barotrauma Client crash report (generated on 09/17/2021 19:31:02)
Barotrauma seems to have crashed. Sorry for the inconvenience!
D765C311CEF5773D85D233819478D6B1
Game version 0.1500.3.0 (UnstableLinux, branch dev, revision f61a8e46a4)
Graphics mode: 1920x1080 (BorderlessWindowed)
VSync ON
Language: English
Selected content packages: Vanilla 0.9
Level seed: Astypalaea LineaWolstone
Loaded submarine: Humpback (2C55892CE1987AD396E4D29A7DB8A185)
Selected screen: Barotrauma.GameScreen
SteamManager initialized
Client (Round hadn't been started)
System info:
Operating system: Unix 5.4.0.81 64 bit
GPU name:
Display mode: {Width:1920 Height:1080 Format:Color AspectRatio:1.7777778}
GPU status: Normal
Exception: One or more errors occurred. (Cannot access a closed pipe.) (System.AggregateException)
Target site: Boolean Wait(Int32, System.Threading.CancellationToken)
Stack trace:
at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
at System.Threading.Tasks.Task.Wait(TimeSpan timeout)
at Barotrauma.Networking.ChildServerRelay.ReadIncomingMsgs() in /Barotrauma/BarotraumaShared/SharedSource/Networking/ChildServerRelay.cs:line 102
at Barotrauma.Networking.ChildServerRelay.UpdateRead() in /Barotrauma/BarotraumaShared/SharedSource/Networking/ChildServerRelay.cs:line 143
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location where exception was thrown ---
at System.Threading.ThreadHelper.ThreadStart()
InnerException: Cannot access a closed pipe.
Target site: Void CheckReadOperations()
Stack trace:
at System.IO.Pipes.PipeStream.CheckReadOperations()
at System.IO.Pipes.PipeStream.Read(Byte[] buffer, Int32 offset, Int32 count)
at System.IO.Stream.<>c.b__43_0(Object )
at System.Threading.Tasks.Task1.InnerInvoke() at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location where exception was thrown --- at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --- End of stack trace from previous location where exception was thrown --- at System.IO.Stream.EndRead(IAsyncResult asyncResult) at System.Threading.Tasks.TaskFactory1.FromAsyncTrimPromise1.Complete(TInstance thisRef, Func3 endMethod, IAsyncResult asyncResult, Boolean requiresSynchronization)
Last debug messages:
[09/17/2021 19:31:01] Received disconnect message from owned server
here's the servercrashreport.log:
Barotrauma Dedicated Server crash report (generated on 09/17/2021 19:31:01)
Barotrauma seems to have crashed. Sorry for the inconvenience!
Game version 0.1500.3.0 (UnstableLinux, branch dev, revision f61a8e46a4)
Language: English
Selected content packages: Vanilla 0.9
Level seed: no level loaded
Loaded submarine: None
Selected screen: Barotrauma.GameScreen
Server (Round hadn't been started)
System info:
Operating system: Unix 5.4.0.81 64 bit
Exception: Object reference not set to an instance of an object. (System.NullReferenceException)
Target site: Single CalculateDistanceTraveled()
Stack trace:
at Barotrauma.EventManager.CalculateDistanceTraveled() in /Barotrauma/BarotraumaShared/SharedSource/Events/EventManager.cs:line 872
at Barotrauma.EventManager.Update(Single deltaTime) in /Barotrauma/BarotraumaShared/SharedSource/Events/EventManager.cs:line 644
at Barotrauma.GameSession.Update(Single deltaTime) in /Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs:line 624
at Barotrauma.GameScreen.Update(Double deltaTime) in /Barotrauma/BarotraumaShared/SharedSource/Screens/GameScreen.cs:line 167
at Barotrauma.GameMain.Run() in /Barotrauma/BarotraumaServer/ServerSource/GameMain.cs:line 383
at Barotrauma.Program.Main(String[] args) in /Barotrauma/BarotraumaServer/ServerSource/Program.cs:line 58
09/17/2021 19:30:58 - Coroutine LevelTransition threw an exception: You are removing a body that is not in the simulation (userdata: null). (Parameter 'body')
at FarseerPhysics.Dynamics.World.Remove(Body body) in /Libraries/Farseer Physics Engine 3.5/Dynamics/World.cs:line 1037
at Barotrauma.PhysicsBody.Remove() in /Barotrauma/BarotraumaShared/SharedSource/Physics/PhysicsBody.cs:line 865
at Barotrauma.PhysicsBody.RemoveAll() in /Barotrauma/BarotraumaShared/SharedSource/Physics/PhysicsBody.cs:line 876
at Barotrauma.Submarine.Unload() in /Barotrauma/BarotraumaShared/SharedSource/Map/Submarine.cs:line 1688
at Barotrauma.Networking.GameServer.EndGame(TransitionType transitionType) in /Barotrauma/BarotraumaServer/ServerSource/Networking/GameServer.cs:line 2634
at Barotrauma.MultiPlayerCampaign.DoLevelTransition(TransitionType transitionType, LevelData newLevel, Submarine leavingSub, Boolean mirror, List`1 traitorResults)+MoveNext() in /Barotrauma/BarotraumaServer/ServerSource/GameSession/GameModes/MultiPlayerCampaign.cs:line 370
at Barotrauma.CoroutineManager.IsDone(CoroutineHandle handle) in /Barotrauma/BarotraumaShared/SharedSource/CoroutineManager.cs:line 217
09/17/2021 19:30:58 - [09/17/2021 19:30:58]
Ending the round...
