Closed darkdiplomat closed 11 years ago
We won't do this, since this would break all other plugins that assume the whole explosion stuff is being cancelled. What you (probably) want can be achieved by the following code:
@Override
public boolean onExplosion(Block block, BaseEntity entity, List blocksAffected) {
blocksAffected.clear();
return false;
}
Good point, and made me think of how to do something else a little bit better in the same process
Letting entities take damage from an explosions even if onExplode/onExplosion is canceled
this could probably be achieved by removing the !canceled at ln 155 in OExplosion