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FakeTruth
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SkeletalAnimation
Simple C++ implementation of skeletal animation and software skinning
MIT License
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From looking at the readme it's not clear how one should load a model in bind pose
#3
SGriffeth
opened
1 month ago
3
CAUTION: glm no longer initializes mat4
#2
shatteredmoon
opened
5 years ago
0
Why there is transpose in mat4x4 aiToGlm ?
#1
CoWayger
opened
6 years ago
1