Scans now trigger Experiments in Exploration mode!
Experiments trigger when mapping milestones are achived at 25%, 50%, 75% and 100% of the scanned surface
When an Experiment completes transmit the report to get some juicy science!
To better fit the Exploration mode antennae have been revamped
Each part can now do either Visual or Biome mapping, but not both
Part progression is also added, higher tier parts will now have higher Field Of View, but also increased EC consumption
Check part descriptions in the R&D and OAB to find out what part has what mapping mode
Old saves will still work, but your in-flight vessels will be updated with the revamped parts
Other
Scans are now disabled if the part that requires deploying is not deployed
Minimum scanning radius is now set to 1 pixel, meaning scanning should be always performed while inside the Min-Max range. This prevents confusion when vessel is inside the Min-Max range and map is not being updated/revealed
Fixed a localization bug where language wouldn't default to English if the translation is missing - reported by -dbv-
German localization added by -dbv-
Jool can now be scanned, it will be hard, will require a long time, but it's doable
All constants are now defined as Patch Manager configs in ../BepInEx/plugins/OrbitalSurvey/patches/configs so they can be easily edited manually by players or overriden by other mods
Notes:
Expect performance issues when scanning tiny bodies. This is because the FOV radius of the scanner covers a large part of the body, so the texture changes are significant. Intermittent scans (toggle off/on when needed) can be used help with performance
Biome textures do NOT follow the newly added Science Regions, so they can't be used to pinpoint where a different Science Region begins. Update to Biome scanning is planned.
Scans now trigger Experiments in Exploration mode!
To better fit the Exploration mode antennae have been revamped
Other
Notes: