Closed kotmatross28729 closed 2 years ago
Increasing the epsilon value amplifies the vertex correction value used for fixing the flickering on chunk boundaries. If you see any flickering between solid cube blocks in caves where light shines through, you can increase this value until the flickering disappears.
The bug with 3d rails is a different issue due to how they're being rendered currently. You can set the graphics to fast to revert to flat rails, i will add a config option in the next release for toggling it, and also fix how they get rendered.
hmm, I think you still need to adjust quite a bit at the edges and it will be perfect (what you have already done deserves great praise)
The flickering should be completely gone in the latest release now
The flickering should be completely gone in the latest release now
yes, it seems to be working now, thanks!
Well, I even installed 3060 ti and the situation is this. In the game, it seems that at first glance there is no, but if you poke your eyes at the monitor, you can notice small flashing dots. So, on rails, this thing works to its fullest, especially with motion blur and DOF and open sun. the question is,
general {
The "epsilon" value for the block crack fix inside chunks.
D:BLOCK_CRACK_FIX_EPSILON=0.001 <------- what is this
I would like to know how to use this, i.e. I changed the value a bit, but I don't know what exactly this value does, the "smoothing" strength on the edges of the blocks?
https://user-images.githubusercontent.com/110309314/192615207-740cab85-b131-4edf-8190-d318e8cea3f8.mp4