Closed Rokvach closed 2 years ago
Fixed debugdraw
, lighting
, water
and fire
in https://github.com/Regalis11/Barotrauma-development/commit/76477355a8979f5d7c3bac347ff4f61612f12959. There might be some more still though.
I was still able to reproduce this with all the commands above, it does work if I do the commands in sub editor and then jump to singleplayer but not when I'm in the test mode and go to main menu from there
Tested on Version 0.18.8.0 (unstable). Here are the results:
Commands that do not work: LOS Lighting Debugdraw Water Fire Freecam Godmode showseed netstats godmode_mainsub
Commands that work: interactdebugdraw disablecrewai oxygen disableenemyai
Moving to review
Fixed debugdrawinteract, disableenemyai and disablecrewai in https://github.com/Regalis11/Barotrauma-development/commit/6d34a86176a3677e0b33edc4b176d3498f15cbdb. I don't quite understand the issue with oxygen though - I don't see how it can carry over since it's something that just runs once and has no on/off state.
For the oxygen test, I completely unwired the oxygen generator, closed the doors to the command bay (in the Dugong), and observed the oxygen status on the status monitor. After five minutes, the value was still 100%. In a previous test to see if the command actually worked, I repeated this method and had the oxygen level drop to 76% before I called off the experiment
Tested, working correctly. Closing.
Steps To Reproduce
Version 0.18.6.0 Branch: bugfixes