Description
Monsters spawning, whether it's a pack of Crawlers or Thalamus cells, create a noticeable lag spike / performance drop.
Molochs are less impactful (even a pack of baby molochs), but packs of crawlers/threshers/mudraptors consistently generate a drop in FPS. It's somewhat known that lag spike = something spawning, so you can tell every time the event manager triggers
Steps to reproduce
Host any mission at 100% difficulty
Set sub to autopilot
Go in freecam
Enable showperf
Monsters spawning = FPS drop
Description Monsters spawning, whether it's a pack of Crawlers or Thalamus cells, create a noticeable lag spike / performance drop.
Molochs are less impactful (even a pack of baby molochs), but packs of crawlers/threshers/mudraptors consistently generate a drop in FPS. It's somewhat known that lag spike = something spawning, so you can tell every time the event manager triggers
Steps to reproduce Host any mission at 100% difficulty Set sub to autopilot Go in freecam Enable showperf Monsters spawning = FPS drop
https://user-images.githubusercontent.com/73229309/169691921-356d0773-cf71-4f73-93df-a4ddf4b38e78.mp4