Closed Rokvach closed 2 years ago
Unable to reproduce the issue. But I improved the error handling (Regalis11/Barotrauma-development@c604888) in hopes of resolving this at some point if it occurs again. I made it into a warning instead of an error so you shouldn't get spammed with it as badly. I also included the order name into the message and made Game Analytics also log the error when possible.
Attempted to add an order with no target entity to CrewManager!
at System.Environment.get_StackTrace()
at Barotrauma.CrewManager.AddOrder(Order order, Nullable`1 fadeOutTime) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/GameSession/CrewManager.cs:line 50
at Barotrauma.Networking.ChatMessage.ClientRead(IReadMessage msg) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Networking/ChatMessage.cs:line 103
at Barotrauma.Networking.GameClient.ReadIngameUpdate(IReadMessage inc) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs:line 2296
at Barotrauma.Networking.GameClient.ReadDataMessage(IReadMessage inc) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs:line 770
at Barotrauma.Networking.LidgrenClientPeer.HandleDataMessage(NetIncomingMessage inc) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Networking/Primitives/Peers/LidgrenClientPeer.cs:line 137
at Barotrauma.Networking.LidgrenClientPeer.Update(Single deltaTime) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Networking/Primitives/Peers/LidgrenClientPeer.cs:line 105
at Barotrauma.Networking.GameClient.Update(Single deltaTime) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs:line 641
at Barotrauma.GameMain.Update(GameTime gameTime) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/GameMain.cs:line 962
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in <DEV>/Libraries/MonoGame.Framework/Src/MonoGame.Framework/Game.cs:line 651
at Microsoft.Xna.Framework.Game.Tick() in <DEV>/Libraries/MonoGame.Framework/Src/MonoGame.Framework/Game.cs:line 504
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in <DEV>/Libraries/MonoGame.Framework/Src/MonoGame.Framework/SDL/SDLGamePlatform.cs:line 94
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in <DEV>/Libraries/MonoGame.Framework/Src/MonoGame.Framework/Game.cs:line 398
at Microsoft.Xna.Framework.Game.Run() in <DEV>/Libraries/MonoGame.Framework/Src/MonoGame.Framework/Game.cs:line 368
at Barotrauma.Program.Main(String[] args) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Program.cs:line 59
No idea what trickered it (Only 1 error) I think the mission was kill hammer heads.
Thanks for the report. However, I've still been unable to reproduce the issue. I have included the order name in the message, but this change isn't included in the current build yet so this will have to wait for now.
There hasn't been any sightings in GA about this, so should we just close it?
I would say it's fine if we close this. There also haven't been reports of this in a while. We can always reopen there's another report or we see it resurface through GA.
Description This happened in multiplayer campaign
We were doing a VIP Transport mission when suddenly during a Mudraptor encounter the console was spammed with the following error message 5 times
Steps To Reproduce No known repro steps
Version Unstable 0.15.19.0