09/17/2021 19:30:58 - Transitioning to Tormsdale LineaAstypalaea Linea (current location: Astypalaea Linea, selected location: Tormsdale Linea, leaving sub: Humpback, at start: False, at end: True, transition type: ProgressToNextEmptyLocation)
09/17/2021 19:30:56 - [09/17/2021 19:30:56]
AA activated Deconstructor
09/17/2021 19:30:55 - [09/17/2021 19:30:55]
AA placed Fuel Rod in Deconstructor (ID: 839)
09/17/2021 19:30:55 - [09/17/2021 19:30:55]
AA placed Fuel Rod in Deconstructor (ID: 839)
09/17/2021 19:30:54 - [09/17/2021 19:30:54]
AA deactivated Deconstructor
09/17/2021 19:30:51 - [09/17/2021 19:30:51]
ZZ activated Deconstructor
09/17/2021 19:30:50 - [09/17/2021 19:30:50]
YY dropped Duffel Bag
09/17/2021 19:30:48 - [09/17/2021 19:30:48]
XX used item Morphine
There hasn't been any sightings of this happening during the Unstable testing period, this seems to be working correctly. If the issue still happens to persist we can re-open this ticket. But for now, closing.
Description Game crashes on round transition
Steps To Reproduce Not really sure.
Version Linux, Barotrauma ver. 0.1500.3.0
Additional information
Here's the crashreport.log
Barotrauma Client crash report (generated on 09/17/2021 19:31:02)
Barotrauma seems to have crashed. Sorry for the inconvenience!
D765C311CEF5773D85D233819478D6B1
Game version 0.1500.3.0 (UnstableLinux, branch dev, revision f61a8e46a4) Graphics mode: 1920x1080 (BorderlessWindowed) VSync ON Language: English Selected content packages: Vanilla 0.9 Level seed: Astypalaea LineaWolstone Loaded submarine: Humpback (2C55892CE1987AD396E4D29A7DB8A185) Selected screen: Barotrauma.GameScreen SteamManager initialized Client (Round hadn't been started)
System info: Operating system: Unix 5.4.0.81 64 bit GPU name: Display mode: {Width:1920 Height:1080 Format:Color AspectRatio:1.7777778} GPU status: Normal
Exception: One or more errors occurred. (Cannot access a closed pipe.) (System.AggregateException) Target site: Boolean Wait(Int32, System.Threading.CancellationToken) Stack trace: at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) at System.Threading.Tasks.Task.Wait(TimeSpan timeout) at Barotrauma.Networking.ChildServerRelay.ReadIncomingMsgs() in/Barotrauma/BarotraumaShared/SharedSource/Networking/ChildServerRelay.cs:line 102
at Barotrauma.Networking.ChildServerRelay.UpdateRead() in /Barotrauma/BarotraumaShared/SharedSource/Networking/ChildServerRelay.cs:line 143
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location where exception was thrown ---
at System.Threading.ThreadHelper.ThreadStart()
InnerException: Cannot access a closed pipe. Target site: Void CheckReadOperations() Stack trace: at System.IO.Pipes.PipeStream.CheckReadOperations() at System.IO.Pipes.PipeStream.Read(Byte[] buffer, Int32 offset, Int32 count) at System.IO.Stream.<>c.b__43_0(Object )
at System.Threading.Tasks.Task
1.InnerInvoke() at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location where exception was thrown --- at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --- End of stack trace from previous location where exception was thrown --- at System.IO.Stream.EndRead(IAsyncResult asyncResult) at System.Threading.Tasks.TaskFactory
1.FromAsyncTrimPromise1.Complete(TInstance thisRef, Func
3 endMethod, IAsyncResult asyncResult, Boolean requiresSynchronization) Last debug messages: [09/17/2021 19:31:01] Received disconnect message from owned serverhere's the servercrashreport.log:
Barotrauma Dedicated Server crash report (generated on 09/17/2021 19:31:01)
Barotrauma seems to have crashed. Sorry for the inconvenience!
Game version 0.1500.3.0 (UnstableLinux, branch dev, revision f61a8e46a4) Language: English Selected content packages: Vanilla 0.9 Level seed: no level loaded Loaded submarine: None Selected screen: Barotrauma.GameScreen Server (Round hadn't been started)
System info: Operating system: Unix 5.4.0.81 64 bit
Exception: Object reference not set to an instance of an object. (System.NullReferenceException) Target site: Single CalculateDistanceTraveled() Stack trace: at Barotrauma.EventManager.CalculateDistanceTraveled() in/Barotrauma/BarotraumaShared/SharedSource/Events/EventManager.cs:line 872
at Barotrauma.EventManager.Update(Single deltaTime) in /Barotrauma/BarotraumaShared/SharedSource/Events/EventManager.cs:line 644
at Barotrauma.GameSession.Update(Single deltaTime) in /Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs:line 624
at Barotrauma.GameScreen.Update(Double deltaTime) in /Barotrauma/BarotraumaShared/SharedSource/Screens/GameScreen.cs:line 167
at Barotrauma.GameMain.Run() in /Barotrauma/BarotraumaServer/ServerSource/GameMain.cs:line 383
at Barotrauma.Program.Main(String[] args) in /Barotrauma/BarotraumaServer/ServerSource/Program.cs:line 58
Last debug messages: 09/17/2021 19:31:01 - [09/17/2021 19:31:01] Saving banlist 09/17/2021 19:30:58 - Maximum packet size exceeded (1356 > 1200) Client list size: 0 bytes Chat message size: 0 bytes Campaign size: 0 bytes Settings size: 1351 bytes Settings buffer size: 1223 bytes
09/17/2021 19:30:58 - Maximum packet size exceeded (1356 > 1200) Client list size: 0 bytes Chat message size: 0 bytes Campaign size: 0 bytes Settings size: 1351 bytes Settings buffer size: 1223 bytes
09/17/2021 19:30:58 - Maximum packet size exceeded (1356 > 1200) Client list size: 0 bytes Chat message size: 0 bytes Campaign size: 0 bytes Settings size: 1351 bytes Settings buffer size: 1223 bytes
09/17/2021 19:30:58 - Coroutine LevelTransition threw an exception: You are removing a body that is not in the simulation (userdata: null). (Parameter 'body') at FarseerPhysics.Dynamics.World.Remove(Body body) in/Libraries/Farseer Physics Engine 3.5/Dynamics/World.cs:line 1037
at Barotrauma.PhysicsBody.Remove() in /Barotrauma/BarotraumaShared/SharedSource/Physics/PhysicsBody.cs:line 865
at Barotrauma.PhysicsBody.RemoveAll() in /Barotrauma/BarotraumaShared/SharedSource/Physics/PhysicsBody.cs:line 876
at Barotrauma.Submarine.Unload() in /Barotrauma/BarotraumaShared/SharedSource/Map/Submarine.cs:line 1688
at Barotrauma.Networking.GameServer.EndGame(TransitionType transitionType) in /Barotrauma/BarotraumaServer/ServerSource/Networking/GameServer.cs:line 2634
at Barotrauma.MultiPlayerCampaign.DoLevelTransition(TransitionType transitionType, LevelData newLevel, Submarine leavingSub, Boolean mirror, List`1 traitorResults)+MoveNext() in /Barotrauma/BarotraumaServer/ServerSource/GameSession/GameModes/MultiPlayerCampaign.cs:line 370
at Barotrauma.CoroutineManager.IsDone(CoroutineHandle handle) in /Barotrauma/BarotraumaShared/SharedSource/CoroutineManager.cs:line 217
09/17/2021 19:30:58 - [09/17/2021 19:30:58]
Ending the round...
09/17/2021 19:30:58 - Transitioning to Tormsdale LineaAstypalaea Linea (current location: Astypalaea Linea, selected location: Tormsdale Linea, leaving sub: Humpback, at start: False, at end: True, transition type: ProgressToNextEmptyLocation)
09/17/2021 19:30:56 - [09/17/2021 19:30:56]
AA activated Deconstructor
09/17/2021 19:30:55 - [09/17/2021 19:30:55]
AA placed Fuel Rod in Deconstructor (ID: 839)
09/17/2021 19:30:55 - [09/17/2021 19:30:55]
AA placed Fuel Rod in Deconstructor (ID: 839)
09/17/2021 19:30:54 - [09/17/2021 19:30:54]
AA deactivated Deconstructor
09/17/2021 19:30:51 - [09/17/2021 19:30:51]
ZZ activated Deconstructor
09/17/2021 19:30:50 - [09/17/2021 19:30:50]
YY dropped Duffel Bag
09/17/2021 19:30:48 - [09/17/2021 19:30:48]
XX used item Morphine