Closed Treviisolion closed 6 years ago
It sounds like a mod conflict. You'll need to post your output log as well from after one of the screen freezing events have happened.
Probably, I just don't have the experience with modding Rimworld to figure out which mod is causing the conflict and whether or not it can be solved by rearranging the order in which the mods load. Also the screen doesn't freeze, I can still keep playing, it just glitches while working with production bills. Here are some screenshots and the output log. Also something of note, when I went into developer mode and opened up the log, when I clicked on a bill, an exception counter started counting up.
https://www.avast.com/sig-email?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=webmail&utm_term=icon Virus-free. www.avast.com https://www.avast.com/sig-email?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=webmail&utm_term=link <#DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2>
On Sat, Dec 30, 2017 at 1:00 PM, Anuradha Dissanayake < notifications@github.com> wrote:
It sounds like a mod conflict. You'll need to post your output log as well from after one of the screen freezing events have happened.
— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/Falconne/ImprovedWorkbenches/issues/22#issuecomment-354565359, or mute the thread https://github.com/notifications/unsubscribe-auth/AMkB59EeMqk_5yl49wmic7ccQ9eed9ehks5tFpZcgaJpZM4RPqMs .
So I initially sent the screenshots in one email, but it was too large, so I'll send them one at a time, sorry about that.
https://www.avast.com/sig-email?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=webmail&utm_term=icon Virus-free. www.avast.com https://www.avast.com/sig-email?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=webmail&utm_term=link <#DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2>
On Sat, Dec 30, 2017 at 1:00 PM, Anuradha Dissanayake < notifications@github.com> wrote:
It sounds like a mod conflict. You'll need to post your output log as well from after one of the screen freezing events have happened.
— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/Falconne/ImprovedWorkbenches/issues/22#issuecomment-354565359, or mute the thread https://github.com/notifications/unsubscribe-auth/AMkB59EeMqk_5yl49wmic7ccQ9eed9ehks5tFpZcgaJpZM4RPqMs .
Initialize engine version: 5.6.3p1 (9c92e827232b) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvd3dum.dll 21.21.13.7654] Renderer: NVIDIA GeForce 940MX Vendor: NVIDIA VRAM: 2019 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1 Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Steam1\steamapps\common\RimWorld\RimWorldWin_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Steam1\steamapps\common\RimWorld\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam1\steamapps\common\RimWorld\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam1\steamapps\common\RimWorld\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam1\steamapps\common\RimWorld\RimWorldWin_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam1\steamapps\common\RimWorld\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam1\steamapps\common\RimWorld\RimWorldWin_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files (x86)\Steam1\steamapps\common\RimWorld\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam1\steamapps\common\RimWorld\RimWorldWin_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Program Files (x86)\Steam1\steamapps\common\RimWorld\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam1\steamapps\common\RimWorld\RimWorldWin_Data\Managed\NAudio.dll (this message is harmless) Loading C:\Program Files (x86)\Steam1\steamapps\common\RimWorld\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam1\steamapps\common\RimWorld\RimWorldWin_Data\Managed\NVorbis.dll (this message is harmless) Loading C:\Program Files (x86)\Steam1\steamapps\common\RimWorld\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam1\steamapps\common\RimWorld\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll (this message is harmless) Loading C:\Program Files (x86)\Steam1\steamapps\common\RimWorld\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
https://www.avast.com/sig-email?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=webmail&utm_term=icon Virus-free. www.avast.com https://www.avast.com/sig-email?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=webmail&utm_term=link <#DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2>
On Sat, Dec 30, 2017 at 1:00 PM, Anuradha Dissanayake < notifications@github.com> wrote:
It sounds like a mod conflict. You'll need to post your output log as well from after one of the screen freezing events have happened.
— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/Falconne/ImprovedWorkbenches/issues/22#issuecomment-354565359, or mute the thread https://github.com/notifications/unsubscribe-auth/AMkB59EeMqk_5yl49wmic7ccQ9eed9ehks5tFpZcgaJpZM4RPqMs .
Is one of your linked bills using a recipe that doesn't have an ingredients filter? It might be one from a mod.
Based on the exception stack trace I've done a change that should hopefully fix linked bills. Can you try the attached build and see if that fixes the linked bills?
If not, or if you keep getting problems, post your output log again. Also, can you post it as an attachment in the GitHub issue rather than pasting the content? It's easier for me to read if I can download the file.
Alright sorry for the late reply, also I didn't realize using gmail would insert the attachments, sorry about that. So, this didn't seem to work, instead it seemed to just completely disable the mod. I'll post the screenshots of the debug log and the output log.
Did you extract the mod correctly? In your Steam\SteamApps\common\RimWorld\Mods
folder there should be a folder called ImprovedWorkbenches
(which was inside the zip) and inside that folder there should be 5 subfolders.
I believe so.
No, you have the folder structure Mods\ImprovedWorkbenches-18.5.0-a\ImprovedWorkbenches\*
. It should be Mods\ImprovedWorkbenches\*
. Move the ImprovedWorkbenches
up a level and remove the ImprovedWorkbenches-18.5.0-a
folder.
Alright, so loaded the mod correctly this time, unfortunately it didn't seem to change anything.
output_log.txt
Were those linked bills once linked to jobs in another workbench that has since been deleted by any chance? There's a bug related to that I'm fixing at the moment.
I can’t confirm it, but it seems quite likely. If so then, just don’t delete workbenches or if I do, unlink them?
On Wed, Jan 3, 2018 at 7:27 PM Anuradha Dissanayake < notifications@github.com> wrote:
Were those linked bills once linked to jobs in another workbench that has since been deleted by any chance? There's a bug related to that I'm fixing at the moment.
— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/Falconne/ImprovedWorkbenches/issues/22#issuecomment-355183316, or mute the thread https://github.com/notifications/unsubscribe-auth/AMkB5x7vGsWOSvnBo1mE_DXR4QgFuHQtks5tHDcbgaJpZM4RPqMs .
Yeah for now if you are able to click the unlink button on or delete the problematic jobs that should get rid of the link to the phantom deleted jobs. I think the mod is still trying to update the deleted jobs which is causing the issue.
You can also delete and recreate the entire workbench that has a problem. You can of course recreate links to existing jobs.
Hopefully I should be able to upload a fix in the next few days.
I think I've fixed this now. If you subscribed to the mod on Steam you can delete the folder I sent you and resubscribe to the mod on Steam, this should hopefully fix the issue.
Let me know if this still occurs
I have noticed that bills that I keep between saving, quitting, and reloading the game (without changing any mods or anything), will no longer have their quality/hitpoint restrictions. In addition when I check up on them, hovering over the bill causes the screen to go grey with only the numbers indicating stacked items remaining. When I click on the bills, the better workshop interface in the lower left is no longer available. I'll add some screenshots of my mod list (and their order), as well as what happens when I mouse over the bills and the bill interface itself when I get a chance (computer is currently in use by someone else). Also interesting when I create a new bill, the interface usually shows up though I sometimes have to change it to work forever then change it back to 'until x.'