FalsePattern / FalseTweaks

Multithreaded rendering plus a large collection of improvements, fixes, optimizations and additions to 1.7.10 clients.
https://falsepattern.com/mc
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[Suggestion] fix optifine shaders and large tileentity bug #126

Open Darek505 opened 11 months ago

Darek505 commented 11 months ago

With shaders, large tileentities break a little and black spots appear in some places

https://github.com/FalsePattern/FalseTweaks/assets/122032896/05c9acaf-efca-46a5-a455-47b33bbb1cec

FalsePattern commented 11 months ago

I cannot reproduce this in a test instance with BSL shaders. Send a zip file of the modpack you're testing with, along with this test world.

Darek505 commented 11 months ago

Here I tested this with hbm (https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT), but I definitely remember that this happened with other mods. There seems to be a video from malisisDoors, but I don't know for sure if it's related to this problem. I was only able to reproduce this with HBM + optifine. As far as I noticed, this is most noticeable with high quality shadows. Here are some more examples with different shadow quality: 2048 and 8192. (Sorry for the quality, I had to compress the video due to the size) 2048:

https://github.com/FalsePattern/FalseTweaks/assets/122032896/af39678e-ef92-49bb-a0c8-b23fece66a8f

smaller tileentities look normal, of course from a certain angle you can see a little bit, but not critical

8192:

https://github.com/FalsePattern/FalseTweaks/assets/122032896/2b3439ff-b7bf-4941-b585-f067c0dff9d8

here is what you asked for:

New World.zip

(and shaders) - BSL_v8.2.04.9d.zip

for mods, use hbm (https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT/releases) and optifine, that's all (even in the archive it takes up too much space for github)

Darek505 commented 11 months ago

oh, here’s a video from malisisdoors, it was really recorded in mega, but I think it will also work without other mods.

https://github.com/FalsePattern/FalseTweaks/assets/122032896/011387c7-7100-4e8f-bf36-b93be3bb6949

Rather, this error is not blinking doors, but dark areas near the doors

at 3 second you can see how the dark areas near the 2nd door changed, when I turn the camera, this is exactly it

FalsePattern commented 9 months ago

Disable quad triangulation in the settings gui.

Darek505 commented 9 months ago

Disable quad triangulation in the settings gui.

Doesn't help, because it's an optifine shaders error, it's not caused by your mod, this is just a suggestion to fix one of the bugs with optifine shaders (happens even with just optifine and a mod that adds large tileentity)