Open wjenkins4107 opened 2 weeks ago
@wjenkins4107 Sounds like an xlights issue? I suspect xLights is deciding your sparse fseq doesn't need your colorlight channels or similar.
@wjenkins4107 you could confirm that it is an xlights side decision by changing xlights to V2 STD instead of sparse.
This is working as "expected". FPP only reports the channel ranges it needs based on the outputs that can be properly initialized. If the output cannot be initialized, it won't be outputting any channel data via that output and thus would not be able to report it as a range it needs. Again, this is as expected from the FPP side.
This is interesting.... My main player Pi connects to my TuneTo with Eth1 (TuneTo does not have a seperate Pi). If the TuneTo is not plugged in, the FSCQ file will not have the correct channel data?
Dan,
First of all thanks for all the time and effort all of you put into the development of FPP. I understand and appreciate the initialization error messages for the colorlight card. Of course this wasn't what I "expected' since in prior versions of (xLights and FPP) an fseq V2 sparse/zstd would upload correctly irregardless of whether the colorlight card was initialized properly. Do I need to open an issue/enhancement in the xLights GitHub or am I chasing the proverbial "chicken or the egg"?
On Fri, Nov 8, 2024 at 1:50 AM Daniel Kulp @.***> wrote:
This is working as "expected". FPP only reports the channel ranges it needs based on the outputs that can be properly initialized. If the output cannot be initialized, it won't be outputting any channel data via that output and thus would not be able to report it as a range it needs. Again, this is as expected from the FPP side.
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FPP Version and Hardware: FPP v8.2 Pi4 xLights v2024.17 Windows x64
Describe the bug and Steps to reproduce:
Expected behavior: The correct file size would be uploaded by FPP connect even if the colorlight card is not initialized
The two fseq files used in the example (Wounded Warrior Project 1.fseq and Wounded Warrior Project 2.fseq) are just copies of the original FSEQ file (Wounded Warrior Project.fseq).
Additional Attachments FPP_Logs_20241108.0014.zip
If applicable, add screenshots to help explain your problem.