FalsePattern / FalseTweaks

Multithreaded rendering plus a large collection of improvements, fixes, optimizations and additions to 1.7.10 clients.
https://falsepattern.com/mc
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Flickering snow at high Y (roughly 300-400) with occlusion tweaks & White octagon? (with shaders) on high Y (548 on 16 chunks) #139

Closed Darek505 closed 10 months ago

Darek505 commented 10 months ago

(snow) With shaders : https://www.veed.io/view/0e56d2dc-4240-49a5-9043-5231a58b9288?panel=share (snow) Without shaders : https://www.veed.io/view/e5f2ed45-9f18-4b71-82c4-72b53df0b39c?sharingWidget=true&panel=share

"White octagon" with shaders : 2023-11-20_22 09 31

FalsePattern commented 10 months ago

OpenGL rounding errors, try flying a bit lower.

Darek505 commented 10 months ago

(I understand that you are talking about “White octagon”?) ok, but can this be fixed? or is it something unfixable?

FalsePattern commented 10 months ago

Unfortunately not fixable, it's a known optifine shaders bug

Darek505 commented 10 months ago

thanks for the info, but what about the snow problem?

FalsePattern commented 10 months ago

Again, OpenGL rounding errors.

Darek505 commented 10 months ago

ah, that is, the problem with snow is also not fixable, right? If so, then perhaps we should close this issue?

Darek505 commented 10 months ago

By the way, I really didn’t notice that vanilla has a problem with snow, I thought it was caused by occlusion tweaks from falsetweaks, but this error exists even without mods