B:SKY_MESH_OPTIMIZATION=true fixes a problem with optifine shaders at a render distance >=27, in preview 3 it became possible to increase the render distance to 64, as a result of which, at a render distance >= 45, these "Weird white lines" appear again
( I apologize in advance if the function is not yet completed, and this is an unnecessary report of an unfinished function )
B:SKY_MESH_OPTIMIZATION=true
fixes a problem with optifine shaders at a render distance >=27, in preview 3 it became possible to increase the render distance to 64, as a result of which, at a render distance >= 45, these "Weird white lines" appear again ( I apologize in advance if the function is not yet completed, and this is an unnecessary report of an unfinished function )