I noticed that with B:VOXELIZER=true, the bucket items from Thermal Foundation do not render correctly in-hand or as entity items. They only render correctly in-inventory.
All the TF buckets are multi-frame animations, using an mcmeta file similar to the following:
{
"animation": {
"frametime": 4
}
}
The new Blaze Powder animation from TF is also bugged, but is just missing its spine texture.
The animated Biome Radar from Biomes o' Plenty seems to be unaffected, indicating that it does not affect all animated textures.
Hi, I've got a simple issue.
I noticed that with
B:VOXELIZER=true
, the bucket items from Thermal Foundation do not render correctly in-hand or as entity items. They only render correctly in-inventory.All the TF buckets are multi-frame animations, using an mcmeta file similar to the following:
The new Blaze Powder animation from TF is also bugged, but is just missing its spine texture.
The animated Biome Radar from Biomes o' Plenty seems to be unaffected, indicating that it does not affect all animated textures.