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Description
I just wanted to see what happens if I enable every mod I have, seems like the game can't handle the amount. Good thing that this does disable all the mods so you can load the game again and everything is fine.
Here's the mods I had enabled
Heroin- Drug&Alcohol Modification (Drugmod), AlienWrenchBase, T0 Precursor Suit, Neurotrauma, Lead Zeppelin, Survivor Survivator Fixes, Survivor Xanmonsters2 Fixes, Survivor Other Creature fixes, EK | Gunnery, Electric Guitar, Alto saxophone, EK | Armory, EK | Dockyard, EK | Utility, Vindicator MkII, The Aeche (III), Malaco, Deep Sea Alcohol, Maxed Skills, Transparent Diving Helmet [OUTDATED], Jobs+, Improved Husks, Shipwrecks Extended, Malborasek with Sound (Vanilla Overhaul), Mark Currency Mod, Let Me Choose !, A Way Out (WIP), Military Clothing, Ammo Vest [OUTDATED AF], Roomba, SCP-420-J, Trick or Trauma, Salty Dogs, Whaleys Guns, Soviet banner, Drunken Sailor, Piano man!, B-71(L) light-fortress, Hungry Sailor, Extra Clothes (Discontinued), Duffle Bag 2.0, Backpack & WaistBelt, Meaningful CPR, World War II - German Weapons, Equipment & Friends, Shapeshifter (mobile turrets), Kitchen Gun!, No Role Balance, MoreHeadgear, Better Human Damage, T.I.T.A.N. power suit - New update, New me., Normal Health Outposts NPCs, ITA No Role Balance, EuropaWaifu! 二次元妹子 (Longhair&diving suit update,Search Waifu addon!长发更新,搜索Waifu addon ), Let Me Choose ! I.T.A, Saber Armaments (Uprising Midpoint Update), Saber Personal Protection (Abyss Hotfix), Defibrillator (Batteries), TC Guns, TC Meme Horns, TC Instruments, TC Meds, Barotronics - The Turret Collection, Coloured PUCS, EK Tazer Fix, Map Extended, Old Ness Melee Pack, Exoskeleton Equipment [Outdated], [AH] Cooking Grenades, Programmable Computer, Salvaged Equipment, Gravity Hammer, SOFA'S DECO, Survivor Extended Monsters Fixes, The Box 1.1, Extended Prisoners, Black Sea's Armory(BWeapons), Survivor Monster Pack Test fixes, More Medical, Zidrom MKVI, [CN]“战刃”级 突袭潜艇, Detonator Stick, Hazardous Reactors + advanced medecin/neurotrauma patch, Mola Mola, Survivor Xanmonsters1 Fixes, Stations from beyond, Good Talent Stuff Balance Mod, Transparent Diving Helmets, Crescent - Pre-Release, 松鼠快乐箱 [Insufficient Capacity], Multiplayer crew manager, oClockRadar / Sonar [Alt Appearance], Wreck Corpses, 莱德的二次元贴图替换, Undersea Horrors, B4 ABYSS NURSE, Consent Required (Neurotrauma Addon), Unlimited Railgun EK Pack, Faces Realistas Son, Survivor Vanilla Creature Overhauls, Afflictions +, TC Tools, Defibrillator
Steps To Reproduce
Install over 100 mods and try a host a server or then restart game and get a crash at the start.
Barotrauma Client crash report (generated on 23.3.2022 23:45:45)
Barotrauma seems to have crashed. Sorry for the inconvenience!
To prevent further startup errors, installed mods will be disabled the next time you launch the game.
43514EE6704BD429F4485E449C267C22
Game version 0.17.3.0 (ReleaseWindows, branch dev, revision f55769b453)
Graphics mode: 2560x1440 (BorderlessWindowed)
VSync OFF
Language: English
Selected content packages: None
Level seed: no level loaded
Loaded submarine: None
Selected screen: None
SteamManager initialized
System info:
Operating system: Microsoft Windows NT 10.0.19044.0 64 bit
GPU name: NVIDIA GeForce GTX 980 Ti
Display mode: {Width:2560 Height:1440 Format:Color AspectRatio:1,7777778}
GPU status: Normal
Exception: Loading was interrupted due to an error. (Barotrauma.GameMain+LoadingException)
Target site: Void Update(Microsoft.Xna.Framework.GameTime)
Stack trace:
at Barotrauma.GameMain.Update(GameTime gameTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 717
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 656
at Microsoft.Xna.Framework.Game.Tick() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 504
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 94
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 398
at Microsoft.Xna.Framework.Game.Run() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 368
at Barotrauma.Program.Main(String[] args) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 59
InnerException: Range<Single>.End set to a value less than Start (0,009803922 < 0,01)
Target site: Void VerifyEndGreaterThanStart()
Stack trace:
at Barotrauma.Range`1.VerifyEndGreaterThanStart() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Utils\Range.cs:line 43
at Barotrauma.ContentPackageManager.Init()+MoveNext() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentPackageManager.cs:line 465
at Barotrauma.GameMain.Load(Boolean isSeparateThread)+MoveNext() in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 467
at Barotrauma.CoroutineManager.PerformCoroutineStep(CoroutineHandle handle) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\CoroutineManager.cs:line 196
at Barotrauma.CoroutineManager.ExecuteCoroutineThread(CoroutineHandle handle) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\CoroutineManager.cs:line 204
Last debug messages:
[23.3.2022 23:45:45] Coroutine "Load" has failed
[23.3.2022 23:45:45] Coroutine "Load" has thrown an exception {Range<Single>.End set to a value less than Start (0,009803922 < 0,01)}
at Barotrauma.Range`1.VerifyEndGreaterThanStart() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Utils\Range.cs:line 43
at Barotrauma.ContentPackageManager.Init()+MoveNext() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentPackageManager.cs:line 465
at Barotrauma.GameMain.Load(Boolean isSeparateThread)+MoveNext() in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 467
at Barotrauma.CoroutineManager.PerformCoroutineStep(CoroutineHandle handle) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\CoroutineManager.cs:line 196
at Barotrauma.CoroutineManager.ExecuteCoroutineThread(CoroutineHandle handle) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\CoroutineManager.cs:line 204
[23.3.2022 23:45:41] Attempting to open ALC device "OpenAL Soft on Kaiuttimet (Realtek High Definition Audio)"
Description I just wanted to see what happens if I enable every mod I have, seems like the game can't handle the amount. Good thing that this does disable all the mods so you can load the game again and everything is fine.
Here's the mods I had enabled
Steps To Reproduce Install over 100 mods and try a host a server or then restart game and get a crash at the start.
Version 0.17.3.0 Branch: dev Commit: https://github.com/Regalis11/Barotrauma-development/commit/f55769b45351302063572bfa037f9be70dc0bd1a
Additional information