FalsePattern / FalseTweaks

Multithreaded rendering plus a large collection of improvements, fixes, optimizations and additions to 1.7.10 clients.
https://falsepattern.com/mc
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chunks are not rendered, with optifine zoom #138

Closed Darek505 closed 10 months ago

Darek505 commented 10 months ago

https://github.com/FalsePattern/FalseTweaks/assets/122032896/f273ef29-4587-4bcf-a441-b6dc02adc7fd

+, for some reason, some areas don't want to be rendered:

2023-11-20_18 59 54

(also 6 report related to Multithreaded chunk rendering/occlusion engine)

Darek505 commented 10 months ago

another example of an area that is not rendering:

https://github.com/FalsePattern/FalseTweaks/assets/122032896/d3252dfc-6344-4cfd-bec9-d1f07db078eb

(This is not a tps/cwg problem, it is just not rendering)

quentin452 commented 10 months ago

does this version fix the problem? https://mega.nz/file/up0RUZyK#GcNB7D3PTuDG0MVdfCIzdIDyPvYEbC6Zq93V9gtfAmY

Darek505 commented 10 months ago

does this version fix the problem? https://mega.nz/file/up0RUZyK#GcNB7D3PTuDG0MVdfCIzdIDyPvYEbC6Zq93V9gtfAmY

it seems like no

FalsePattern commented 10 months ago

Does F3 + A fix it?

Darek505 commented 10 months ago

Does F3 + A fix it?

no, even breaking/placing blocks doesn't load these places

FalsePattern commented 10 months ago

Try removing all mods except optifine+mixins+fplib+falsetweaks, and see if the bug is still reproducible.

Darek505 commented 10 months ago

Zoom issue:

I tried unimixins + falsetweaks 2.7.0 preview 1 (or 2, there is no difference), falsepatternlib 1.0.0 pre 0.2 and optifine (E7). Render distance - 16, to record the fragment below, I used /tp ~ 300 ~ (and yes, I fixed obs):

https://github.com/FalsePattern/FalseTweaks/assets/122032896/9a0d9920-b253-4325-8e78-b5463f4b35dd

and also, I forgot to say, but you need to zoom not under yourself, but + - at the border of the render distance (or teleport to 500-600 Y, and set the render distance to 27-30, in this case, you can see it even not at the border of the chunks )

Some places are not rendered:

same thing, falsetweaks (+ deps) and optifine, error present

FalsePattern commented 10 months ago

The bug with the chunks not rendering when above y=256 and looking in shallow angles is a known issue, but should not affect anything during survival play. Just stay under y=256 for now

FalsePattern commented 10 months ago

Fixed in preview 3

Darek505 commented 10 months ago

tested preview 3, can confirm that the problem is solved, thank you!